Which ones do you think as the most useless moves in EVO?

Discussion in 'Junky's Jungle' started by maddy, May 27, 2003.

  1. maddy

    maddy Well-Known Member

    I enjoyed reading the thread concerning what is the

    most useful move for the characters. Good stuff.

    I'd like to get many ppl's opinion on what is the most

    useless move per character. =)

    i.e)

    I think

    Kage's [1][K] is the worst due to a horrible hit

    detection and so little reward.

    Lion': uf][K] for many reasons.

    What do you think?

    and
     
  2. PhoenixDth

    PhoenixDth Well-Known Member

    Definately sarahs jumping flip is the most useless move in the game. It takes so long and jumps so high, and then she has to spin in the air, even moves with bad recovery has time to recuperate and take advantage of the situation. Other than ringing yourself out over fences, i see no advantage to this move -_-;;
     
  3. Ragnafrak

    Ragnafrak Well-Known Member

    akira: [1]+[P]+[K]+[G],[P]+[K] or [P],[P]
    brad: [4],[6]+[K]
    goh: [2]/[8]+[K]+[G]
    jacky: [3]+[K]+[G]
    jeffry: [4]+[P]+[G]
    kage: [6],[4]+[K],[K]
    lau: [9]+[K]+[G]
    lei: [3]+[K]
    lion: [4]+[P],[P]
    pai: [7]+[K],[6]+[K] or [9]+[K]+[G],[4]+[K]
    sarah: [2_],[4]+[K],[K]
    wolf: [9]+[K] (although i still use it for fun)
     
  4. Aeon

    Aeon Well-Known Member

    Jeffry: [4][3][P][G] Every other throw IMO (including [4][P][G]) is more effective. No wait, i take that back. Has to be [1][K]. Throw counterable, although it gives that little crappy stun on hit, and charging it guarantees you get punished. Nice. Jeffry needed another incredible slow, easily punished move. Thanks, AM2.

    Kage: [1][P]... not sure on what planet this move is preferable to [P]...

    Jacky: [7][K]... am i missing something here? Slower than [7][K][G] and... and... what now?

    Shun: [9][K] Sometimes i throw this out just to test my opponent's reflexes... see which point during execution this gets interrupted.

    Lei Fei: [9][K]. Well, maybe i'm wrong here. Maybe it's... nah, just gimme [9][K][G].
     
  5. Ragnafrak

    Ragnafrak Well-Known Member

    [ QUOTE ]
    Aeon said:

    Jeffry: [4][3][P][G] Every other throw IMO (including [4][P][G]) is more effective. No wait, i take that back. Has to be [1][K]. Throw counterable, although it gives that little crappy stun on hit, and charging it guarantees you get punished. Nice. Jeffry needed another incredible slow, easily punished move. Thanks, AM2.

    Kage: [1][P]... not sure on what planet this move is preferable to [P]...

    Jacky: [7][K]... am i missing something here? Slower than [7][K][G] and... and... what now?

    Shun: [9][K] Sometimes i throw this out just to test my opponent's reflexes... see which point during execution this gets interrupted.

    Lei Fei: [9][K]. Well, maybe i'm wrong here. Maybe it's... nah, just gimme [9][K][G].



    [/ QUOTE ]kage's db+P is used in TFT combos all the time.. think of it as b+P+K for jacky (does a little more damage, catches lower, advances forward, etc)

    ub+K and ub+K+G for jacky are the exact same execution and recovery speed, outside of a float they are statistically identical.. ub+K+G works in floats and ub+K doesn't, that's the only difference (doesn't matter for me because when i switched to jacky i had already been using kage /versus/images/graemlins/tongue.gif)

    lei's uf+K can lead to big wall combos, and can be combo'ed with decent damage if you flop it.. df+K is definitely worse ;] midkick that doesn't stagger like a sidekick
     
  6. PhoenixDth

    PhoenixDth Well-Known Member

    gohs[2]/[8] [K]+[G]
    I think is useful if you know your enemy sidestep/techroll patterns

    kage [1][P] actually has a small sidestep property similar to [3][P], and can whiff a jab, a bit more useful than [P] imho.

    leifei [9][K]
    if set up right can lead to devastating wall combos. Ive seen it happen on a am2 video before o_O.

    jeffry [1][K]
    is a decent standing low, i think the old version c [3][K][G] was too abuseable, and am2 turned it into this crappy move. Still not absolutely worthless.
     
  7. Mike90210

    Mike90210 Well-Known Member

    Lions [4][P],[P] is pretty useful for going under high attacks.
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    Ragnafrak said:

    akira: [P],[P]
    brad: [4],[6]+[K]
    jacky: [3]+[K]+[G]
    jeffry: [4]+[P]+[G]


    [/ QUOTE ]

    I'd have to disagree with these /versus/images/graemlins/smile.gif

    Akira's [P][P] is good because it's High,Mid and works well for that last chip of damage, especially at those trying to fuzzy guard. Recovery's not the best, but I wouldn't call it without any use.

    Brad's [4][6][K], arguably his best launcher, is only throw counterable! Marginally slower than a Yoho, I think this is far from useless. Whenever you need a move to eat up a few frames (like after staggers, etc), then this is the move.

    Jacky's [3][K]+[G] is OK in my books. Again, only throw counterable, half-circular and stumble on any hit.

    Jeffry's [4][P]+[G] is good for ring positioning and wall damage. So it's usefulness is highly conditional IMO. And the [4] direction is probably the least escaped input against Jeffry from my experience.
     
  9. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    UGLY KICK!

    [ QUOTE ]
    lau: [9]+[K]+[G]

    [/ QUOTE ]


    UGLY KICK!

    Several weeks ago Richard & William were playing a set to 5 which had the two locked at four wins each with two rounds apiece. As the deciding round started, Richard figured the best thing to do would be yell,

    "UGLY KICK you dumb mutherfucker!"

    while busting [9][K]+[G] to start the round. And hence a move was named. It landed. Floated. Richard combo'd. No one could stop laughing & Richard took the round. He still uses it sometimes, actually...usually happens when he's dominating & talking shit.
     
  10. Zero-chan

    Zero-chan Well-Known Member

    For Vanessa, I'd like to bring up DS [2][P]+[K]. Incredibly slow, linear, and doesn't do that much damage. It's definitely not completely worthless, though, as it does stun + force crouch, and if the opponent is stupid enough to remain crouching or tries a low attack, it's a low throw opportunity. It's just that opportunities for its use are very few and far between.

    I swore I'd stop saying the command was completely useless when I won a ranking match with it. ^^;
     
  11. Dandy_J

    Dandy_J Well-Known Member

    Kage - [8]+[P]+[K]
     
  12. [ QUOTE ]
    Dandy_J said:

    Kage - [8]+[P]+[K]

    [/ QUOTE ]

    i agree with this one....
     
  13. TexasLion

    TexasLion Well-Known Member

    XBL:
    JunoSynth
    Lion - [4][4]+[P]+[K] and [9]+[K]. I never do these two moves, I don't see the point.
     
  14. CreeD

    CreeD Well-Known Member

    kage's db+P isn't much preferable to a punch, but does more damage and you need to use it to get maximum damage TFT combos. If 3 pts of damage matters that much to you.

    Ditto jacky's b+P+K,P I think.

    ub+K and ub+K+G do the same thing, but I think doing guard does prevent jacky for going into backwards hop animation for one frame, or else you don't need to be as perfect timing your button presses. I dunno. It's just two ways to do the same move, ditto shun's u+K or u+K+G. I think the K+G's in both cases are to ensure you don't accidentally hopkick.

    Lei's uf+K has one specific use, if you get any wall stagger and follow with uf+K, the opponent will hit the wall about 4 feet above lei's head, it's like getting a REALLY high wall float hit. You can get 4 or 5 more hits from that position and make really painful wall combos.

    Jeff's b,df+P+G is surprisingly shitty, and there's no reason to use it over his df,df+P+G... except it turns into a wall throw I guess (but then, so does plain old df+P+G).
     
  15. CreeD

    CreeD Well-Known Member

    akira: christ, the guy gets nothing absolutely useless. I think the stance P+K is definitely right up there.

    kage: u+P+K. db+K is a good nomination too, but at least it COULD hit.

    lau: uf+K+G, it's like using an uf+K that has less risk but no reward (maybe vs. very light opponents).

    pai: That new b+P is silly. I thought it might guarantee a throw at least, but nope.

    jacky: now that they nerfed the high backfist, both single and double high backfist are useless. The second backfist still crumples but it's high and non delayable. Maybe if it were special high...
    It used to be that double high backfist was your most damaging TR-able followup to a crumple... but now you can almost never get a head crumple, it isn't even useful as a combo tool. I guess df+K+G is the substitute for the high backfist.

    sarah - Sega keeps reworking moves to ensure they're useful for her. Even the slow charged tornado kick is useful. The moonsault is a bit crappy but useful at least in theory.

    shun - the hop backwards lie down punch. How retarded do you have to be to eat this?

    lion - the d+K, K+G combo... I've never eaten it or seen anyone eat it... even when chibita uses it. It's useful in one specific jeffry combo.

    vanessa - her standing K is kind of ridiculously slow and crappy.
    I don't play her so it seems like half of her stuff is useless or a poor alternative to other moves.

    lei fei - [IN] -P- ... a slow unrewarding mid punch, and you already have some really cool tools from independent stance, such as K,K or K+G or d+K.

    goh - nothing he has is absolutely useless, but the f,f+P+K is pretty weak compared to some of the alternatives. It does the same job as many other moves, but it's slower.

    brad - hell if I know.
     
  16. PhoenixDth

    PhoenixDth Well-Known Member

    kage [8][P][K] is good if you can anticipate rising attacks. Itll eat just about any rising attack and humiliate your opponent. Joey can use this effectively -_-;;

    I think Lei Fei's [IN][P] is a good move. Its got suprisingly long range, mid, and good recovery. It is a pretty safe move, pushes opponent back, ringout potential. IMHO i think its a pretty good move.
     
  17. Chill

    Chill +40 DP Content Manager Shun Gold Supporter

    PSN:
    Chill58
    XBL:
    Chill PKG
    [ QUOTE ]
    shun - the hop backwards lie down punch. How retarded do you have to be to eat this?

    [/ QUOTE ]
    Hahaha /versus/images/graemlins/laugh.gif.
    Lau: [4],[2]+[P]+[G] - I certainly don't use it.
    Shun: [9]+[K] - All his jumping moves are just beyond gay.
     
  18. Ura_Bahn

    Ura_Bahn Well-Known Member

    Akira = [K][G][K] (Long time fan, but i still have not mastered it)
     
  19. GaijinPunch

    GaijinPunch Well-Known Member

    Replying to everyone here:

    Lei Fe's [9][K] is a fantastic move. Try this when the enemey is near wall.
    [6][6][P] (wall stagger) [9][K][4][P][P]

    Lion's [4][P][P] is not worthless. You've got several frames advantage if they hit. Against an agressive person that you know will come w/ somethign other than a low punch, throw in a [2][K][K]+[G] afterwards.

    Zero:
    Vanessa's [2][P]+[K] - use this when your opponent rising (not rolling though). If you ever come to Tokyo, I can show you a guy that uses this effectively.

    Creed:
    [4][P] - not reversable (save Aoi) or sabaki-able. Not throw counterable. I use this sometimes.

    I'm convinced Shun's hop in the air-lay down move is to put a downside in to doing a pounce too late. Not bad against scrubs that don't know you can't TR out of it.

    See above comment about Lion's [2][K][K]+[G].

    LeiFei IN - [P]. Four words and a hyphen. Distance and non-throw counterable. I don't see why this would even be considered for this list.

    Stuff that I'd consider:
    Aoi: [6][4][P] There's very little upside to this sabaki, compared to her new one which crumbles when successful. It's her only move I don't use at all.

    Shun: [9][K]
    Lion: [9][K], although I've seen people use this at the end of the round - assume the guy will TR and then duck.
    Akira: None
    Pai: None
    Lei Fei: None, but I rarely use [4][6][P]

    most disappointing move:
    Lion's Meteor Punch. This is so painfully slow (execution and recovery) that I'm shocked at how often it will Sabaki, but give you now guaranteed follow-up.
     
  20. BK__

    BK__ Well-Known Member

    well, for me wolf don't have that many:

    although i would say that [6][6]+[K]+[G] is'nt part of my game at all, it's a -37 on guard as well as ducked, so you stand completley helpless as the opp makes a cup of cocoa, and then attacks half asleep. perhaps it's only use is that it tracks on evade, but meh, it just does'nt balance it's uses enough - plus wolf's got an arsenal for evading opponents.

    the damage is okay for a single attack, but then again, his [6][6]+[P] makes it even more useless being exactly the same amount of damage with a pounce guarentee, plus non guardable high atleast. (did i also mention semi curcular?)
     

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