Stick. I'm completely incapable of playing fighting games on a pad.
Most: Jean, Pai, Wolf Often: Jacky, Eileen, Vanessa Less: Everybody else, except for: Least: Shun, Taka
Y'know, I completely forgot about that. I feel like that might make [6][P]+[K] a really good option, since it offers the choice between drinks or...
Some other simple stuff: 6K+G can beat most low rising attacks. 2K can go under most mid rising attacks. K+G can beat lows, but not as reliably...
Gotta say, I *love* the new throw escape system. The old multiple escape buffering was pretty much the only thing I've never liked about VF,...
Obviously, since you can vary up the timing with which you get up and since the timing changes for side-roll and stand-in-place rising attacks,...
I think Akira's reputation for execution is a bit overblown now. It was a real issue back in the day, but he got a few big changes that made him...
Sure. In VF5, after a flop, it's sometimes possible to get bigger combos than usual by using offensive move (i.e. sidestep, followed by...
When you're working on combos, make sure you pay attention to the colour of the hit number indicator (it turns green if follow-up damage can be...
I was working out a big thing to figure out what the most stable combos are at various drink levels (mostly stuff with no open/closed stance...
I'm new to Shun, but not terribly new to VF. My top 10, besides the obvious stuff like P and 2P: 6K/CHO K. Hits mid. Advantage on block, big...
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