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How do you guys (other Lei users) prefer....

Discussion in 'Lei' started by smb, Mar 7, 2008.

  1. smb

    smb Well-Known Member

    To attack Sarah's Flamingo stance?
     
  2. ken

    ken Well-Known Member

    Everything that puts Sarah into Flamingo put her in advantage. So she has first guess. If you see flamingo best to prepare for the mid attack .

    Dash back and use:
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif
    followed by /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif , /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    ducks under high and takes off 50% or so.

    Dodge to her stomach side if possible in general. Her backfist and kicks usually dodged this side.

    If she enters Flamingo she has first guess. So the least punishing options are.
    1. Dodge stomach
    This forces her to sweep which doesn't have too much follow ups. Make sure you TechRoll to avoid the pounce.

    2. /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    This counters her if she tries a float or throw.

    3. /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    Counters her high P strings.

    mix up these three to keep her honest.

    If she whiffs and enters Flamingo:
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif to do the crouching stomach punch which often yields in a stomach crumble. Often Sarahs will High Punch out of the stance which is perfect for this move.


    You have to understand that her Spinning hop double kick is a sabaki which deflects most High/Mid attacks and enters flamingo. So use /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif to counter sabaki tactics.

    Sarah's /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is very annoying.
    Learn to duck when you see 2 straight jabs to anticapate the sweep.


    /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    Her other sweeping leg is annoying also. Try to recognise the "yelling" she does as she sweeps


    If she cancels out of the stance and does her "shuffling steps" then wait for all 3 kicks to finish before trying to attack. The last mid kick causes crumble and is very punishing if you eat it. It is able to be massively delayed and easy to baited into attacking back.
     
  3. MagnumKane

    MagnumKane Member

    Patterned Recognition is the key...

    I suppose this is applicable with most characters, try to recognise the patterns of her kicks, i've noticed after a while (against both cpu and human players) her kicking patterns from the flamengo stance, tend be a set of high kicks followed by a lower kick, keep blocking then her drop with the sweep kick (/forums/images/%%GRAEMLIN_URL%%/d.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif). The sweep (especially Lei's due to his outstanding reach),is very useful as she is standing only the one leg, making her more succeptable to the sweep, be warned she can score with a deceptive throw from that stnace, (One of Sarah's perks are her priamry /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif and /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif from flamengo stance, when applied do not feel like throws, making the harder to anticipate and defend.)
     

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