VF4FT Lei Orange Book Combo Maniacs
-
9K+G(top)
1.(B2)
2.,
3.
4.
5.(B1) or
(B2)
First the open stance combos. 1 will connect on characters up to Jacky size. If you swap thefor a standing
the damage will go up slightly. That's limited to Pai, Aoi, Lei and Lion. Combo 2 will work except for Jacky and Heavy weights, however the
can be teched. For Jacky, combo 4 is recommended. For closed stance, except for heavy weights, combo 3 is recommended. Also, if the
is swapped for a standing
the damage rises. This works on Pai, Aoi, Vanessa, Sarah, Lei and Lion. 5 connects on heavy weights, irrespective of stance.
33PP or Bokutai P+K(top)
or Boku
6.(b2) hai
,
7.
8.(b1) doku
9.(b1) doku
10. Hai
11. Haidoku
12.
Depending which moveset you choose, the combos are changed greatly. Firstly, closed stance. 6 is the largest combo that will hit Pai and Vanessa. You can change the Haifor Hai
for characters other than Vanessa, Pai and the heavy weights. This lowers the damage, but makes wakeups easier. A combo that works on all opponents for guaranteed damage is 12. 9 connects on all light weights except Aoi, and will connect on wolf. If the first hit of the
staggers Jacky then it will work on him too.
9 (is this a misprint?) will connect on all characters, but Jeffrey can tech. In open stance, combo 7 is guaranteed on all characters. Use combo 10 on lightweights, and 11 is best for Kage, Brad and Goh. Bokuinto 6,7,8,9 will connect in open stance, 10 will conect on lights and lightt middle weights on counter.
Haishiki K(top)
Haion counter hit or stagger hit
13. Hai
14. Hai
15. Haidoku
13 for all light weights except Sarah, 15 for heavy weights and 14 for others. In combo 14, if you swap thefor
(A2) the damage goes up, so if you're using A2 definitely implement this.
Crumple(top)
(A1) counter hit or
counter hit or Hai
maximum charge or Koko behind opponent
16. HaiDoku
17. Doku
18.
19.
When(A1) counters, 17 is guaranteed and gives good chance to okizemi, as the basic combo. In open stance, 18 connects except against Lei, Shun, Akira and the heavyweights giving good damage. Also, you can hold the
to go into doku, and then pressure them with doku
or
. After
, 16 will land on Lion and the heavy weights in closed stance, taking about 70 damage. On other characters, Hai
will connect (there was a misprint here. I think this is what they meant.) In open stance, 19 will connect.
Head Crumple(top)
or
counter hit or sabaki or Koko
20.
21.
22. HaiDoku
After Koko P, you can do combo 17. If you're looking to Okizemi, combo 20, if you're looking for damage combo 21, change your combo depending on your situation. Also, if theconnects from slightly further away, you can get combo 22 in irregardless of stance on lightweights up to Akira.
33P+G(top)
23.
24. Evadedown
25.
26.(b2)
After the throwuse 23 on light weights and 24 on middle weights. Connect 25 on heavy weights. 26 is very dependent on distance, but the damage isn't bad. The opponents can tech-roll on the second hit, but the timing is tight. In the same way, the opponents can avoid the ground attack of 24, so make sure you observe carefully.
9K(top)
27.
28.
After thecombos 27 and 28 will connect in open stance. You might need to go into Doku and then cancel to achieve open stance.
Nehan K(top)
Nehanon counter hit
30. Koko
When Nehanconnects on counter hit, 30 is a true combo, taking nearly 85 damage.
6K(top)
31. Koko
Whenconnects on counter, Koko
is a combo.
Other(top)
When haihits on counter, a dash throw is guaranteed. If you can interrupt a heavy weight's rising attack with hai
and you are close,
will string easily and will lead to about 1/2 of their life.
Orange Mook
Text - HanabiLei
Translation - Noodalls
Posted by noodalls on 14/12/2004
Edited by Myke on 03/04/2005
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© Jason Axelrod from 8WAYRUN.COM