At last. Toronto Evolves.

Discussion in 'Local Scene' started by Llanfair, Oct 8, 2002.

  1. kbcat

    kbcat Well-Known Member

    coo! Thanks Creed I'll give it shot today at work.


    foo!
    kbcat
     
  2. GodEater

    GodEater Well-Known Member

    awesome. The set up is getting closer to perfect. If it gets into a versus city machine, does this mean it leaves the present arcade and goes into Enter La? That's cool with me. Closer and cleaner.

    Now, Work is taking me downtown today and I'll likely be there until 4 or 5pm so I was thinking of avoiding rush hour and getting some Evo practice. Anyone game for some challenges?

    GE
     
  3. kbcat

    kbcat Well-Known Member

    Errgh... Unfortunately not me today. Maybe Friday night.


    kbcat
     
  4. Llanfair

    Llanfair Well-Known Member

    I'll be heading out there around 5:30 or 6 ish, depending on traffic. So, yeah, I'm up for some challenges. /versus/images/icons/smile.gif I got an email from Johnson, excited, so perhaps we may see him tonight too.

    cheers,
     
  5. GodEater

    GodEater Well-Known Member

    cool. I'll be there for 5pm so we'll see how long I last if there's no challengers.

    GE
    <font color="green"> cough </font color>
     
  6. Akebono

    Akebono Well-Known Member

    If anyone reads Tolkien: The toronto players remind me of the Ents rising up to battle isengard after so many year of lying dorment. Its pretty cool.
     
  7. GodEater

    GodEater Well-Known Member

    haha

    I kind of thought it was more like the elves returning to middle Earth.

    GE
     
  8. Akira_Zero

    Akira_Zero Well-Known Member

    Hey, Llanfair. Waddup? What's the name of the arcade you play in? I got some relatives up there that I'm gonna visit soon after I come back from my Philippines/Japan vacation later this month.
     
  9. Llanfair

    Llanfair Well-Known Member

    Heya Zero -

    The arcade is called 'Video Funland'. It's located on the South side of Eglington Avenue E., just west of Brimley.

    When you are in Toronto, drop us an email or a PM and we'll hook up. Enjoy Japan!

    cheers,
     
  10. GodEater

    GodEater Well-Known Member

    Wolf Impressions

    I know this post probably belongs elsewhere but if need be I can re-post it later. It seemed more suited to here simply because this is where I started posting content again and I'm unsure what has been covered on Evo Wolf in other threads (I never read them after the first couple). Anyway, onward.

    If I've made blatant mistakes correct them and move on, these are all battle impressions with very little back up from impartial data.

    New throw Animations
    These are fantastic. Without a doubt, Wolf has come into his own with distinct throw animations. The one failure is the recycled surprise exchange completely lifted from Jeff. Why they couldn’t tweak it a little bit to set it apart I don’t know but it is a small thing and doesn’t affect my enjoyment of the game.

    Crucifix
    [3][3][P]+[G]
    Llanfair swears this has better range. I can’t tell for sure but I did a CD crucifix and it certainly felt more like a VF2 CD-crucifix than a VF4…I could hold the CD to milk the range as much as possible. The P+G extender (place holder) seems different in the timing now and I missed it a few times but I don’t know for sure.

    Gut Punch
    [6]+[P]
    The gut punch is no longer throw counterable if blocked. That is very nice. It can become a positive medium hit tool for Wolf players.

    Knee
    [6]+[K]
    Okay, it does suck as a normal knee. Don’t forget about the SS which was a better option even in VF4 (due to the reverse consolidation). Only Aoi can reverse the SS in Evo so there’s no real reason to use the knee unless you are specifically looking for the counter hit.

    On a natural hit Wolf and the opponent recover mostly the same. Opponent has a +1 frame advantage but all that means is you can dodge a counter attack. Yomi is the key.

    Pick up
    [2]+[P]+[G] / [3]+[P]+[G]
    The pick up game is so nice now. Since you have the option most times of deciding if you want a damage pick up or to just keep pressure on the opponent. We’re not sure but it looks like you can only decide to escape one of Wolf’s pick ups, you can't double throw escape the pick up. Which is good for wolf. Also, from the face down, head towards position it looks almost guaranteed. Wish I knew for sure, it was never escaped after Wolf’s dropkick countered and I only ever did df+P+G.

    RAW/ROAR
    [P]+[K]+[G]
    Wolf’s high punch Sabaki is interesting but I found I didn’t like it much since when it whiffs you’re presented with almost 50 frames of recovery . Ouch. That said, the best options seem to be sabaki into drop kick [P]+[K]+[G] [K]or sabaki into throw [P]+[K]+[G] [P]+[G] since the sabaki into chop [P]+[K]+[G] [P] seems like it leaves a neutral situation. The drop kick continuation is nice because it presents a stagger which leads to games or can lead to a counter which means pounce or pick up. Not bad.

    Surprise exchange
    [1]+[P]+[G]
    Nothing seems guaranteed, the distance you throw the opponent makes your options entirely contingent on how well you know your opponent or can control their own options. It’s a great tool for ring position because it is zero damage and people tend to escape with f or b+P+G. with four inputs for the opponent to consider when attempting a throw escape, Wolf has got really good depth now.

    arrow knuckle
    [3]+[P]
    I am now longer sure this allows for a low throw on a natural hit if the opponent chooses to do nothing. There were times I would land this nicely and immediately input my low throw only to see the opponent rise to a standing position and guard. In VF4 this meant eating the low throw, in EVO it may require a counter

    Wolf’s uppercut.
    [3_]+[P]
    Brand spanking new animation and the move rocks. I think it is relatively unchanged but it just seems much better. Range is good and the stagger on counter is fantastic. They seem to fall a little further away and I don’t know how the elbow affects the stagger since I was more inclined to CD in and look for a throw opportunity or re-stagger.

    Shoulder Ram
    [4][6]+[P] ([2]+[P])
    Hmm. Still nice and powerful but it no longer tracks so watch out. Basic set ups no longer exist for me when I watch an opponent rise because more often than not the shoulder ram will just whip on by them and they can punish at will. Too bad but its not hard to create new situations just by taking advantage of the canceling option of the shoulder ram.

    Running Shoulder
    [6][6_]+[P]+[K]
    Throw counterable now. Still a nice pressuring option but be wary of the counter-ability. It can get you hurt if you’re not savvy.

    That's it for now. just random musings. Hope its helpful.

    GE
     
  11. GodEater

    GodEater Well-Known Member

    sorry, zero...no cards. Expected, of course, but a let down all the same. It drives me nuts since I believe the card system would do so much for getting people to try the game, even without all of the fancy costumes. Just having a ring name and your win/loss ratio would be an enticement for most folks.

    sigh.

    GE
     

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