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Combo Thread

Discussion in 'Akira' started by SuperPanda, Jun 8, 2012.

  1. SuperPanda

    SuperPanda Well-Known Member

    Guaranteed stuff tested again X characters?

    Move list can be found here: VF5:FS ver. A - Akira

    -
    NH [4][6][P] (Starter)

    Works on: Akira, Jacky
    [P],[6][6][K][K] - 65 dmg

    Works on: Akira, Pai
    [P][​IMG][P][​IMG][4][6][P]


    -
    NH [6][K][P]

    Works on: Akira
    [3][K]+[G][P][4][6][6][P]+[K]



    etc.

    (Will edit the this post to keep it up to date)
     
  2. Nine_ether

    Nine_ether New Member

    Only works on dural to my knowledge:

    [3] [3] [+] [P]

    The instant you recover [4] [6] [+] [P]

    The instant you recover [4] [3] [+] [P]

    Then [4] [6] [+] [P]

    Then [2] [+] [K] [G] [5] [P]

    Does 88 damage and looks good.
     
  3. Nine_ether

    Nine_ether New Member

    Found a short cut for akira's [​IMG] [3] [+] [P] [K]

    You can do [3] [3] [+] [P] [K] and it will come out also if you do a forward crouch dash and continue to hold [3] it will come out at the end of the dash.
     
  4. SuperPanda

    SuperPanda Well-Known Member

    Gotcha. Although I think that should go to another thread.

    (Also, not sure if the one you posted at the top is combo? [4][3][P] followed by [4][6][P] seems impossible? I could be wrong since I haven't tested anything on Dural yet)
     
  5. Guy

    Guy New Member

    My personal favorite, only tested on Shun and Aoi.

    [3][3][P] > [6][P] > [6][K][P] > [3][K]+[G][P][4][6][6][P]+[K]

    Cheers.
     
  6. SuperPanda

    SuperPanda Well-Known Member

    Okay, so I didn't know you can't edit your posts. [​IMG]

    Anyhow...

    -
    NH [4][6][P] (Starter)
    Tested on: Akira
    [P]>[2][P]>[​IMG][4][6][P] - 56 dmg
    [2][K]+[G][P]([P]) - 56
    [P]>[6][6][K][K] - 57 (easy)
    [P]>[2][P]>[K]+[G][P] - 61 (up close, no frame loss)


    -
    NH [3][3][P]
    Tested on: Akira
    [4][6][P]>[3][K]+[G][P][P]+[K] - 72
    [4][3][P]>[P]>[K]+[G][P] - 75
    [4][3][P]>[2][K]+[G][P]([P]) - 76
    [4][6][P]>[3][K]+[G][P][4][6][6][P]+[K] - 77
    [6][K][P]>[K]+[G][P] - 77
    [6][K][P]>[2][P]>[​IMG][4][6][P] - 78 (feels inconsistent)
    [6][K][P]>[3][K]+[G][P][P]+[K] - 79
    [6][K][P]>[3][K]+[G][P][4][6][6][P]+[K] - 83


    -
    Teiro Kanpo~[P]
    Tested on: Akira
    [4][6][P]>[2][K]+[G][P]([P]) - 69
    [4][3][P]>[P]>[6][6][K][K] - 69
    dash in ~ [2][1][4][P]>[3][K]+[G][P]>[4][6][6][P]+[K] - 71
    dash in ~ [2][1][4][P]>[6][K][P]>[1][P] - 77 (easy)


    -
    KNEE
    Tested on: Akira
    [6][K][P]>[1][P] - 65
    [6][K][P]>[K]+[G][P] - 74


    -
    CH [3][P]+[K]
    Tested on: Akira
    [K]+[G][P] - 57
    [2][P]>[K]+[G][P] - 63 (strict timing on [2][P])
    [2][P]>[​IMG][4][6][P] - 58
    [​IMG][6][P]([P]) - 61
    [2][P]>[​IMG][6][P]([P]) - 67 (strict timing on [2][P])
    [2][K]+[G][P]([P]) - 65
    [2][P]>[6][6][K][K] - 65 (easy)
    [1][P]>[2][P]>[​IMG][4][6][P] - 75 (feels strict or inconsistent)
    [1][P]>[2][P]>[6][6][K][K] - 82 (feels strict or inconsistent)
     
  7. SuperPanda

    SuperPanda Well-Known Member

    Awesome. Will test against the heavies later.
     
  8. Stockakke

    Stockakke New Member

    I found an easy combo with [4][6][P] starter. Lightweights and Super Lightweights only.

    [4][6][P]>[1][P]>[2][P]>[K]+[G][P] ([3][P] on downed) (71 damage, 79 if you can get the [3][P])
     
  9. ZBEP

    ZBEP Well-Known Member

    PSN:
    ZBEP
    [4][6][P]>[P]>[3][K][+][G][P][4][6][6][P][+][K]
    Works on anyone except Akira (works only in open stance), Wolf, Jeff and Taka, you can add [6][6][K][K] or [​IMG][6][P][P] near the wall.
    And just for lulz:
    Near the wall: [1][P]>[6_][P]>[3][K][+][G][P][4][6][6][P][+][K]>[​IMG][6][P][P] - 84-99 DMG (depends on the distance)
    Tested on Vanessa.
     
  10. Crates

    Crates New Member

    Any tips( shortcuts) on K+G G - 1Frame ???
     
  11. Bilal

    Bilal Well-Known Member

    [2][1][4][P] > [2][1][4][P] > [6][6][P] > [6][6][K][K]

    It looks scrubby as hell, but deals 81 damage. Tested on Lion, Jacky, Brad, Eileen and Lau; timing seems to be strict for Lau, though.

    What is the most damaging follow-up after [6][4][P][+][G]? I found [2][K][+][G][P] > [6][6][K][K] for 68 damage but it's inconsistent.
     
    GustavoHeisenberg likes this.
  12. LM_Akira

    LM_Akira Well-Known Member

    SDE (CH) combos

    [2]+[P] > [4][3]+[P] > [P] > [​IMG][6]+[P],[P] (85)
    Doesn't work on anyone heavier than Akira as the [4][3]+[P] can be exact recovered, certainly won't work on Taka. vs Jacky needs to be in open stance IIRC.

    [2]+[P] > [4][3]+[P] > [2]+[K]+[G],[P],[P] (82)
    Again doesn't work on anyone heavier than Akira. vs Lau and Jacky needs to be done in open stance to get the last elbow to connect. Works vs Jean in both stances (not sure where he figures weight-wise yet)

    Very simple alternative that works on everyone except Taka is:

    [2]+[K]+[G],[P] > [K]+[G],[P] (76) (works in both stances)

    Other basic alternatives that work on everyone except Taka are:

    [2]+[P] > DLC (70(65))
    [2]+[P] > [​IMG][6]+[P],[P] (66)
    [2]+[P] > [6][6]+[K],[K] (64)

    Against Taka I don't think there are really that many options, DLC does 64(59), [​IMG],[6]+[P],[P] does 60 and [6][6]+[K],[K] does 58. In open stance you can do [P] > [6][6]+[K],[K] for 65.
     
  13. Stockakke

    Stockakke New Member

    From what I've heard, you're supposed to gently slide your finger across the G really quickly, although I'm not sure how useful this info is since I never really got the move to come out too many times.
     
  14. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Most Ive gotten so far:

    counterhit [3][3][P] -> [6][K][P] -> [2][1][4][P] (high bounce) -> [3][K]+[G][P][4][6][6][P]+[K]
    = 111 damage on Eileen, both stances. I need to test this on other characters. note: float is higher on counterhit yoho.

    counterhit [3][3][P] -> [P] -> [2][1][4][P] (high bounce) -> [3][K]+[G][P][4][6][6][P]+[K] = 98 damage on Akira
     
  15. LM_Akira

    LM_Akira Well-Known Member

    One more universal SDE (CH) combo:

    [2][K]+[G],[P] > [6][6]+[K],[K] (78)

    Works on everyone except Taka in either stance.

    The combo above

    [2]+[P] > [4][3]+[P] > [P] > [​IMG][6]+[P],[P] (85)

    is somewhat inconsistent in closed stance. Open stance it works fine almost all through the weight range up to Jacky (doesn't seem to work vs Eileen or Aoi tho, Pai it will do). Closed stance it's difficult to land vs some LWs (again doesn't seem possible vs Eileen and Aoi, works on Pai with some effort).
     
  16. SuperPanda

    SuperPanda Well-Known Member

    Turns out [P]+[K] can lead to a 110 wall combo...

    (tested on Jean)

    Near the wall, [P]+[K] (initial bounce, not wall splat)
    [P]+[K] (now this wall splats)
    [4][6][P]>[2][1][4][P]>[4][6][P]>[1][P]>[6][6][K][K] - 110 when everything hits

    Also, [6][6][K][K] and [K]+[G][P] hits opponents as they bounce of the ground, similar to Jean's [9][K]+[G], just something to tack on when you're getting wall goodness in.
     
  17. Guy

    Guy New Member

    This is deserving of it's own thread (there are others in the other Akira dojo forums, but not one for FS)

    If you are playing with a pad, there is a shortcut. Map [K]+[G] to X(PS3)/A(xbox) and map [K] to O(PS3)/B(xbox). Slide your finger from X -> O very swiftly ( A - > B for xbox) and the knee will come out with high consistency.

    If playing with an arcade stick, there are many methods, and ultimately it is up to you to decide what you like best.

    I learned on a stick by going into Dojo and getting down the 1 frame release with Guard by tapping my thumb on [G]. Once that was down, its a matter of hitting it with [K] at the right time while still releasing [G] in one frame.

    And my combo for the day, relatively easy for new players.

    [6][K][P] > [3][K]+[G][P][4][6][6][P]+[K]
     
  18. Chinny

    Chinny Well-Known Member


    Practice...

    Practice...

    Practice...

    I scrape/slide my thumb across the bottom edge of G while inputting K+G.

    This has worked consistently for me for years now.
     
  19. Rapeurtugais

    Rapeurtugais Member

    What are "SDE" and "DLC" please ?
     
  20. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    SDE = Super Dashing Elbow = [6][6][6][P]
    Akiras hugely important attack that gives great combo on counterhit and is safe on block.

    DLC = Dragonlance combo = [3][K]+[G][P][4][6][6][P]+[K]
    Mainly used as a combo ender.

    Akira can get low bounce off his punchparry:
    [4][P]+[K]+[G](sabaki hit)[P] -> [2][P] -> [4][3][P] (low bounce) -> [2][P] -> [​IMG][6][P]~[P] 83 damage on Lau.
    Both low punches need a slight delay before them so you can input a forward dash to help with timing.
     

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