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Low throwing tech rolls: help wanted

Discussion in 'Dojo' started by social_ruin, Oct 11, 2013.

  1. social_ruin

    social_ruin Well-Known Member

    Can someone explain how to low throw tech rolling (or recovering in place) opponents.
    *When can you perform this? (face down head towards, face up head towards, etc, etc)?

    *Can you do it vs a rising attack?

    *Can it be done vs an opponent who is standing up guarding?

    *Can it be done to an opponent who is standing up and throwing out launchers, punches, etc?

    *When is it safest/effective to attempt this low throw?
    *How do you practice the timing?

    I've messed around with it in dojo and simply can't ever seem to get the low throw to work. Any help would be appreciated.
     
  2. IcKY99

    IcKY99 Well-Known Member

    PSN:
    IcKY99
    XBL:
    IcKYIcKY
    Well low throwing can only be done when the opponent is crouching. It's impossible to ground throw someone as they are rolling into position on the ground.

    A low throw will not beat a rising attack. You have to block then throw.

    And you cannot low throw a standing opponent, they need to be crouching.

    And remember attacking ALWAYS beats throws, so if your opponent is constantly waking up with launchers just simply block then punish! Throwing them when they are aggressive is not gonna work.

    If you want to practice low throws go to dojo mode and record a character doing something like "P, P, then any low kick or sweep then standing guard" then play it back block the two jabs and the low kick, as soon as you block the low kick try to low throw them before the dummy stands up.
     
  3. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    Repost!

    IIRC, when your opponent gets up off the ground,there is 3 frames (not 4, like i originally thought... >__>) where they can do NOTHING except high/low guard or sabaki/counter. This occurs specifically off a tech, and (I think) off a wakeup kick-less roll. When they get up/tech in place, they are in this state while standing (good for throws and lows) and if they roll/tech to the side, they are in this state crouching.

    Of course this loses to wakeup kick, because its an attack.


    EDIT: @kingo proved me wrong and showed that Sabaki's/Inashi's DON'T work on meaties.
     
    Last edited: Oct 11, 2013
  4. social_ruin

    social_ruin Well-Known Member

    Thanks blackstar. Your answer(s) will hopefully be very helpful. I need to work on the timing now--i haven't been able to find that 4 frame window for the life of me lol.

    Also thanks icky-it wasn't the info i was looking for, but i suppose i was a bit vague without realizing it.
     
  5. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    Its more difficult to find meaty timing with low throws, but there is an obvious and effective way to find it using meaty attacks.

    Go to dojo mode, set CPU to 'Counter Hit'. Also while in the CPU menu, choose 'Details' and set the opponent to tech either to the side or in place. I think its the 'Fall Recovery' option?

    From this point, im gonna use Sarah as an example, as im not very good with other characters yet.

    Playing as Sarah, use sweep /3K+G to knock the opponent down, and they should immediately tech (the attack does NOT cause untechable knockdown). As they tech, use 4K+G as a meaty. If you do it too soon, you will whiff. Too late, and your opponent will be in a Counter Hit state (if it was a real person, they could have evaded at that point).

    If you do it at the right timing, the attack will hit the opponent at a Normal Hit state. One thing that GentlemanThief had taught me that helps alot is that you can use dash/cd/ecd to help time the meaty correctly.
     
    IcKY99 likes this.
  6. IcKY99

    IcKY99 Well-Known Member

    PSN:
    IcKY99
    XBL:
    IcKYIcKY
    Yeah the way you worded it made it seem like you wanted to see how just to low throw punish lol
     
  7. social_ruin

    social_ruin Well-Known Member

    ha it doesn't help any that i lost the password to my old forum acct (social_ruin) as well as the password to the email it was associated with. Thus i am officially a new member again, rather than a member for 6 years :D
     
    IcKY99 likes this.
  8. Combolammas

    Combolammas Sheep

    When the opponent is teching with a sidetech as that one recovers crouching. As far as I know it works from every position. Teching in place recovers standing.
    No. They're knocked down and then doing a rising kick.
    As long as they teched to the side there's 3 frames considered crouching (or rising from crouch, really). So in a sense that is exactly what you are doing when low throing techs: expecting that they are only guarding.
    Of course not. I think you actually could do it vs attacks with 33 input in them, since they usually come out with 1 crouch dash frame in front. That's just trivia though.. They can buffer attacks to that crouching phase of tech preventing any throws.
    When they tech to the side and you expect them to just try guarding with lazy TE
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    1 thing to correct i bolded the relevant sections.

    When you tech to the side, those 3 frames where you're considered crouching happen wether you decide to attack after you get up or not. You can't attack your way out of someone low throwing you during those 3 frames of crouching status, as your attack (read throw invincible) frames don't start until after you've gone through the crouching status frames.

    If someone is low throwing your techs, just stop teching, or tech in place (BBBAAAD idea most of the time).
     
  10. Combolammas

    Combolammas Sheep

    Sounded a bit fishy (and too good for me) so I recorded this on myself. You can attack through the low throw. The situation is very similar to being -7 and forced crouch. You get thrown for just guarding but canceling the crouch with anything (dash, backdash, evade or attack) gets you out of it.
     
    nou and Tricky like this.
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Is it exactly the same or are there actually any differences?
     
  12. Combolammas

    Combolammas Sheep

    Seems the same. I did not test special cases like teching a spinning knockdown in the "wrong" direction or juggles from side / back.
     
    Tricky likes this.
  13. YOMI

    YOMI not a legendary game designer

    Combolammas is right, the crouch throw is never guaranteed on side roll teching, it's only an attempt IF the other player just stands guarding. Same as for any forced crouch situation except -10.
     

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