One thing about Blaze RD oki is that the opponent doesn't have any incentive to tech into it as RD doesn't have any down attacks or ground throws,...
Actually the crouch throws from side techs are not guaranteed in a sense that the opponent can just "wake up reversal" them like with any throw...
G canceling kills this game IMO because with it every almost combo is 100%.
You suck at the game if you don't 2P.
I don't know, I wouldn't trust 100% anything that isn't tested completely manually with one or two people when it comes to stuff like this, both...
How can you do that and be 100% sure if you can't knock yourself down or anything when you're recording?
Unfortunetly CH 2K into Splash being a combo doesn't make him god tier. If you want to see it yourself, set CPU to normal CH, record a setup or...
Um, CH 2K into Splash IS guaranteed. 111 dmg. Go to Dojo.
I fail to see why you would go for a nitaku instead of taking half life as guaranteed damage of CH 2K...
2K comboes into Splash Mountain, 236P+G, only on Counter Hit, and you have to time it, otherwise if 2K is a normal hit your opponent can interrupt...
One thing I've been wondering for a while; How come the Command Lists has moves and full frame data for VF4FT, but not for VF5R?
The terminology could be updated a bit instead of just being a copypaste from vanilla VF5. For example multi throw escapes, with the exception of...
This thread is pretty stupid, but nevertheless Taka 4P+KP, the Double Chin Check.
The 'Rising Attacks' section doesn't mention about the newly discovered tech about being able to punish back roll rising attacks with 16f moves...
Pretty much what I mean. Eileen players probablly benefit the most from this idiocracy as they can just keep hammering away with long delay...
I think there's something wrong with the game when a player is being punished for trying to utilize something so basic as movement. CH from failed...
Similarly to the main combo thread, one fix for this: [4][6][P]+[G], [6][P]+[G], [6][K][K] does not work on Jeff, the best thing you seem to get...
I fail to see how anybody would want to decline free wins.
I've got a couple of remarks for the list. These comboes work on Jeff only from closed stance: [3][3][P], [P] , [6][3][2][1][4][P][P][P]+[K]...
Timing a move to intercept their "wakeup reversal" doesn't really take any special timing since you automatically have the advantage vs. them as...
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