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after low punch sabaki

Discussion in 'Sarah' started by Yupa, May 9, 2009.

  1. Yupa

    Yupa Well-Known Member

    I'm a spaz.

    I have never, under the pressure of an actual fight, been able to use Sarah's FL/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif to sabaki a low punch, /forums/images/%%GRAEMLIN_URL%%/g.gif-cancel out of flamingo, and connect a dragon cannon. It's not that hard, but I have some kind of mental block with it.

    Anyways, I've figured out a way to time it that also provides a bit of a (abare) defensive option as well.

    FL/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif(/forums/images/%%GRAEMLIN_URL%%/k.gif)/forums/images/%%GRAEMLIN_URL%%/g.gif -> /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif works just as well.

    If the sabaki is successful the high punch whiffs, you're out of flamingo and still have plenty of time to enter the dragon cannon to launch your foe.

    If the sabaki fails, you're doing the quickest attack out of flamingo and you have plenty of time to switch up your following attack and continue an attack rush or block instead.
     
  2. Mista_tee

    Mista_tee Well-Known Member

    not bad.
     

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