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VF5US/R.E.V.O. Version 2.0 Shun Changes

Discussion in 'Shun' started by akai, Dec 13, 2024.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Placeholder for discussion and listing all the changes for Shun

    Official Change Log - https://www.virtuafighter.jp/vfes/ps4/ver2/en/

    Link to main thread. https://virtuafighter.com/threads/vf5us-version-2-0-update.22199/

    Move (Command) Changes
    Rengeki (PP)

    Changed the recovery on guard from -4 to -2 frames, on hit from -1 to +0 frames.

    Saishu Renkangeki (PPP)

    Changed the recovery on guard from -9 to -4 frames, on hit from -6 to -1 frames.

    Renkan Tenshin Haishu (PP4P)

    Changed to repeatedly hit on side hit.

    Renkan Gyou'inshu ((4 or more drinks) PP4PP)

    Changed to no longer repeatedly hit on normal hit.

    Rengeki Katai ((6 or more drinks) PPK)

    Changed the damage from 10 to 8, changed the recovery on guard when not performing an offshoot move from -24 to -16 frames, changed the recovery on hit from -20 to -12 frames.

    Rengeki Koukashutai ((6 or more drinks) PPKK)

    Changed the damage from 17 to 19.

    Chougeki Rigoutai (PK)

    Changed the recovery on normal hit from -1 to +3 frames.

    Suisen Gyou'in ((4 or more drinks) 4PP)

    Changed to no longer repeatedly hit on normal hit.

    Getsuga Gyou'in (46PP+K)

    Reduced the drink points required for Getsuga Gyou’in from 2 to 0. Getting a knockdown against Taka-Arashi will now cause a special hit state.

    Rensai Gyou'in ((4 or more drinks) 46PPP+K)

    Getting a knockdown against Taka-Arashi will now cause a special hit state.

    Rengeki Gyou'in ((6 or more drinks) 46PPPP+K)

    Getting a knockdown against Taka-Arashi will now cause a special hit state.

    Fuken Zan'un ((8 or more drinks) 214P)

    Recued the drink points required for Fuken Zan’un from 10 to 8.

    Gyou'in Haishu (3P)

    Getting a knockdown against Taka-Arashi will now cause a special hit state.

    Gyou'in Senshu ((4 or more drinks) 3PP)

    Reduced the drink points required for Gyou’in Senshu from 8 to 4.

    Gyou'in Renkan Tankyaku ((4 or more drinks) 3PPK)

    Reduced the drink points required for Gyou’in Renkan Tankyaku from 8 to 4.

    Koushutai(K)

    Being hit by an attack while transitioning to Chokaro will now result in a recovery counter hit.

    Renhi Chougeki (KK)

    Changed the effect on hit mid-air, now causes a spinning hit state.

    Renshu Haika Ryukyaku ((10 or more drinks) KK2PK)

    Reduced the drink points required for Renshu Haika Ryukyaku from 16 to 10.

    Gyoushin Suitai (4K)

    Reduced the total recovery frames, changed the recovery on guard from -29 to -19 frames.

    Hantoutai ((8 or more drinks) 214K)

    Reduced the drink points required for Hantoutai from 10 to 8.

    Tenshi Kouryoutai ((8 or more drinks) 214KK)

    Reduced the drink points required for Tenshi Kouryoutai from 10 to 8.

    Gyoushintai(3K)

    Expanded the hitbox. Changed the attack from a mid kick to a side kick when hit by a reversal.

    Koushu Katai (1K)

    Changed the damage from 10 to 8, changed the recovery on guard when not performing an offshoot move from -21 to -18 frames, changed the recovery on hit from -17 to -14 frames.

    Koushu Rentai (1KK)

    Changed the damage from 17 to 19.

    Hanshi Saigeki ((6 or more drinks) 43P+KP)

    Hanshi Saigeki can now also be performed with a P+K input, reduced the drink points required from 8 to 6.

    Suiryu Togetsu ((8 or more drinks) 214P+K)

    Reduced the drink points required for Suiryu Togetsu from 10 to 8. Reduced the drink points reduction from 3 to 2.

    Shoushi Outeki (1P+K)

    Expanded the hitbox.

    Tanhi Chougeki (K+G)

    Changed the recovery on normal hit from +2 to +3 frames.

    Zensen Soutai (2K+G)

    Reduced the drink points required for Zensen Soutai from 1 to 0.

    Renzensen Soutai ((4 or more drinks) 2K+GK)

    Reduced the drink points required for Renzensen Soutai from 6 to 4.

    Renkan Zensen Soutai ((6 or more drinks) 2K+GKK)

    Reduced the drink points required for Renkan Zensen Soutai from 7 to 6.

    Tenshin Kashitai (1K+G)

    Now considered a half circular attack. Changed the recovery on guard from -15 to -18 frames.

    Ryubikyaku (8K+G)

    Added low dodge frames to frames 9 ~ 16.

    Tenshin Getsuga Chougeki ((10 or more drinks) 236P+K)

    Restored Tenshin Getsuga Chougeki. The move is now performed with 236P+K.

    Choutentou (From Zabantetsu P)

    Changed the effect on hit, changed recovery on guard to +13 frames.

    Chubu Rakusenkyaku (From Zabantetsu K)

    Changed the recovery on guard from -8 to +3 frames.

    Za'inshu (From Zabantetsu P+K+G)

    Increased the drink points from 2 to 3.

    Konshin Saigeki ((6 or more drinks) From Oushin 6P+K+GPP)

    Konshin Saigeki can now also be performed with a P+K input, reduced the drink points required from 8 to 6.

    Ousou Sengeki (From Choukarou P)

    Changed the effect on hit, now allows follow ups of up to 17 frames from the front on counter hit.

    Ousou Gyou'in ((4 or more drinks) From Choukarou PP)

    Being hit by an attack while transitioning to Sokokukyu will now result in a recovery counter hit.

    Konshin Saigeki ((6 or more drinks) From Choukarou 6P+K+GPP)

    Konshin Saigeki can now also be performed with a P+K input, reduced the drink points required from 8 to 6.

    Kokukyu Toutetsu (From Soukokukyu K+G)

    Extended the low dodge frames up until the hitbox appears.

    Kasen Gyou'in (6P+K+G)

    Drink points are increased earlier.

    Kasen Gyou'in Hontentai (From Kasen Gyou'in K)

    Changed the effect on hit, now causes a small bound when hitting mid-air.

    Suiki Toshu ((6 or more drinks) From Kasen Gyou'in P+K)

    Suiki Toshu now requires 6 drink points to be performed. Changed the recovery on hit from +10 to +15 frames. Increased the drink points reduction from 1 to 2.

    Touku Soudoutai ((while rising) K)

    Changed the attack from a high attack to a mid attack.

    Haitou Richu ((opponent behind) P+G)

    Reduced the drink points required for Haitou Richu from 5 to 0.

    Koushu Gakusai Shugeki ((opponent behind) P+K+GPP (on hit)

    The required number of drink points to shift from Koushu Gakusai Shugeki to a hit throw was reduced from 10 to 0.

    Suiho Tenshinchu (P+G)

    Increased the drink points from 2 to 3.

    Tenshin Gyou'in Sousuimon (66P+G)

    Changed the damage from 40 to 45.

    Rengeki Tenshin Ousoushu (46P+G)

    Changed the damage from 50 to 55.

    Toushu Richu ((wall behind opponent) 4P+G)

    Changed the requirement from (high wall behind opponent) to (wall behind opponent). This move can now be performed on fences.

    Suibou Honshin ((half wall behind opponent) 46P+G)

    Changed the command to (half wall behind opponent) 46P+G, since it would overlap with Toushu Richu.
     
    b4k4 and Chill like this.
  2. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    I'm reading all of these changes and am smiling and nodding at every one.
     
    b4k4 likes this.
  3. Futaba

    Futaba Member

    PSN:
    OGC
    It should be noted that 1K+G no longer foot crumples on KO hit.
     
    Chill likes this.

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