It sounds from your description that you're fairly new to the game; Jacky's hit levels, Aoi's cancels and especially Sarah's infuriatingly good...
Er... append that.. I HAVE gotten caught with it in okizeme situations after getting knocked down by a handstand kick, so perhaps that's what it's...
I rather think not.. I haven't played Shun or against Shun much in EVO, but I doubt that particular strategy has changed much.. and in VF4, this...
I've got a champion Sarah (although I cheated and turned it to beginner in the last two arcades [img] ) ... working on Brad, Akira and Jeffry.....
You get cash for training too.. Some of them at least.. I know for a fact that finishing the tutorial gives you a fair amount of cash (15 k or...
Note: you evade the [P]+[K] to Wolf's back, if anyone's curious. Also, there are quite a few characters who can reverse it (mid punch at full...
I've seen that before too.. I think the throw is one of those pseudo-catch throws like Vanessa's low throws... it IS technically a catch throw in...
Note that there are sabakis that don't act that way, like Aoi's qcf[p]+[k], which crumples ONLY on a successful sabaki, and not on a counter or...
I checked the crouching dragon cannon out in training mode... tried to follow up with either [1][K]+[G][K] or another dragon cannon... Turns out a...
Lightning kicks... who the hell uses lightning kicks? Against Jacky's canned strings, like the ones starting with his backfist or beat...
If the opponent is crouching, don't go tossing out dragon cannons.. You may be better off with a elbow or sidekick stagger followup, or the...
None of your choices are really what one would consider "starting characters", but whatever tickles your fancy... VF4 is balanced enough,...
Er.. in the future, it's helpful to refer to moves not by name, but by input... Most of us have no idea what a murakomo is or does, so it's kinda...
I think both stances have their uses, although the offensive stance has been seriously beefed up from version C... to the point where it's...
Kinda humble, I guess... but I LOVE landing Aoi's [2_][3][P], [P]+[G] hit throw... it looks nice, requires a counterhit, and does reasonable...
How well does the AI in Evo follow up on its attacks? Does it use max damage combos? How bout followups for Vanessa's grab or Wolf's catch throw.....
What I was thinking was just a straight sort of boxer/ brawler (no, wait.. hear me out), with traditional barroom moves like rabbit punches and...
Y'know, in that case I sorta understand.. it's a mindgame.. guaranteed damage to end the match.. i would probly assume he'd go for the least...
Something I was sick of in VF4, and I don't know if the Evo Quest AI has changed this, is the disturbing frequency with which the CPU escapes...
While I agree with most of what you guys are saying, I think you're underestimating the psychological damage that reversals can create.. two or...
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