You can combo with a 16f move with Fastest Stagger Recovery if are far enough from the wall. You can even do it with 6+P+K+G which is 19f if you...
Don't know about a topic, but it's present on the old VF5 Vanilla Wiki : http://virtuafighter.com/wiki.old/vf5/system_part_2#damage_scaling Maybe...
For those who are interested Acebreaker made a video in answer to this topic and MakiLeSushi video : [media]
Well if you have some basic wall combos to share, you are welcome :D
Ducking PP on block allows Slipping P+K to beat a 12frames punch too.
It's a Mid. And a good thing about this move it's that it simply avoid (most of ?) low moves in the very early frames (if not from the first one,...
Excepted on Taka AFAIK. He can't crouchdash under it and his 4P+K+G doesn't endure the second P.
I poorly worded my question. In fact I wanted to know if guaranteed frames stagger were dependent of the move (and counter or not) that cause it,...
Ok, I guess I will stop trying then :) About my previous combos for Taka from Ducking K+G, forget them. Ducking K+G > 4P > 3P+KP does... 71DMG...
I don't know much about Jeffry, but if I understand what you are trying to say, it's not much different from Brad 16f punisher which is 2P+K6P.
Yeah, I don't have any good recording device to check if the wall stagger is possible to recover or not. The only perfect way to check it would be...
Eh, huge update. :) Just to be sure that I got understood, I managed to do P+KP4P > 9P+K > 44P > BT 2P > 3P+KP only from opened position on...
I wouldn't be surprised that you need 23 frames after the beginning of the first (canceled in this case) evade in order to evade again. I don't...
About Taka, for correction : P+KP4P > 9P+K > 44P > BT 2P > 3P+KP works from Open position. P+KP4P > 9P+K > 4PK6 > Ducking K+G works on both...
Doesn't anti-evade excludes throws since they have their own category ?
Not a move, but if only we could make disappear the Heavy Middle Weight class. Seriously, who from Sega thought that Akira and Jacky needed that...
Started to search some wall combo a bit, the maximum I could do is [4][K] (Wall Stagger) Ducking[K]+[G] [9][P]+[K] [4][4][P](BT) [2][P]...
Well, I just wanted to stress that it needs to require more attention to hitcheck than other combo starters, where usually we have plenty of time....
I believe that only Aoi can sabaki/counter it. That was the context of the discussion, that elbows are most of times subjects to sabaki/counters.
Ok, I got time to make some tests. [4][6][P]+[K] > [6][6][K] indeed works, but the timing is pretty strict, really don't give much time to...
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