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VF5US v2.0 Kage Changes

Discussion in 'Kage' started by VolcanoShed, Dec 13, 2024.

  1. VolcanoShed

    VolcanoShed Well-Known Member

    Let's try to compile all the Kage changes in VF5US 2.0 that we can find, at least so it can be easier for the VFDC staff to update the command list

    Here's what I found so far:
    • Old PP4P/PP4PK became PP1P/PP1PK
    • Old 44P+K became 214P+K
    • New PP4P (similar to regular 4P, +1 on block, can go into jumonji or shippujin), whole string also connects consecutively on side hit
    • New PP4PK (similar to 4PK, -15 on block)
    • 1P+K is +13 on NH (4PK GUARANTEED!!)
    • 6K+G is a real combo starter now (before you could tech roll after the first hit to avoid getting combo'd)!! And it's only -16 on block.
      • ALSO STARTS A COMBO ON TAKA!
    • BT 2P IS +2 on NH, +5 on CH, and -4 on block, also it can side wall stagger just like BT JU 2P!
    • PKP+K+G/1PKP+K+G (TO SHIPPUJIN) is +7 on NH (SH 6P frame traps 2P), +1 on block, and +4 on side block (SH 3P frame traps 2P)
    • JU 6P is now -6 on block but now puts the opponent in a spinning state (similar to Lau 46P+K), Kage becomes +6 on NH or crouch hit (no more stagger on crouch hit), +16 on CH (1P+K to 4PK is guaranteed at least, may be more), and if the opponent is knocked into a wall they'll get wall staggered
    • On side CH JU 6P is +19 so Kage's 6K+G is unblockable/unevadable!!
    • SH K is EX High, +3 on block, and starts a combo on hit
    • BT JU K is +4 on block and starts a combo on hit
    • 3KP range increased, 3KP now connects even when 3K is a CH, also making 3KPP a reliable CH string against Taka
    Please feel free to post if you find more!
     
    Last edited: Dec 13, 2024
    Myke, Elite, Oioron and 1 other person like this.
  2. VolcanoShed

    VolcanoShed Well-Known Member

    Last edited: Dec 13, 2024
  3. cobratron

    cobratron Well-Known Member Gold Supporter

    Santa's delivering!
     
    $ir JDE and VolcanoShed like this.
  4. VolcanoShed

    VolcanoShed Well-Known Member

  5. $ir JDE

    $ir JDE Well-Known Member

    PSN:
    JDE-San
    XBL:
    XX JDE XX
    Does he feel more buffed than he did before? I haven’t been able to lab the changes yet.
     
  6. VolcanoShed

    VolcanoShed Well-Known Member

    Yes he feels a lot better, they gave him a lot of fun things
     
  7. G0d3L

    G0d3L Well-Known Member

    Now all his just frame are way more easier.

    The shoryu is automatic now (not kidding).
    The dragon kicks are automatic too.
    The hit throw now even from max range (round start) is the same timing as from point blank
     
    VolcanoShed likes this.
  8. $ir JDE

    $ir JDE Well-Known Member

    PSN:
    JDE-San
    XBL:
    XX JDE XX
    I was trying to see if anything was new off of his launch grab. Haven't found any new links that I probably would use yet outside of the Myke vids he posted on X.

    Edit: The new stance transitions are hella fun!
     
    Last edited: Dec 13, 2024
  9. G0d3L

    G0d3L Well-Known Member

    Pls link Mike's tweet
     
  10. VolcanoShed

    VolcanoShed Well-Known Member



     
    G0d3L likes this.
  11. G0d3L

    G0d3L Well-Known Member

    Now 3PP is a reliable meaty after all of his knockdowns.

    They have expanded its hitbox greatly. No special effort required to make it connect as a meaty.

    It's a nice addition to his oki because now we have something with hands and not just feet (K+G, 44K+G, 4K+G!P+G).

    On top of that being semicircular it can be used to beat the evade-guard wake up OS making it connect just one frame later.

    It's not plus as K+G but being hit confirmable it's second best case for a launcher.
     
    Last edited: Dec 14, 2024
    $ir JDE, Oioron and VolcanoShed like this.
  12. G0d3L

    G0d3L Well-Known Member

    6K+G wall combo.

    From round start position on taco stage

    6K+G > soft wall hit (after second hit of 6k+g) > 9K+G (done quite before the wall hit) > 2_3P > K+G > 623P+K (now does more damage than the knee) > 46K+GK!K > 3K+G
     
    $ir JDE and VolcanoShed like this.
  13. VolcanoShed

    VolcanoShed Well-Known Member

    Another way to potentially make use of the 44K CH combo starter:

    44K backturns you and normally it's +1, but if you space it so it hits near the tip it will become +2, and you can do this from a backdash by doing 44 > K.

    If they blocked then Kage will be +2 and his BT 2P will frame trap the opponent, if their back is to the wall and BT 2P CHs then they'll get wall staggered and you can wallsplat them with 2K+G.

    Another advantage is that backdashing and doing a delayed 44K naturally delays the attack, so if you had plus frames and the opponent tried to evade, your 44 > K will bait out their failed evade and if they tried to hit a button (evade into button) then they may get CH by the 44K and you can get a combo.

    Maybe there's a better combo midscreen, but here's a basic one: CH 44K > BT 7K > PP1PK
     

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