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Wolf Guessing Game

Discussion in 'Wolf' started by MrWhite, Oct 5, 2002.

  1. MrWhite

    MrWhite Well-Known Member

    [ Original Post a reply to Creed's interesting question on Jacky..Half life..easy.. thread. Thought I'd make a subject as to aid ppl. using search on Wolf Tactics ]

    <font color="white"> Guessing games with Wolf </font color>:

    <font color="white">Game 1 </font color> :

    -> [3][K]+[G] ( Blocked by opp. to cause stagger ) :
    - Setup : the obvious continuation is to do [2][K] so your opp. is already conditioned to block low because he knows you have frame advantage. This is where, instead, you [P], [K], [G] to turn around quickly by using the punch and [G]-canceling your kick to move you forward/close to your crouching opp. ( your safe to do this uninterrupted because of the aforementioned frame adv. ).

    - Follow-ups : I usually run these options in a cycle in order to condition my opp. until he figures out my tricks and then it becomes truely a guessing game.

    1 = [3][K]+[G] ( stagger ), [P], [K], [G], [3][P]+[K]+[G]

    2 == Now your opp. knows that you can low throw him but is still aware of your [2][K] so doesnt want to block high and therefore opts to interrupt the throw attempt with a [2][P] -> ( opp. opting to block low again ) [3][K]+[G] ( stagger ), [P], [K], [G], [2][P]+[K] -> low punch cut will let him know that his most reliable/quickest move is void.

    3 === The opp. should now be conditioned to block high -> [3][K]+[G] ( stagger), [P], [K], [G], throw. ( Your throw can be interrupted by one of his moves ).

    4 ==== If 3 was succesful, the opp. will dread playing a blind game with Wolf. His last option is to dodge. This last sequence should go as such ( feel free to variate as part 4 is just my personal template ) -> [3][K]+[G] ( stagger ), [P], [K], [G], [2][P]+[K], Throw/Knee/SS.

    5 ===== Now just go back to doing [2][K] or backwalking and doing [2][P].

    The opp. now knows your options so you truely have a yomi game on your hands everytime [3][K]+[G] gets blocked. And Wolf definetly has the advantage.

    <font color="white">Game 2 </font color> :

    -> [3][P] ( force crouch )
    - Setup : [3][P] should be immediately followed by [6][P]+[K] ( which will force crouch him again if he tried to get out of the initial [3][P], which usually happens as they dont want to get low thrown ) into low throw [ takes off around 60~55% damage off [3][P]+[K]+[G] ].

    * Ill add follow-ups for game 2 next post...
     
  2. Demoniac

    Demoniac Member

    Interesting. Nice post, Mr.White. From what I've seen lately, though, not many people really care about Wolf anymore.
     
  3. BK__

    BK__ Well-Known Member

    I CARE ABOUT WOLF!!!

    but hey, this info was already posted in another thread... it's good and all, but remember that it is only a "guessing" game, so it's not obviously guarenteed to work on all skill levels of players. still, fun to try out and see the out come.. /versus/images/icons/grin.gif

    EDIT: i guess i'll post my reply too..

    after df+k+g stagger ~ pkg, i normally use a FC df+p for chance of another staggered opportunity, then go into a f+p ~ low throw / b+k+gk. the good thing about the b+k+gk (or knee) is that if the opp techrolls to the side, u can get a guarenteed b,f+p or mid kick for more crushing damage.

    out of common interest, i also found that the most damaging combo with wolf without a pounce is 91 pts!:

    MC knee ~ pg ~ pg ~ shlrm (so far only tested on lei)

    sheesh, so basic yet so damaging!
     
  4. Blade_14

    Blade_14 Member

    Hi guys I'm just gettin into this forum ting as it's my 1st post or whatever u call it. I thought I'd reply to this one.

    generally this guessing game thing u or maybe another has concieved is pretty good. however I can find a little flaw in one of the setups

    ->[3][P]( force crouch )
    - Setup :[3][P]should be immediately followed by [6][P]+[K] ( which will force crouch him again if he tried to get out of the initial[3][P], which usually happens as they dont want to get low thrown ) into low throw [ takes off around 60~55% damage off [3][P]+[K]+[G]].

    Now isn't[6][P]+[K] the push move, how will it get them if they are already crouching as it's a high move. Do u mean to say that if they try and stand up again after being hit u can push them and start a combo?

    Oh and while I'm here does anyone know how to start a thread?
     

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