Long Ducking KK Meaties

Discussion in 'Brad' started by fence, May 1, 2025.

  1. fence

    fence Member Content Manager Jean Silver Supporter

    Steam:
    SteamID
    https://youtu.be/7G__KbTMgT0?si=Z2ArEpKEw_jyn91T Here's a shitty video where I rant about this setup and forget to mention goro shiki.

    I'm going to list combos that work on general weight classes (If these don't work on certain characters/stances or you find a new setup feel free to let me know so I can update this post) that guarantee a guaranteed buffered [6][P][+][K][+][G][6][K][K] TRUE MEATY on tech rolls.

    (DISCLAIMER: A lot of these setups lose out on too much damage to be a worth the okizeme so this is not trying to replace any traditional enders, simply documenting the meaty and all the ways to route into it) :)

    MIDDLE AND LIGHTWEIGHTS
    (\/ STANCE) [6][P][+][K] dash (2 frame kill)[4][4][4][P] bt.[2][P] [5][P](whiff)[P][6][6][K] (60 DMG)

    (\/ STANCE) [6][P][+][K] dash (2 frame kill)[4][4][4][P] bt.[2][P] [4][P] slight delay [K][6][6][K] (78 DMG)

    [6][K][+][G]/(CH) [3][3][P] [4][P][+][K] [4][4][P] bt.[2][P] [5][P](whiff)[P][6][6][K] (64/69 DMG)

    (CH) [6][K][+][G] [5][P] [9][P][+][K] [4][4][P] bt.[2][P] [5][P](whiff)[P][6][6][K] (84 DMG)

    LIGHTWEIGHTS ONLY (I couldn't get these to work on el blaze)
    [6][P][+][K]/(CH) [4][P][+][K] [4][4][P] bt.[2][P] [4][P] slight delay [K] (68/69 DMG)

    (CH) [6_][K] [9][P][+][K] evade to back [4][4][P] bt.[2][P] [5][K][P][6][6][K] (81 DMG)
     

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