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Staggers and Stagger Recovery - Comprehensive Look (WIP)

Discussion in 'Dojo' started by akai, Dec 22, 2024 at 12:11 PM.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Work in progress thread to summarize staggers and stagger recovery. Video analysis will be posted gradually. Thought it would be good to freshen up on what is known and what I have also discovered. Which after starting to look into more deeply, it's quite convoluted.

    Specifically looking at VF5US 2.0 / R.E.V.O. Eileen's [1][P][+][K][P] normal hit stagger. Whether or not this move's properties will change, I think it would be beneficial to use this move to show properties of staggers and stagger recovery. For those that don't know, there have been some debate on the stagger property of this move. It can be repeatedly use to keep the opponent staggered (if your opponent do not stagger recover in time).

    Stagger Recovery Sources
    Stagger Recovery Basics (WIP)
    • Stagger recovery input recognized during the Red Stick Icon
    • Stagger Recovery = Each successful input removes 3 frames of stagger
    • [4][6][2][8] - 1 recovery
    • Diagonals - Rotation not recognized (clarification needed)
    • [G][P][K] - 1 recovery
    • simultaneous buttons - 1 recovery
    • direction and button input simultaneously - 2 recoveres
    My Current Analysis/Testing Notes
    These are working models, still testing.

    After Eileen's [1][P][+][K][P] normal hits to stagger you, to successfully block a follow-up [1][P][+][K] you need to get at least 9 successful "stagger recovery inputs" within a 20 frame input window (start on 1st frame of the red joystick icon).
    • The stagger in the Red Stick icon portion is ~46f. Fastest timing of [1][P][+][K] will make contact on frame 21 of the Red Stick icon. So you need to remove >25 Stagger Frames (SF) to block [1][P][+][K]
    • 1 Stagger Recovery Input (SRI) removes 3 Stagger Frames (SF)
    • So to remove more than 25 SF, 9 SRI (removes 27 SF) is needed.
    After Eileen's [1][P][+][K][P] normal hits to stagger you, to successfully block a follow-up [3][P], you need to get at least 10 successful "stagger recovery inputs" within a 18 frame input window (start on 1st frame of the red joystick icon).
    • If stagger recover in time, [3][P] does not make contact at frame 15 (relative to 3P execution), but at frame 16.
     
    Last edited: Dec 23, 2024 at 2:06 AM
    MarlyJay, Jide, Oioron and 2 others like this.
  2. NecromancyBlack

    NecromancyBlack New Member

    Good info, though it honestly still makes me mad how that move currently works.
     

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