1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Goh and Spacing

Discussion in 'Goh' started by hseiken1, Aug 9, 2012.

  1. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
    Hi, I'm thinking of working on my spacing next and I was wondering what my fellow Yakuza clan likes to use in situations of long range whiffing and possibly go into detail about what whiffs should be punished with what long range moves.

    Personally, I've been relying on 46K, but I realize there is some use for 3P+K as it has a 'mini' dash on it, giving it unexpected range.

    I would like to hear your thoughts and maybe whether space->punish is really even a decent part of the Goh strategy.

    Thanks, my Japanese Gangster Family.
     
  2. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    If I knew my controls I could explain but sadly I don't
     
  3. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
    What do you mean 'knew my controls'?
     
  4. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    like how they say 6K or 3P something like that. Is their a forum for that type of thing?
     
  5. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
    1 = down back
    2 = down
    3 = down forward
    4 = back
    5 = neutral
    6 = forward
    7 = up back
    8 = up
    9 = up toward
     
  6. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    how would you say the swipe move where he starts from a distance and swipes at your feet?
     
  7. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
  8. Feck

    Feck Well-Known Member Content Manager Akira

  9. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    I usually use the 43P or the 4KG just to catch the with the counter throw.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    [4][6][P] has some nasty range, great for punishing whiffs. I don't really see the point in [4][3][P] but i'm not a Goh player [​IMG]
     
  11. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    Its somethIng usually do at the start of a match just to catch them.
     
  12. Berty33

    Berty33 Member

    XBL:
    Berty33
    I try to use 46K when I'm just in range for it to hit, but against fast Akira or Kage players in particular I seem to quite often eat a fast move before it comes out.

    When both players are a fair way apart, I tend to use 66K a lot, not only for the great range it has but I think it crumples them on CH, so you can get some meaty dmg in afterwards.
     
  13. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I like to start a round with [3][3][P]. It catches most backdashers.
     
  14. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
    Nice, never really saw that as an attack with much range.
     
  15. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Its deceiving. [​IMG]

    Playing around in dojo awhile back I discovered [4][K] reaches out farther than [K]. [​IMG] At least on standing dummies didn't test on crouchers but it should be he same.
     
  16. hseiken1

    hseiken1 Well-Known Member

    XBL:
    hseiken
    I does throw out the occasional 4K now and then hoping to get that CH->hit throw, but not often...isn't it slower than 5K?
     
  17. FenixCade

    FenixCade Member

    I find that 3KP is good for whiff punishes. I find myself using that after causing a whiff by backdashing and then following up with 3KP. In most cases, I usually land it as a counter which allows me to follow up with P > 46P+KP,4P for a decent amount of damage.
     
  18. Hajin

    Hajin Active Member

    As a Jean player I found Goh poke/keep away/zoning game to be not that great tbh.

    But I didn't look long enough to be 100% sure, so that's why I'm writing this post.
    Do you guys think Goh is sensitive to zoning? Might be one of his weaknesses? Since he's pretty beast at close range.
    I'm talking about move like 3K/2K/1K+G/K with Jean for exemple. Try to lend those at tip range in practice you'll be surprise ! And except from 1K+G everything is pretty safe.
     
  19. Testing

    Testing Member

    How the hell do you fight a good Aoi with Goh? She can do double throws on the floor and moves out the way alot and is usually just out of reach.
     
  20. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    Yeah i noticed I have a lot of trouble with a really good Aoi player like if you were to do a rising kick she can easily counter that kick and then do a ground throw for extra damage which is really insane just for one character.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice