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* Wolf Combo FAQ Final *

Discussion in 'Wolf' started by MrWhite, Jun 16, 2002.

  1. MrWhite

    MrWhite Well-Known Member

    WOLF COMBO FAQ

    -ver.1.2 ( Final ) for VF4 ver.C-
    - by Mr. White -

    ==================================================================================

    This is the final version of the Wolf Hawkfield combo FAQ for Virtua Fighter 4.
    Bear in mind the SS should be the opening floater for combos involving [P][[G]] because the knee is not necessarily reliable on that behalf. All weight requirements are in except for a generic outline concerning wall combos. Sequences are escapable/strugleable. All combos are non techrollable or escapable. Feel free to contribute.

    - Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers.
    - Revised June 16th 2002 : Added ~ 25 new combos and sequences, bringing the total to ~175 possibilities. Added weight requirements. Reviewed errors. "Final" version.

    ==================================================================================


    Legend

    - Knee : [6][K]
    - SS : Short shoulder ( [4][6][P]+[K])
    - SH : Reverse sledgehammer ( [2_][6]+[P] )
    - m-SH : Modified reverse sledgehammer ( [3][3][6]+[P] )
    - SR : Shoulder ram ( [4][6][P] )
    - CSR : Charged shoulder ram ( [4][6][P] [hold [P]] )
    - GS : Giant Swing ( HCF+[P]+[G] )
    - HCB : Half circle back
    - \/ : Open stance
    - // : Closed stance
    - [P][[G]] : Press Punch then Guard immediately. *
    - [#] : Contains damage points
    - [SLW] : Super light weight ( Pai, Van, Aoi )
    - [LW] : Light weight ( Lion, Shun, Lei, Kage, Sarah )
    - [MW] : Middle weight ( Akira, Jacky, Lau )
    - [HW] : Heavy weight ( Jeff, Wolf )
    - [AW] : All weights **

    *!!*In all combos involving [P][[G]] : the actual command input is "[6_][P][[G]] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during [P][[G]] some of the combos will become stance specific or simply cannot be executed. *!!*
    ** Weight specifications only occur when a combo is executable on a certain weight class and those below it, otherwise it applies to all weights.

    ===================================================================================
    ===================================================================================


    Sections :

    - Knee / Short Shoulder Combos [MC]
    - Knee / Short Shoulder Combos [N]
    - Knee / Short Shoulder Combos On Crouching Opponents [N]
    - Charged Shoulder Ram Combos
    - Elbow Butt Combos ( [4][P] )
    - Arrow Knuckle Real ( [4][3][P] ) Combos
    - Level Back Crush ( Hold [P]+[K] ) Combos
    - Back Catch Push Combos
    - Wall Combos
    - Low Punch Cut
    - Rising Attacks
    - Sequences


    ==================================================================================
    ==================================================================================


    * MC on standing and crouching opponents *

    º Knee / Short Shoulder Combos :


    - [P],[K] [72]

    - [P],[P],[P] [79]

    - [K],[K] [85] [SLW]

    - Knee/SS [69]

    - HCB+[P],[P] [77]

    - [4][K]+[G],[K] [71]

    - [4][P],[8][P] [86] ~ pickup ( [2][P]+[G] ) guaranteed after [4][P] |Best Damage|
    [AW. HW needs SS starter and // ]

    - [6][2][K] [60]

    - m-SH [69]

    - [6][P],[P] [75]



    º Knee / Short Shoulder, [2][P] :


    - Knee/SS [76] [AW. HW needs \/ ]

    - SH [76]

    - [4][K]+[G],[K] [75] [AW. MW & HW need // if Knee is starter ]

    - [4][P],[8][P] [93] ~ pickup ( [2][P]+[G] ) guaranteed after [4][P] |Best Damage|
    [SLW]

    - HCB+[P],[P] [80] [MW]

    - [6][P],[P] [78] [AW. HW needs // ]

    - [2][P],SH [78] [AW. MW needs // ]

    - [2][P],[2][K] [69] [LW]

    - [2_][3][P] [69] [AW.MW needs \/ ]

    - [2][K] [65]



    º Knee / Short Shoulder, [P][[G]] :


    - [6_][P],[P],[P] [84] [MW]

    - [6_][P],[K] [79] [LW]

    - [4][K]+[G],[K] [79] [AW. HW in // ]

    - [6][P],[P] [82] [AW. Second [P] whiffs for HW ]

    - m-SH [80]

    - [6][2][K] [72]

    - knee/ss [80]

    - [3][P]+[K] [72] [MW. Needs // for MW ]

    - HCB+[P],[P] [84] [AW. Second [P] whiffs for HW, needs SS starter ]

    - [6][P]+[K] [72] [LW]

    - [4][P],[8][P] [97] ~ pickup ( [2][P]+[G] ) guaranteed after [4][P] |Best Damage|
    [MW]

    - [1][P] [71] [MW]



    º Knee / Short Shoulder, [P][[G]] , [P][[G]] :

    *( Second [P][[G]] doesnt hit MW unless //. HW cant get hit by second [P][[G]] )

    - [P][[G]] [75] [SLW]

    - [4][K]+[G],[K] [85] - // [MW. Last kick doesnt hit for MW ]

    - m-SH [86]

    - [6][P] [78] [MW]

    - [6][P],[P] [88] - // |Best Damage| [SLW]

    - knee/ss [86]

    - [2][K] [77] [MW]

    - [1][P] [79] [LW]

    - [3][K] [84] [SLW]

    - [6][2][K] [79] [MW]

    - [6][P]+[K] [79] [SLW]

    - HCB+[P] [79] [LW]


    ==================================================================================
    ==================================================================================


    * Normal hit *

    º Knee / Short Shoulder Combos :


    - [6_][P],[K] [57]

    - [6_][P],[P],[P] [64]

    - knee/ss [54]

    - [3][P]+[K] [46] [SLW]

    - HCB+[P],[P] [62]

    - [6][2][K] [46]

    - m-SH [54]

    - [4][K]+[G],[K] [56]

    - [3][K] [52] [AW. MW & HW in \/ ]

    - [6][P]+[K] [46]

    - [4][P],[8][P] [71] ~ pickup ( [2][P]+[G] ) guaranteed after [4][P] |Best Damage|
    [MW]


    º Knee / Short Shoulder, [2][P] :


    - [2][P],[2][K] [54] [SLW]

    - [4][K]+[G],[K] [60] - //

    - HCB+[P],[P] [65] |Best Damage| [SLW]

    - knee/ss [61] [MW. MW in \/ ]

    - SH [61]

    - [2][K] [50] [MW]

    - [2_][3] [54] [AW. MW & HW in \/ ]



    º Knee / Short Shoulder, [P][[G]] :

    * ( [P][[G]] hits HW in // only )


    - [2][P],[2_][3][P] [61] [LW]

    - [2][P],SH [67] - // [MW]

    - [2][P],[4][K]+[G] [58] - // [MW]

    - [2_][6][P] [58] [MW]

    - [4][K]+[G],[K] [64] [AW. MW in // ]

    - HCB+[P],[P] [69] [MW. MW in \/, second [P] whiffs ]

    - [4][P],[8][P] [82] ~ pickup ( [2][P]+[G] ) guaranteed after [4][P] |Best Damage| [SLW]

    - knee/ss [65] [MW]

    - [6_][P],[P] ,[P] [69] [MW. MW in // ]

    - [6_][P],[K] [64] [SLW]

    - [6][P],[P] [67] [AW. Second [P] whiffs for HW ]

    - [3][P]+[K] [57] [SLW]

    - [6][P]+[K] [57] [SLW]

    - [3][K] [63] [SLW]



    º Knee / Short Shoulder, [P][[G]] , [P][[G]] :


    - m-SH [71] |Best Damage| [LW]

    - [2][K] [62] [LW]

    - [6][2][K] [65] [LW]

    - knee/ss [71] |Best Damage| [LW]


    ==================================================================================
    ==================================================================================


    º Knee / Short Shoulder combos on crouching opponents :

    *Normal*


    - [2][P], SH [61] - ( // if knee starter ) |Best Damage| [SLW]

    - [6][2][K] [46]

    - [2][P],[6][P] [55] [SLW]

    - [2][P],[2][K] [50] [SLW]

    - m-SH [54] [MW]

    - [6][P] [44] [MW. MW in // ]

    - [4][K]+[G],[K] [60] [LW]

    - [2][K] [47] [MW]


    ==================================================================================
    ==================================================================================


    º Charged Shoulder Ram Combos :

    *MC*


    - [6_][P],[P] ,[P] [113] |Best Damage| [MW. MW in \/ ]

    - [2][P], SH [110]

    - HCB+[P],[P] [111] [AW. Second [P] whiffs for HW [95] ]

    - m-SH [103]

    - [6_][P],[K] [106] [LW]

    - SS/knee [103]

    - [4][K]+[G],[K] [105] [AW. HW in // ]

    - [2][K] [92]

    - [6][2][K] [95]

    - [6][P],[P] [109]

    - [4][P],[8][K] [111] ~ pickup ( [2][P]+[G] ) guaranteed after [4][P] [ combo requires super strict timing - Pai/Van only ]


    º Charged Shoulder Ram Combos :

    *Normal*


    - m-SH [77~83] *Depends on when you hit


    ==================================================================================
    ==================================================================================


    º Elbow Butt Combos ( [4][P] ) :


    - [6_][P],[K] [N:43] [MC:53] [MW. MW in \/]

    - [6_][P],[P] ,[P] [N:46] [MC:56] *Second [P] whiffs |Best Damage| [SLW]

    - [6][K]+[G],[K] [N:41] [MC:56] [MW. MW & LW in \/ ]

    - m-SH [N:35] [MC:45]

    - HCB+[P],[P] [N:46] [MC:56] |Best Damage|

    - SS/Knee [N:35] [MC:45]

    - [6][P] [N:29] [MC:39]

    - [2][K] [N:28] [MC:38]

    - [6][2][K] [N:30] [MC:40]


    ==================================================================================
    ==================================================================================


    º Arrow Knuckle Real ( [4][3][P] ) :


    - [4][P], [3][P] [N:70] [MC:87]

    - [6_][P],[P] ,[P] [N:72] [MC:89] |Best Damage|

    - knee/ss [N:65] [MC:82]

    - [P],[K] [N:65] [MC:82]

    - [6][P],[P] [N:69] [MC:86]

    - [2_][3][P] [N:57] [MC:74]

    - HCB+[P],[P] [N:71] [MC:88]

    - [4][K]+[G],[K] [N:65] [MC:82]

    - [6][2][K] [N:55] [MC:72]

    - [6][P]+[K],[3][P] [N:70] [MC:87]

    - m-SH [N:65] [MC:82]

    - [K]+[G] [N:65] [82] - \/

    - [2][P],[2][K] [N:57] [MC:78]


    ==================================================================================
    ==================================================================================


    º Level Back Crush ( Hold [P]+[K] ) :


    - [6][P],[6][P] ,[P] [N:82] [MC:97] |Best Damage|

    - [6][P],[4][K]+[G],[K] [N:78] [MC:93]

    - [6][P],[2][P] , SH [N:81] [MC:96]

    - [6][P],[6][2][K] [N:68] [MC:83]

    - [6][P], knee/ss [N:78] [MC:93]


    ==================================================================================
    ==================================================================================


    º Back catch push ( [6][P]+[G],[6][P]+[G],[6][P]+[G] | [4][4][P]+[G], [6][P]+[G] ) combos :


    - knee, [2][P] , SH [61] [MW]

    - knee, [4][K]+[G], [K] [56]

    - knee, HCB+[P],[P] [62] |Best Damage| [SLW]

    - knee, knee/ss [54]

    - knee, [2][P] ,[2][K] [50]

    - knee, [P], [K] [57]

    - knee, [2][P], [2_][3][P] [54]

    * Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations )


    ==================================================================================
    ==================================================================================


    º Wall Combos :

    *( All these combos work on SLW, to make them work you need to reduce the [P][[G]]'s by 1 per weight class or edit out an excessive maneuver )*


    Knee/SS, [6_][P], [P], [P] combos ( wall hit after 3rd [P]) :

    *MC*

    - [4][P], [8][P] [114] |Best Damage|

    - [P][[G]], [6_][P], [P], [P] [97]

    - [P][[G]], SR [93]

    - [P][[G]], m-SH [98]

    - [P][[G]], [4][K]+[G], [K] [98]

    - [P][[G]], knee/SS [98]

    *Normal*

    - [4][K]+[G], [K] [76]

    - m-SH [79]

    - Knee/SS [79]



    Gen. Wall Combos :


    *Normal*


    - [K], [4][K]+[G], [K] [56]

    - [K], [P][[G]], m-SH [65]

    - Knee/SS, [P][[G]], [4][K]+[G], [K], m-SH [75]

    - Knee/ss, 3x[P][[G]], m-SH [75]

    - Knee/ss, 3x[P][[G]], [6_][P] ,[P] ,[P] [78] |Best Damage|

    - Knee/ss, 2x[P][[G]], [6][P], [P] [73]

    - Knee/ss, [P][[G]], SR [64]

    - Knee/ss, 2x[P][[G]], [4][K]+[G], [K] [70]

    - CSR, knee/ss [72]

    - CSR, [K]+[G] [77]


    *MC*


    - Knee/SS, [P][[G]], [4][K]+[G], [K], m-SH [94]

    - Knee/ss, 4x[P][[G]], [6_][P] ,[P] [87]

    - Knee/ss, 3x[P][[G]],[4][K]+[G], [K] [89]

    - Knee/ss, 4x[P][[G]], m-SH [94]

    - CSR, [4][K]+[G], [K], m-SH [120]

    - CSR, [2][P] , [2][P] , SH [112]

    - CSR, [P][[G]], [4][K]+[G] ,[K] [113]

    - CSR, [P][[G]], SR [113] *Strict timing. Almost looks like a "bug".

    - CSR, [P] [[G]], [K]+[G] [114] *Very cool looking combo

    - CSR, 4x[P] [[G]] [116]

    - CSR, 3x[P] [[G]], m-SH [124]

    - CSR, [K], [K], [8][P] [139] |Most Damaging|

    - CSR, 2x[P] [[G]], [K], [K], [4][6][K]+[G] [139] |Most Damaging|


    ==================================================================================
    ==================================================================================


    º Low Punch Cut Switch :


    - Knee, [2][P], SH [61] |Best Damage| [MW]

    - Knee, [2][P], [4][K]+[G], [K] [60]

    - Knee, [2][P], knee [61] |Best Damage| [MW]


    º Low Punch Cut :


    - [4][P], [P], [K] [76]

    - [4][P], HCB+[P], [P] [80] |Best Damage|

    - [4][P], [6][P] [70]

    - [4][P], knee/ss [69]

    - [4][P], m-SH [69]

    - [4][P], [4][K]+[G], [K] [79]


    ==================================================================================
    ==================================================================================


    º Rising attack :

    - Face down/Head away ( single leg slider ) : [2][K][K][K], SH [35]

    - Face down/Head towards ( double leg sweep ) : [2][K][K][K], SH [35]


    ==================================================================================
    ==================================================================================


    º Sequences ( Escapable ) :


    - Charged [P]+[K] / Arrow Real (blocked), [4][P] [20] :
    -> GS ( or any normal throw )
    -> [P]+[G] (wall stagger), [4][K]+[G], [P]+[G] [102]
    -> HCB+[P]+[G], [P]+[G], [4]/[6][G], [2][P]+[G] sling into wall stagger, [4][K]+[G], [P]+[G] [112]

    - Charged [P]+[K] (wall stagger), [4][K]+[G], [P]+[G] [N:92] [MC:107]

    - [6][P]+[K] (wall stagger), [4][P] (flop), [2][P] :
    -> [6][P], [P] [50]
    -> SH [48]
    -> [4][K]+[G], [K] [47]

    - [9][P], [6][P]+[G], [1][K]+[G] ( side warp )

    - Charged [P]+[K] (blocked or not ), [6][P], low throw [ Unblocked:133. Blocked:88 for [3][P]+[K]+[G] ]

    - [6][K]+[G], [6][P]+[K]/[3_][P], low throw [ struggleable | 120 on [3][P]+[K]+[G]]

    - After fully charged blocked [P]+[K] -> do a knee, if it connects refer to the knee/ss MC section for follow-up.

    - Regular [P]+[G] throw into wall will allow for follow ups ( I recommend [6_][P], [P], [P] and [6][P], [P] type combos.. )



    ==================================================================================
    ==================================================================================


    - Hope this helped. ~175 combos and counting.
    - Thanks to Sam + Myke + VFDC peeps for the ressources !


    ==================================================================================
    ==================================================================================

    - WhiteWolf - Montreal

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