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Shun: Common Attack Patterns

Discussion in 'Shun' started by raoul, Jan 31, 2007.

  1. raoul

    raoul Well-Known Member

    Creating Attack Patterns to Match Your Opponent (quick translation from the black book)

    Shun's main attacks at mid to long range are the long reaching mids Gyou In Hai Shu (3P) and Getsu Ga Sai Geki (2_3P). Using these two as a basis, starting the powerful sabaki Koku Kyuu Hon Da (BT SOU P+K) when your opponent is likely to attack is strong. While using these moves to pin down your opponent, use Gyou In Shu (P+K+G) or Gyou Shin In Shu (6P+K+G) to get drinks, when you get an opening. When you want to attack, using strings starting with standing P and getting in close for nitaku is effective.

    Since Shun does not have an elbow, correct use of moves at close range is very important. At big advantage the basis of Shun's game is the nitaku between high return moves like Chou Wan Ryou Ken (236P) and Getsu Ga Sai Geki (2_3P) and throws. Adding the full circular Ou Sou Geki (64P) to counter evades creates a situation that's very hard for opponents to deal with.

    At small advantage, the above moves get stuffed by fast moves, so instead you should use moves like Ka Sen Sou Shou (6PP), because it's fast, can be hit checked and has good options on counter hit, Tan Hi Chou Geki (K+G), which is good against low P and Soku Hi Kan Shu (OM, P) to beat small moves. Also, you can use a back dash followed by Chou Wan Ryou Ken (236P) to beat both short range moves and evades.

    Against enemies who guard after tech rolls, using Soku Tan Sen Shuu (6K) is powerful because it gives advantage even on block. The mid-low nitaku between Tan Hi Chou Geki (K+G) and Kou Shuu Ren Tai (1KK) is strong and versatile.

    [Picture of Shun trying to hug Goh and Goh cringing]
    Sou Koku Hon Da (BT SOU P+K) sabakis high and mid P, elbow, k, side kick and knee. Using it freely at mid range will cause fear in your opponents

    [Picture of Shun and Goh making up, but Shun tripping and punching Goh in the stomach]
    After counter hit Ou Sou Geki (64P), Chou Wan Ryou Ken (236P) is guaranteed. On guard you're only at small disadvantage, so this is a good move to use for Ukemizeme and when both players are waiting for each other to do something.
     
  2. Siyko

    Siyko Well-Known Member

    Thanks for the translation, good info!
     
  3. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    This is great! Thanks a ton for translating and posting this raoul! There were a few things on here that I think need some mentioning though; hopefully we can get a good discussion going on here.

    First of all, it should be noted that both /forums/images/%%GRAEMLIN_URL%%/df_.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif have been made uncounterable at -8 (and even though the latter isn't mentioned in survey thing, the stagger quality gives Shun great options for continued offense).

    However, here's something I really didn't understand:

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">At small advantage, the above moves get stuffed by fast moves, so instead you should use moves like Ka Sen Sou Shou (6PP), because it's fast, can be hit checked and has good options on counter hit</div></div>

    Now, I know that /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif all connects when the first hit is a minor counter or higher, but I still can't imagine them mentioning this string over the /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif strings. I can't think of a single thing you can do with /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif if you're lacking dp that you can't do with /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, not to mention that the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif string is so linear, and the moves connect so slowly, you'd just be begging for an OM reprisal the first part is blocked.

    Does anyone know the "good options on counter hit" it's talking about, or can speculate? Perhaps because /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif connect on mC and MC, so will /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif? Perhaps it's because the second /forums/images/%%GRAEMLIN_URL%%/p.gif of the string can hit your opponent out of a crouch guard, and yet still leaves you open for SOU (assuming you have high enough dp, obviously)?

    The rest of the stuff is really good information that can easily be implemented. I'm interested in knowing what combo options Shun has after CH /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/blush.gif
     
  4. raoul

    raoul Well-Known Member

    3P is -5 according to black book /forums/images/%%GRAEMLIN_URL%%/smile.gif I'll try to remember to test if that's a typo next time I get a chance though...

    Now, I know that /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif all connects when the first hit is a minor counter or higher, but I still can't imagine them mentioning this string over the /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif strings. I can't think of a single thing you can do with /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif if you're lacking dp that you can't do with /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, not to mention that the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif string is so linear, and the moves connect so slowly, you'd just be begging for an OM reprisal the first part is blocked.

    Does anyone know the "good options on counter hit" it's talking about, or can speculate? Perhaps because /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif connect on mC and MC, so will /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif? Perhaps it's because the second /forums/images/%%GRAEMLIN_URL%%/p.gif of the string can hit your opponent out of a crouch guard, and yet still leaves you open for SOU (assuming you have high enough dp, obviously)?</div></div>

    They're going for 6PP because it's HM instead of HH I think...

    I'm putting off the combo section until later because I figure this info is more useful to ppl who don't have the game yet... Most combos for Shun are similar though... (except of course for KKP/KK2PK after stomach crumple)
     
  5. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Actually, I meant 2_3P, not 3P... I guess I should have put /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif instead, sorry about that. And yeah, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is -5 on guard (and -2 on normal hit, i forget what it was on CH).

    Yeah, that'll be awesome. Looking forward to it! /forums/images/%%GRAEMLIN_URL%%/grin.gif
     

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