I would consider it a minor mixup of whether to do just 4K or 4KK, and then continue with any of the other backturned options. 4KKK is very...
Well iirc it took me less than a minute to delete it after posting, maybe you shouldn't have been so fast. :p
Considering Lion has only one safe low, I wouldn't say he is "far ahead" (Jacky also has 1) although I admit he is bit more ahead than Jacky since...
I second this, Jacky has really good lows. Safe on block lows are a rarity and he gets a fullcircular sweep too. Low combolauncher too. Should be...
Yeah, those numbers are not what matters, see my edited post above to see what I was after. Thanks for quoting the numbers anyway, Ill jot them...
Nevermind, I deleted my post due to blockheadedness. >_< GT is right. Obviously the attacker cannot input attacks while defender is in recovery...
What I find ironic is that the word "nauta" is one word for cow in finnish.
ECD will lose to just normal throws if not escaped, the CD in it doesn't duck throws, its there to duck high circulars etc (due to the...
Offtopic: [IMG] ontopic: good stuff GT! Nice to see you arrived to same conclusion about punishing Evade-dashcancel as I did quite a while...
Cats in water; Some like it, some not so much. [media] Epic encounter of cats [media]
[media]
Sounds like it doesnt hit them high enough. Tried refloat with jab or something first?
Best way to use 4P+K is to punish backdash, non-dashcanceled failed evades or whiffs. Its a slow high with huge range and you have trouble hitting...
minor counter = hitting opponent during their recovery.
36 here and I consider myself to belong in the "old bastard" category.
[IMG] Candice Swanepoel
Happy birthday Moike!
Today at 6:09 AM - Lucky_GT: I can play Blaze. I have the best Blaze, Jacky, Jean and Pai in the US. Today at 6:10 AM - Lucky_GT: and Aoi. Today...
The thing about DPoD is that opponent can exact tech it and basically Kage puts himself into wakeup situation. Same for Dragon punch K. Might even...
Jacky is bit weak in "anti-yutori" department. K+GK requires you to check stance and is rather risky since it cant be hitchecked effectively. He...
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