Any VF5 Ideas ?

Discussion in 'Junky's Jungle' started by ONISTOMPA, Apr 10, 2003.

  1. kbcat

    kbcat Well-Known Member

    If I remember correctly, VF4 developers removed "stop animation" because it disrupted the flow of the game. There were a lot of combos that you couldn't finish if one of earlier parts was blocked (i.e. Pai's KK), and there were others you could finish but it took precise timing (i.e. Jacky's P+KK or P+KK , Lau's uf+KP autoknife combo, etc). I thought the stop animations were great and the developers of VF3 did lots of stuble things with them -- for example Akira's SDE took longer to recover if blocked making it throw counterable if blocked but still very useful in floats.

    I complete agree with creed... for VF5 I'd like to see, the E button back, stop animations, Taka, and slightly varied rings (along the lines of Jeff's or Taka's stage in VF3).


    cheers,
    kbcat
     
  2. kungfusmurf

    kungfusmurf Well-Known Member

    [ QUOTE ]
    Shadowdean said:

    Bah, don't make me have to hurt you...leave my precious e button alone /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    OOpps did I push the wrong button, hehehe. /versus/images/graemlins/grin.gif
     
  3. kungfusmurf

    kungfusmurf Well-Known Member

    [ QUOTE ]
    CreeD said:

    I don't think that can be a fair example since the CAPCOM 6 button layout only controlled the various strengths of attacks and not the motions which which to avoid or initiate attacks.

    Doesn't matter. What it boils down to is "is this added 'complexity' of the fourth button going to hinder anyone"...

    Argument 1: "if you can play 6 button SF, you can play 4 button VF". The E button might get pressed in VF as often as one of the other two punches or kicks in SF... and like SF it only needs to be used in conjunction with neutral or down on the stick. If I can switch from d+jab to neutral+strong ... I can handle d+P to neutral+E.


    [/ QUOTE ]

    I stay play Street Fighter to this day and I still have problems with VF3's E button. The problem that I had was that I associated movements with the stick not a button in my head. Pressing a button for movement didn't seem to make any sense, it's like asking your body to be place in that spot before your legs drag you to that spot itself. But to be fair I had the same problem with using a button to block compare to Street fighter also. I didn't had much problem over coming that problems since I'd saw the logic that blocking was a technique not a movement with the stick as in street fighter where you pull back or crunch to block. /versus/images/graemlins/ooo.gif
     
  4. kungfusmurf

    kungfusmurf Well-Known Member

    [ QUOTE ]
    sanjuro said:

    E button or no E button, I'm sure am2 will do a great job on vf5. I only want to remark that accidental dodges during attempted [3][3] are almost certainly a product of playing on a pad. I've never had it happen using a stick but I'll get this with fair regularity whenever I use the ol' dualshock.

    [/ QUOTE ]

    I have to say that I'd never had the problem of dodging using a pad since I only use a pad now and the reason for that is with a pad you have to be more accurate with the inputs to get exactly what you want. In comparison when I use a stick I can't seem to dodge at all, go figures. /versus/images/graemlins/confused.gif
     
  5. Shadowdean

    Shadowdean Well-Known Member

    No, you couldn't....cause sega took it fucking away!! :p
     
  6. martialfanatic

    martialfanatic Well-Known Member

    I've actually used pads and now a joystick, and I almost never pull out accidental dodges on either one. I just all about preference I guess.

    Godeater and Replicant: As soon as I get more money, I'm hunting vf2 pc down on ebay. Your asses are mine /versus/images/graemlins/tongue.gif.
     
  7. Robyrt

    Robyrt Well-Known Member

    I'd actually love to see easier commands in VF5 - I can go either way on the E button, as I don't have many problems dodging that weren't just sloppy input in the first place. However, I'd rather have more user-friendly strings - like Sarah's [6][P][3][P] should just be [6][P][P] like it is for most other characters. Same with hit throws - just [P]+[G] at the right time, no funky [6][P]+[G] or what have you. Akira is of course a special case, we don't want people busting out [P]+[K]+[G] [P]+[K] [P] for a SPOD or something, but it would be nice to have a little less reliance on the joysticks when it's really not necessary to have extra commands.
     
  8. kungfusmurf

    kungfusmurf Well-Known Member

    [ QUOTE ]
    Robyrt said:

    I'd actually love to see easier commands in VF5 - I can go either way on the E button, as I don't have many problems dodging that weren't just sloppy input in the first place. However, I'd rather have more user-friendly strings - like Sarah's [6][P][3][P] should just be [6][P][P] like it is for most other characters. Same with hit throws - just [P]+[G] at the right time, no funky [6][P]+[G] or what have you. Akira is of course a special case, we don't want people busting out [P]+[K]+[G] [P]+[K] [P] for a SPOD or something, but it would be nice to have a little less reliance on the joysticks when it's really not necessary to have extra commands.

    [/ QUOTE ]

    I hope you're joking dude because if it gets any easier we might as well call it Tekken 5. <SmurFu is vomiting from reading that statement>
     
  9. martialfanatic

    martialfanatic Well-Known Member

    [ QUOTE ]
    kungfusmurf said:
    I hope you're joking dude because if it gets any easier we might as well call it Tekken 5. <SmurFu is vomiting from reading that statement>

    [/ QUOTE ]

    I actually agree. Everything's already easy enough when you spend time practicing. On a side note, imagine Jeff's TKoD being just [2]+[K], then [P]+[G] /versus/images/graemlins/confused.gif.

    And hey, don't diss tekken /versus/images/graemlins/tongue.gif

    <afro realizes that he's a hardcore tekken fan and vomits too>
     
  10. Shadowdean

    Shadowdean Well-Known Member

    Yeah, no shit...the game has been dumbed down enough already imho.
     
  11. Mr. Bungle

    Mr. Bungle Well-Known Member

    >> Note, you can't ARM with a single or input.

    okay, well amend my post to db and df. point still stands.

    >> but you just need to work on your input

    my point wasn't about personal issues, but that the fact that there is very little room for error with the E button, and is simply less complex - unlike the VF4 system.

    >> And I'm glad I'm not longer seeing monkeys stutter out retarded one-pattern E-CD steps.

    what creed said - as well as yourself - this doesn't have anything to do with the button, but more how the dodge itself is designed. that's not the issue.
     
  12. Robyrt

    Robyrt Well-Known Member

    Umm, last time I checked, T4 was rather more difficult than VF in terms of execution, with more "required" JFs, funky movement, etc. Besides, it's not like I'm saying doublepalm should be d,d+P (as that would interfere with gameplay) - just cleaning up the inputs like they have in most cases already. VF3 Jacky had to do PPf+Pb+PK for the canned punch string, VF4 Jacky needs only PPf+PPK. It's not that the VF3 version is prohibitively difficult, it's that it really didn't serve any purpose besides making the string less user-friendly. It's not like people had to take some extra frames to input b+P (the reason behind SDE) or the canned backfist would be overpowered if it were any easier (the reason behind SPOD), so why have it at all?

    Same for the rest of the inputs carried over from older games. IIRC you can struggle out of TKOD anyway, and reducing the input to what it essentially is (a hit throw) would maybe breathe some life into a move that almost never sees competitive play.

    VF is not going to become any scrubbier if the moves are easier. MvC2 has probably the easiest moves in a fighter to date, and it's certainly not a scrub-fest.
     
  13. CreeD

    CreeD Well-Known Member

    Umm, last time I checked, T4 was rather more difficult than VF in terms of execution, with more "required" JFs, funky movement, etc. Besides, it's not like I'm saying doublepalm should be d,d+P (as that would interfere with gameplay) - just cleaning up the inputs like they have in most cases already. VF3 Jacky had to do PPf+Pb+PK for the canned punch string, VF4 Jacky needs only PPf+PPK.

    Not sure that T4 is harder, execution wise. Just frames sound about as hard as akira's sgpm-elbow. I've heard less hard actually.
    The jacky point is a fine one but that's a bad example I think... iirc jacky didn't need to do b+P for the backfist there. But you're right, simplifying inputs where difficult inputs don't make sense is part of sega's plan - like lau's df+K,f+P,bf+P turned to df+K,P,P.

    VF is not going to become any scrubbier if the moves are easier. MvC2 has probably the easiest moves in a fighter to date, and it's certainly not a scrub-fest.

    You could probably find people who'd argue that one too, but I don't have mvc2 knowledge so I'll pass /versus/images/graemlins/smile.gif

    Some moves you just have to leave alone and keep them difficult, like akira's knee. Universal fundamentals like dodging etc should of course be easy.
     
  14. ONISTOMPA

    ONISTOMPA Well-Known Member

    [ QUOTE ]
    kungfusmurf said:

    [ QUOTE ]
    sanjuro said:

    E button or no E button, I'm sure am2 will do a great job on vf5. I only want to remark that accidental dodges during attempted [3][3] are almost certainly a product of playing on a pad. I've never had it happen using a stick but I'll get this with fair regularity whenever I use the ol' dualshock.

    [/ QUOTE ]

    I have to say that I'd never had the problem of dodging using a pad since I only use a pad now and the reason for that is with a pad you have to be more accurate with the inputs to get exactly what you want. In comparison when I use a stick I can't seem to dodge at all, go figures. /versus/images/graemlins/confused.gif

    [/ QUOTE ]

    I also find the pad more accurate, when it comes to dodging and crouch dashing in VF4. But in VF3 I prefered the stick. I guess it all depends on what you're more comfortable with.
     
  15. ONISTOMPA

    ONISTOMPA Well-Known Member

    [ QUOTE ]
    CreeD said:
    Some moves you just have to leave alone and keep them difficult, like akira's knee. Universal fundamentals like dodging etc should of course be easy.

    [/ QUOTE ]

    Akira's knee is basically useless. I've never seen someone use it consistently. Why have useless moves in the game, just for the sake of being difficult ? They should've given him a couple of just frames instead of that stupid knee, or at least a killer looking move or throw, ANYTHING a little bit more rewarding than a jumping knee !!!

    Stop animation : only for sweeps please !
     
  16. Shang

    Shang Well-Known Member

    > Akira's knee is basically useless.
    Just because you never seen a dick bigger than 3 inches doesn't mean they don't exist.
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    ONISTOMPA said:

    Akira's knee is basically useless. I've never seen someone use it consistently. Why have useless moves in the game, just for the sake of being difficult ? They should've given him a couple of just frames instead of that stupid knee, or at least a killer looking move or throw, ANYTHING a little bit more rewarding than a jumping knee !!!


    [/ QUOTE ]

    Akira's knee is basically useless? Please. You have just shown how much you really know about Akira (read: not very much), and making suggestions based on uninformed opinion and incorrect information is a waste of everybody's time.

    If everyone has finished fantasizing, then let this thread die already. AM2 isn't listening. I hate to lock this thread just because I don't like it.
     
  18. Mirage

    Mirage Well-Known Member

    Akira's knee is one of the best move in game, a luncher that has a good float on normal hit, and at -10 on blcok it's only throw counterable, and it hits very very low.
     
  19. CreeD

    CreeD Well-Known Member

    Myke: heh no need to lock a thread just because people are discussing things too much. I don't remember the original poster putting in any disclaimer about (only things they will read and implement at am2).

    I agree with you btw on the knee things. I've seen BAD players, horribly horribly bad players like shang (juuuust fucking with you shang /versus/images/graemlins/laugh.gif) who can knee five times in a row on demand.

    As far as guaranteed float starters go, the knee is probably the ultimate. When you put it in the hands of guys who can do it whenever they want for free it's scary. Minami finished off another akira player with a knee MC... if he's trying it in a mega tournament for the match, you know he's confident with it. That's why it needs to be hard.
     
  20. ONISTOMPA

    ONISTOMPA Well-Known Member

    [ QUOTE ]
    Shang said:

    > Akira's knee is basically useless.
    Just because you never seen a dick bigger than 3 inches doesn't mean they don't exist.

    [/ QUOTE ]

    See that's exactly what I was stressing earlier. I have no problem if someone disagrees with me but this as got to stop.


    Now back to you bitch !!
    Tell you the truth man I've never been interested in dicks.
    I'm pretty sure you've seen alot of dicks bigger than 3, 6, 9 inches but why you do you have to put me in this. Listen here kid, unless you can show me vids where a humanbeing (your vids) is consistently pulling off Akiras knee during battle EFFECTIVLY, you can shut the fuck up or better yet eat a dick.

    The next reply won't be as nice. PLEASE TEST ME !
     

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