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R.E.V.O. Jean

Discussion in 'Jean' started by Hajin, Dec 13, 2024.

  1. Hajin

    Hajin Active Member

    I've been trying to translate / test the Jean changes some of them are a bit nuts.

    My Japanese is not great so feel free to correct / add.

    So far I got :

    - 33P[ K]~P / 66[ K]~P / [ K]~P / 6[K+G]~P : From +5 to +6 on hit and turn opponent on the side. Turns them around on the side making them BT and -9.
    - 6P CH and against crouched opp is +7
    - 236P+K becomes safe (-13 -> -8 oB)
    - 1K+G on CH is a knockdown now (similar to 2K+G)
    - 66P+G / 4P+G / 46P+G all are buffed and do +5 damage.
    - 4K+G,P,P does a different KND? It seems you can refloat with 2P, 4K,K,P or dash 33PK for an easier combo.
    - 4K[ P]~K / P,P,[ P]~K / K,P,[ P]~K is buffed from +2 on hit to +6 !!! AND puts opponent side turned too. Doesn't make them hit the wall anymore tho.
    - 66P+K stuns on the side and they made it -15 oB instead of -10. You can do it after a wall hit 1P for exemple or after stepping some moves as a punish.

    There's more but my knowledge of Japanese is limiting me so that's all I have for now.

    - K and P,K seem different on opponent in the air?
    And the unblockable 46P+K is supposed to be easier to do? Tried it and seemed the same to me so I might be wrong.
     
    Last edited: Dec 13, 2024
    akai likes this.
  2. Razinoff

    Razinoff Active Member Content Manager Brad

    crazy how his side game has been completely transformed
     
  3. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Just copy/pasting for now - but there is an English version of the changes - https://www.virtuafighter.jp/vfes/ps4/ver2/en/

    Move (Command)
    Changes
    Gishin Kashugeki (PPP, then K while charging)

    Changed the recovery on hit from +2 to +6 frames, puts opponent in side turned position.

    Maeken~Joudan Mawashigeri (PK)

    Changed the effect on hit, causing the mid-air state on counter hit to be lower.

    Yoko'enpi (6P)

    Changed recovery on hit against crouching opponents from +6 to +7 frames, unifying it with counter hit frames.

    Gishin Kouretsu Eishu (33PK, then P while charging)

    Changed the recovery on hit from +5 to +6 frames, puts opponent in side turned position.

    Maegeri (K)

    Changed the effect on hit mid-air, allowing it to more easily be implemented in mid-air combos.

    Gishin Ura'eishu (K, then P while charging)

    Changed the recovery on hit from +5 to +6 frames, puts opponent in side turned position.

    Gishin Kougetsu Kashu (KPP, then K while charging)

    Changed the recovery on hit from +2 to +6 frames, puts opponent in side turned position.

    Chudan Ushiro Mawashigeri~Gishin Ura'eishu (66K, then P while charging)

    Changed the recovery on hit from +5 to +6 frames, puts opponent in side turned position.

    Gishin Kougetsu Kashu (4KP, then K while charging)

    Changed the recovery on hit from +2 to +6 frames, puts opponent in side turned position.

    Ryoutezuki (66P+K)

    Changed the effect on hit, causing a crumple on side hit. Changed the recovery on guard from -10 to -15 frames.

    Oiseikenzuki (Deflect) (236P+K)

    Changed the recovery on guard from -13 to -8 frames.

    Gishin Kouretsu Eishu (6K+G, then P while charging)

    Changed the recovery on hit from +5 to +6 frames, puts opponent in side turned position.

    Hou'ou Enshizuki (4K+GPP)

    Changed the effect on hit, allowing follow ups after hit.

    Sune'ori (1K+G)

    Changed to cause a knockdown on counter hit.

    Nichirin Kyoushitsu (46P+K, then KPPKP during guard, then K during hit)

    Eased the input window for the final K for Shicho Tenrengeki.

    Hekireki Kou'en (66P+G)

    Changed the damage from 60 to 65.

    Hikiguruma Nidan'uchi (4P+G)

    Changed the damage from 50 to 55.

    Kishin Hadanshu ((wall behind opponent) 46P+G)

    Changed the damage from 70 to 75.
     
    Griever likes this.
  4. YOMI

    YOMI not a legendary game designer

    Some unmentioned changes:

    This setup no longer works:



    EDIT: Nevermind, it still works.

    The practice mode CH "bug" VS. Jean is still in the game.
     
    Last edited: Dec 14, 2024
  5. Razinoff

    Razinoff Active Member Content Manager Brad

    Hmmm.. Are you sure the Jean in your recording is not delaying his kick? From the video it faintly looks like he does.
    In any case, i’m not able to reproduce that low guard. It still looks to me like that setup is still there.
     
  6. YOMI

    YOMI not a legendary game designer

    You're right, I tested it again today and it still works. My bad, I must've been sleepy and slow...
     
  7. DK

    DK Well-Known Member Content Manager Jean

    [3][3][P],[K](while charging)[P] losing the ability to wall stun is quite big. Sure it causes sideturn on hit, but now jean has no threat at the wall (other than 2k but the positioning is quite strict) when parallel to it with his stomach towards the wall. He has 1k+g or 1p, however both require his back towards the wall and are low. Also its likely on purpose as lau's [6][6][P][+][K] causes sideturn yet still results in the soft stun
     

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