Going by Goh's Command List, I'm guessing the escape options once he's caught you in Tsukami are the same as vanilla in that you have to guess one...
Firstly, I challenge anyone to show me where I was attacking or being unwelcoming toward new players? If there was anything I had an issue with,...
What gave it away? [img] On a slightly more positive note, my message is simply this: play the fuck out of this awesome game with a fire in your...
For anyone who places too much stock into their rank, or thinks the ranking system is "unfair", or has a sore vagina "just because", I thought I'd...
Perhaps the first player that returns from the post match menu becomes 1P? Can two people try testing this?
I posted this previously in the VF5FS Easy Throw Escape thread, but just thought I'd re-post and elaborate here as well since it's more on topic....
Anyone notice that over a number of Player Matches against the same opponent, you'll switch between 1P and 2P positions? In other words, you start...
Thread locked. Duplicate of Same Area vs Worldwide thread.
What's the exact moment to input the code for the win pose? Is it right after the KO hit? During the replay? I'm finding it to be inconsistent at...
You say you get the point, but then you say this: and this is specifically what I have issue with. The demands. Had they been suggestions, then...
SketchCarrelz, thanks for sharing your insights and by the sounds of things I would say you're on the right track! Your analysis of the different...
Ah, so this confirms the throw escape window is unchanged, being 10 frames either side of the throw active frame.
This thread has been renamed due to the emoticon in the subject breaking forum links, and also stickied for all the awesome info it contains....
Great work dude, loved the presentation! [img]
Nice! Another one to add to the hit-check list! [img]
Reminds me of the character Spike from the arcade beat'em up Spike Out. He had a kid piggy backing on him, and once knocked over, the kid jump off...
This. On a full strength connection I don't have any issues with timing, connecting guaranteed counter attacks or dealing with low punch spam. If...
I think you completely missed the point and you appear to suggest that I'm stubbornly resistant to any change or progress. I'm all open to...
Good question. But I was referring to the netcode in general, in case that wasn't clear.
I disagree. I think the netcode has greatly improved even for 1v1.
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