Say, Blackstar, that Sarah :6::6::K: looks awfully like vanessa's OS :6::6::K::+::G: - does it, perchance, side crumple? In fact, do ANY of the...
My top ten with wolf... ok, be prepared please, i'm not a wolf player, i just used him from time to time to troll on XBL. 1) :6::6::P::+::G:: no...
I have a relevant question: is there a rule or do all knockdown attacks cause "wall splat"? I'm asking because in the "spinning knockdown"...
Jeneric is right as usual, even on paper the two moves' attributes randomly get shuffled from version to version. Trivia time! Looking at the...
I'd like to point out that the move also crumples on Recovery Counter Hit. In fact MOST of the time the move lands on recovery hit. For example...
For example, after a conversation with Marly & GT on the shoutbox, i just realized that OS :3::P::+::K: is a safe NH launcher. Sure it requires...
Add Sarah's descending :P: to the list of "fallback" moves. I saw it on Blackstar's latest vid, and she gets 67 dmg (can be seen @1:01:19) using...
i) OK, so from what i understand "Hard Knockdown" is the hit effect where the opponent is slammed to the ground Face Down Head Towards? Brad...
No worries, it's impossible to cover EVERYTHING in a single video anyway ;) I'm watching the second vid ATM. Thank you, it's very interesting,...
Blackstar, when you mention there's 95 moves from normal stance without counting flamingo, slides and step stance, you forgot to mention there's...
In order to have guaranteed damage after TRSF :K::K:/:3::K:/:4::1::2::3::6::P: side CH ;)
I think i broke the game.
I think i run into something weird: I'm currently Vanessa vs Shun in dojo, closed foot stance, setting the CPU to do "Defensive Move 1", then do...
Going through some of the combos on Shun right now: DS b+p+k CH: 1-2DP > p+k,p > f+p,k,k does not work > df+p > p > f+p,k,k is either hard or...
What's the correct terminology for the slow backwards fall caused by Vanessa's OS :3::P: CH? For reference, i think Jacky's jump > :P: also has a...
Went over the command lists to see how many sobering throws each character has. Skipping the low, side, back and wall throws... Characters with 2...
I sting like a blooper, bite like a goomba!
Could we add to the sideturned and backturned sections how many extra frames it takes to evade?
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