Ok, I tested it for the sake to be sure of it, and it doesn't have reliable evasive properties. I knew that in VF5 Vanilla it didn't (I didn't...
Ok, it makes sense. To be fair I was lazy to find the post, so I was unsure about the context. About the evasive frames it's interesting. It...
@RzaRectah : your options for slipping/ducking depend of the (dis)advantage you get from the move you used in order to get in stance. You can find...
Tokyo Bay Area Cup Final 2012 Vol7 http://www.ustream.tv/recorded/24974262 Tons of fights with Itoshun (I believe it's him), his first fight at...
Nice reading. Interesting to see that Chief Flash doesn't see the new throw escape system such a bad thing, and why. 1) In both game there is...
Haha, good, of course I welcome these updates :D
Ducking [P] is a high too. o_O Maybe I see things the wrong way, but how I read the scenarios, when going into stance, enemy has basically...
Aside from the space optimization the new layout looks great. =) So about it, is it possible to have an option to change the font (or at least...
So why wouldn't you advantage slipping :P:+:K: ? It leaves you pretty safe if guarded, it's one frame faster and lead to bigger opportunities if...
Well, if you had an idea that your opponent was clueless about it I get it. It's just that move it's one of the favorite move of the shenanigans...
Looks like an evade canceled with a dash, followed by a throw to me.
Well, I am definitely not a competitive player so take it for what it is worth, but I think that the use of Duck [P][P][P][P] should be avoided....
About wakeup strategies with a [9][P]+[K] you can punish wakeup [K] too, but the timing is tricky. I should look if with the "same timing" it's...
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