Arc Systems Q & A about Blaz Blue GGXXAC.

Discussion in 'General' started by Jide, Jun 23, 2010.

  1. Fulan

    Fulan Well-Known Member

    The top tier is claw, boxer, o.sagat, sim.

    Blanka loses to fireball characters without exception, even Guile, so if the game is easy you won't have problems keeping me out.

    Limited gameplay and options doesn't translate to easy gameplay. High damage and limited options to deal with bad situations add to the difficulty, and the game becomes about not ever letting yourself get put in a bad spot.

    I have exams this week. so I won't be on much.
     
  2. EmpNovA

    EmpNovA Well-Known Member

    Textbook scrub comments. Hilarious. Complaining about tap throws? Did I time travel back to 1993?
    How would you know how hard it is when you don't even play it? The only limited thing here is your exposure to SFII.
    [​IMG]
    http://www.youtube.com/watch?v=zOqQ0oziBRo&#t=5m40s
    http://www.youtube.com/watch?v=072k_vdclPE&#t=1m37s
    Because this happens all of the time. Even the worst players do this. It's not like Taira is the only player to ever do this in ST's 15 years history(and at SBO to boot). It's not like VIPER was holding out on this technique for a decade. It was discovered last year...

    Limited? Please. Easy? *head explodes*. New strategies are discovered to this very day. That kara 720 is harder to do than almost anything in any fighting game period.
    Chun is also top tier and Ryu is hovering right under top tier. Neo Star Cup used to have a rule that you were limited in how many times you could choose Claw, Boxer, O.Sagat, Dhalsim, or Chun. NKI and Otochun put Chun as a 'big five' character.
     
  3. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I don't think he's complaining. I believe he is just stating Blanka's modus operandi imo.

    Blanka's bite throw in ST is his best quality. Does massive damage and has the best range in the game (tied w/ Sim) outside of Honda I believe. A Blanka player should try to bite at any chance he can get.

    EmpNovA, when do you get on GGPO? I've been logging on quite frequently and would like to get some games with you.
     
  4. Fulan

    Fulan Well-Known Member

    Sounded more like a dismissal than a complaint. Like losing to Blankas "bullshit" doesn't count.

    But hey if the game is easy he shouldn't have a problem keeping Blanka out. Which is what the game revolves around anyways, keeping the other guy where you want him, answers to tapthrows and such come second.
     
  5. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    hey, i'm up for ggpo.

    i don't actually play st, but whatever.
     
  6. Hazzerone

    Hazzerone Well-Known Member

    I'm sorry? Did I ever complain about tap throwing? All I pointed out was that would be his likely choice from that situation.

    Tap throwing is quite hard to deal with admittedly, it is even present in top level play. The way to deal with it is to go for a reversal after the block stun (DP style move) or reverse throw them. It's easier to deal with it with a charge character as their reversal motions are very easy but they only get 1 chance to use it as it is a charge move. If I'm completely honest a walk up throw is harder to deal with than a tap throw as you have nothing to base your reversal timing off of.

    My exposure to SF2 is limited eh? Explain why I played SF2 for years then, and even travelled to London to play in Neo Empire, playing in the AE tourney?

    Yes I don't play SF2 anymore but that's because I don't need to, If I still was carrying on playing SF2 like the other SF players which are all stuck in a rut I wouldn't be improving whatsoever. Seriously man I used to play with the GGPO heads and I bet they still use the same linear tactics I was seeing like 1-2years ago.


    Yeh that's a good reversal but you showed a really extreme example it doesn't need to be Bison's super reversal. It's great that he found the 1 frame reversal window especially considering it came from a charge super where you only get 1 shot and that it's Bison's only reversal move. As I said that's the most difficult example you could have shown. Doing something such as wake up DP true reversal is much more simple.

    Erm man what the hell are you talking about "new technique" it's clear as anything that if you whiff a normal move the whiff animation would give you time to input a special move (as you can't jump while in a whiff animation). If you think that's a new technique you SF players obviously have no experience of other games. Shit man I was doing stuff like whiff jab into Raijin with Hayate in DOA4 like 4-5years ago man.

    It's not a "new technique" just because you've never saw it before. If doing kara super is such a "new technique" then I must have been shocking the world when I was doing Ken and Guile's hit confirm cLK kara super combos.
     
  7. EmpNovA

    EmpNovA Well-Known Member

    You are missing what is happening. Watch how Taira gets knocked down WITHOUT a full super meter. Then see how he gets not one, not two, but three reversals in a row from that point. The first two are reversal head stomps to build meter, the last is a reversal super (where he also predicts the tick that Zangief uses) to blast through the SPD. And after that he does a jumping backwards overhead which has incredibly strict timing.

    A reversal super isn't anything special. But three reversals in a row off of a knockdown to build meter (at SBO of all places) was nothing that anyone had seen before. Taira changed the way that Dictator is played. That reversal meter technique, Dictator's new throw traps, and the psycho magic strategy are his creations or things that he has expanded on enormously. You can't call ST 'limited' when over a decade later someone comes along and dramatically rewrites how a character should be played.
    It's a new technique because VIPER is the only person do ever do it and he did for the first time this year. Your logic is that if the system allows for it it can never be considered a new technique. If it was so 'clear' to everyone then why is it that VIPER is the first person to use it in a match since ST was put in arcades? If someone discovers a new combo is not not a new combo then?
    Yes because a kara-720 is the exact same thing as a renda cancel into super.
     
  8. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    When are we playing EmpNovA? [​IMG]

    Fulan, I'll look out for you next week.
     
  9. EmpNovA

    EmpNovA Well-Known Member

    I'll be free all day and night tomorrow. I'll send you a PM on VFDC.
     
  10. leaveit2me

    leaveit2me Active Member

    all those posters who directly stated or otherwise implied that SF is flexible and dynamic are full of crap...and u know it, cause street fighter is the very definition of "same shit over, and over, and over, and over again, and again." I mean i love SF, and will be playing in a moment, but i gotta be honest with myself. SF is anti-flexible, it is as limited as it gets without getting boring...and just barely as well

    But anyway this was supposed to be about BBcs...I like the original but dont know anything about CS really. BB is fun but GG was better, however GG is/was virtually unknown. At least BB can easily find reliable comp online...so i get what the reps were getting at. No point having a great fighting game if no body cares. But thats where the delima is, cause if they make it too easy and inviting, then guys like me will quit. And go back to the rigidity of SF
     
  11. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    I Co-sign you 100%. The premise of SSF4. Cross up/ jab/ throw.

    I don't even touch that game anymore. I can't believe capcom would actually make a game where everything is set up off the jab like a boxing match.
     
  12. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    sf4 is the first street fighter that actually rewards mashing reversals/jabs.

    bb is the first arcsys fighter that rewards mindless jumping and mashing ib.

    fighting games in 2010, shrug
     
  13. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    You can beat jabs spam but it's easier to beat throw tech spam. you just have to commit. When youre doing CH combos, ur nasty
     
  14. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Really doesn't matter. Street fighter was never supposed to be this way. Some character has tools better equipped for the job.
    Listen Man my whole point is this. When your put in certain situations in SF anti-airs beats everything except block (For certain chars.) In VF if your character does'nt have a sabaki its not the end of the world on tech wake up. You still have 4 legit options (Maybe More) in which any one of them can be right.

    SF3/4 made so that thowing is accepted giving everybody a play to win attitude. Cozby i doubt you've ever experience playing SF in the arcades to see how people felt about throwing and doing expoitive shit.
     
  15. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    lol nope but i know enough about SF2 to say throw is pretty fucked up, especially locks > mixups. There's definitely dirty shit in that game. Dang I wanna play ST now.
     
  16. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I have tried pretty much all at this point (I dont pretend to be good in all of them) but VF is the only one I'd enjoy playing in offline versus.

    [​IMG]
     
  17. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    people love to go on about how sf4 "saved" the genre, when if you ask me, the best year for fighting games was 2007.

    that was when we got ggac, vf5, mbac, kofxi, akatsuki, battle fantasia; really a whole slew of games that absolutely blow these shit baby games out of the water.

    but hey i guess nostalgia cash ins and anime for 12 year olds are where it's at these days
     
  18. sixtwo

    sixtwo Well-Known Member

    I guess "saved" can be defined in different ways, as SF4 sold more than all the games you listed (combined).
     
  19. Hazzerone

    Hazzerone Well-Known Member

    To be honest the most amazing thing about what he did was how he was able to reversal and still charge for the super.

    Anyway if you're telling me that allowing yourself to get hit on wakeup for the exchange of about 5% super meter is a way of "dramatically rewriting how a character should be played." then that just adds to my original point being that SF2 is a very limited game.
     
  20. Fulan

    Fulan Well-Known Member

    The game engine is limited compared to newer games, that's a given. I mean the engine is like 20 years old and ST is like 14 years old? But your reasoning that this means the game cannot be hard is silly. Complexity is not the only thing to look out for when talking about difficulty.

    ST is hard because options are limited. It makes bad situations truly hard to deal with and to never get caught in one even harder. Add the high dmg and speed and it gets harder still. Assuming the players are solid of course.

    It's obvious you're not a fan of the game and that's fine but it does tick me off when people write it off an an easy game because of whatever, when in the 2D genre it's easily one of the most unforgiving games in both execution and the types of situations that occur.
     

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