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Countdown to FS a series of Tutorials etc.

Discussion in 'Dojo' started by ANC_INN, Sep 22, 2011.

  1. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I'll admit to not watching any of these yet. I just went to the page and the first thing i saw was [6][P] is +2 on guard?!?

    Seems quite a few of your frames are incorrect. Also, 214PP no longer does a 2nd spinning attack, but is now an option cancellable high punch.

    As an Eileen player, i'm delighted you'd take the time to do this, but a good amount of info in the (day 2?) video is incorrect or misleading. I'm sure Krye smiled to himself when he saw PP->Zenk flip as he was one of the people who beat me out of it.PLEASE PLEASE PLEASE DO NOT ADVISE PEOPLE TO USE IT.

    I'd be happy to help or show you some stuff if you'd like. Also, If you want info on FS changes please do ask and i'll help you research stuff.
     
  2. ANC_INN

    ANC_INN Member

    yes tracking semi circular same thing the move tracks your opponent preventing them from defensive moving. and i body alot of solid players using that stuff i put in the vids. can we please stop over complicating things it makes people stay away from the game when really its not that hard. go ahead keep telling yourselves that the game is so hard and youll learn super slow because youll make thing purposely hard and i know i dont use all the proper terms does it really matter? its like your teacher telling you you did a math problem wrong because you did it your way and came up with the right answer. technically we all have bad habits because competition in America and everywhere else except for asian countries isnt all too good krye if you went to japan youll get exposed and realize most of everything you do is wrong as would all of us.
     
  3. ANC_INN

    ANC_INN Member

  4. Krye

    Krye French Star Player

    PSN:
    KryeMeARiver
    XBL:
    Krye NL
    I suppose you're right.

    If anyone feels I'm wrong about anything, please tell me [​IMG]
    Here we go:

    0:28

    "You basically play defense with your offense"

    I don't even know where to begin, honestly. If one would take this literally, I guess you'd just be attacking all round, right? It feels more like a line that was thrown in there to sound nice, as there's not really any other value in there.

    "She has a ton of safe moves but alot of them should only be used versus people that dont know what they are doing"

    Using unsafe moves against good players will get you killed, cos they're punishable. That's what being unsafe means. Why would you tell anyone to not use a lot of safe moves!? How is this a bad thing!?

    Side note: I don't think it's a good idea to change your playstyle depending on whether you're playing a good or a bad player.

    0:46 :

    Marly mentioned the +2 error

    0:59 : P+K

    "Counter Hit Fisher"

    Ideally for me, if I'd want a move to counter hit, I'd use it after getting my opponent in a nitaku situation, as that'd give me the greatest chance if getting it in. However, this is a high move, so you can't use it there, because you can't mix it up with a throw (2p beats both). So how are you using this to 'fish' for counter hits? You don't, cos it's a move better used for punishing.

    "Read your opponent and throw out"

    Read your opponent. And then what? For example: I've seen my opponent uses 2p from disadvantage every time. 'hey that one vid said I should use p+k! Why won't it work!?'.
    It'd be great if the vid would say where the move would come in handy to beat a particular common tactic, but it doesn't.

    1:15 : 1p, k

    "Kills defensive move"

    It's only half circ [​IMG] . Also, you have to hitcheck this move, otherwise your opponent might duck under the high followup and rape you.

    1:50 : 214pp

    "puts you at huge advantage on hit"

    It's just +4.. Opponent can fuzzy.

    2:07 : 46k

    "High Risk/High Reward use at a med. distance throw out from time to time to keep them honest"

    Doooon't throw this out from mid distance... it's gonna whiff and you're gonna die. And throwing it out to keep them honest? If anything, you use this move at a light disadvantage, you know, the kind where most people will want to use p or 6p to keep you honest! "no 2p at -4 you naughty boy". This way, you're actually forcing them to NOT play honest and use moves that might leave them open to being 2p'd. As I'm writing this I'm starting to see merit in the first statement about eileen attacking her way out of everything [​IMG]

    2:33 : K+G

    "Very solid recover for such a slow move"

    It's only 17 frames.. it's actually quite fast for a full circular move. Which you don't mention. Also, it leaves you backturned, so even though it's only -4, it's actually not a nice situation to be in.

    "Good damage"

    It's just 25 damage..

    "use once in a while use to catch people from a distance who sidestep for nothing"

    Why not use it up close to catch people who sidestep with a purpose?

    2:49 : pp6p

    "Leaves you at good +frame (do what you choose after hit)"

    You know, I think against people that know what the guardbutton does, this move actually leaves you at -5. Sure, it gives you stagger when you duck, but this info is useless to people if you don't first show how to get people to duck after pp!

    "Best string she has"

    Ever tried 6p+k string?

    3:02 : pk

    pk is a (almost) universal punisher. Not something you want to just throw out. That's what p is for, since it leaves you at adv on block and basically can't be punished. Cancelling the k followup is strong. But it's not a mixup to either cancel the k followup or not, 2p amongst others will just beat it. Cancelling the k is usually used to make the opponent flinch, which gives you the opportunity to throw him (0-frame yay).

    And why ETEG!? Use ETEG after you're put at a big disadvantage, not when you're actually at advantage!

    3:29 : pp cancel into flip.

    As Marly said, all it takes to shut this down is just press p when you see the flip. Will beat it out every time.

    3:50 : Front flip

    It's not the base of eileen's mixups. You can use it to mix up at oki or something, but that's it. Also, flip p is strong as it allows you to start a combo.


    Honestly, from reading the stuff you wrote, it looks as if you're still just a beginner yourself. The fact that you made a vid about notable eileen moves and just mention 1(!) mid move, just confirms this, really.

    Sorry for sounding like a dick.
     
  5. AnimalStaccato

    AnimalStaccato Well-Known Member

     
  6. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Kyre - Thanks for posting a very detailed constructive criticism of the videos.

    ANN_INN - Thanks for putting effort into making videos. Like what others have written before, if it makes you feel better or make you learn to play the game better, go for it. If you don't want people to give you constructive criticism of the video and only praise you for your efforts, you are on the wrong site.

    If you want to ignore other people's constructive comments and not correct actual mistakes written in your video, don't expect people will continue to view your videos.
     
  7. ANC_INN

    ANC_INN Member

    i guess people cant think for themselves.
     
  8. ANC_INN

    ANC_INN Member

    And that movie was ass.
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I think you still don't get it. Tracking and semi/full circular moves are not the same thing. Akai already explained what tracking is, so I won't repeat it here. So nobody is overcomplicating anything, but merely pointing out errors. Read the tracking section in the VF5 Guide, and if you're still not convinced then you might as well agree that linear attacks are the same thing as circular attacks.

    For your "Day 1 Tutorial", especially the first parts on "Movement" and "Guarding" I think it's lacking context or clear objectives. For example, you show Crouch Dashing, Defensive and Offensive moves but don't show where these movement techniques should be used? As a newcomer to VF watching your video, why would I bother with DM? or OM? All the video does is show me what the technique looks like - was that your only objective?

    Also, this is nitpicking, but you list OM as "U+PKG or D+PKG". I can guarantee that if you entered it this way, you'll never get an OM. Again, as a newcomer, if I were relying on this to show me how to perform the technique, it would probably be a frustrating experience.

    Then, you go from seemingly simple DM and OM, to "Backdash Evade", "Box Step", and then "ETEG". That's a pretty big jump from a simple technique to more complex and highly situational ones -- again, without any context. The same issues apply here -- why/when would a beginner want to use these techniques?

    Also, I don't think "ETEG" belongs in a section about "Movement".

    Then, the section on Fuzzy Guarding suffers from the same issue. No context, or application. On top of that, you perform Fuzzy Guard after a blocked [P], which is a move that leaves you at advantage. So again, I'm not sure what your objective was here because fuzzy guarding after a move that leaves you with advantage is just, well, silly. Certainly not something I would be teaching to new players. You also show both crouch fuzzy and crouch dash fuzzy techniques. As a beginner, I would have no idea what the difference was between the two, and why I'd use one over the other.

    Anyway, these are just my thoughts. Try to look at through the eyes of a beginner and ask yourself what would he/she learn by watching the video? Simply giving them the answer to a problem is useless if they don't know what the problem was in the first place.
     
  10. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Hey now. I'm trying to be nice about this. If you ever get to the point where you play against the best in whatever country you're in you'll see i'm right about the flip.

    [6][P] (the elbow) is never +2. To say it's +2 on block is about as incorrect as you can get. Too much of your info is wrong and you may hamper a new player rather than help them improve, which is why so many people seem worried.

    Krye gone into depth as to what he feels is incorrect and he's near total right. PP6P is definately Eileen's best string, though not entirely for the reasons you mentioned.

    My offer of help still stands. If you wanna go it alone, that's cool, but the incorrect info doesn't help anyone. There will be lots of vids popping up when FS drops (I'll be doing some myself). If you want yours to be relevant, you have to have correct and helpful information.
     
  11. Kenshearer

    Kenshearer Active Member

    PSN:
    Kenshearer_VF
    @ Anc-Inn, dude. Learn how to play the game, THEN make video's about it. Simple as. I'm amazed how nice everyone has been about this. Read more, post less.
     
  12. Azusabo

    Azusabo Well-Known Member

    Anc-Inn, before you take additional appreciated effort, watch some videos to see if you truly understand everything going on in a VF5 match...why certain spacing was used, why certain moves were used etc. Point out things that don't make sense to you and on VFDC you can get advice or clarity.

    As Plague? once said an important part of VF is understanding the concept of taking turns in attacking. This will take your game to a new level. Learn around that idea and you'll better understand the flow of a match.

    You may youtube my "Azusabo frustrate your opponent" video that is going to be 2 years old and some of it will still be relevant to FS. It doubles up parts of your video.

    I cover movement, special moves like sabaki, intentional spacing, using stance, using defensive techniques and finally creating a simple guessing game.

    Keep on progressing with this level of determination and you'll be a great Eileen player in no time!
     
  13. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    Welcome, Anc, to VFDC! Don't take their criticism the wrong way because they care about everything VF to a really high degree, otherwise they wouldn't go to such great lengths in regard to your videos. Surely, your effort to make those videos in the first place is applauded by everyone here.

    The issue I see is that beginners don't usually bring the knowledge to the table to produce such tutorial material (hey, VF is a complicated game) but what they do bring are the enthusiasm and the technical equipment and know-how to pull it off. More advanced players usually lose that level and that kind of enthusiasm over the course of learning and playing the game for many years.

    Marly's offer to help you out with the knowledge site of things is really enticing if you want your videos not only to be visually pleasing (you covered that side) but also helpful to others.
     
  14. ANC_INN

    ANC_INN Member

    Did i forget to mention that making the tutorials is basically me getting better those vids arent entirely set out to help people they are the way i see things through my eyes the way im processing the information and plus i did it because i really enjoy editing (the main reason). i understand what you guys are saying i actually do the thing u guys are talking about when i actually fight its just really hard for me to explain it thoroughly in text. oh and fuck you rich (=
     
  15. ANC_INN

    ANC_INN Member

    you had the best advice thanks dude
     
  16. Kenshearer

    Kenshearer Active Member

    PSN:
    Kenshearer_VF
    Read this;
    VF5 System Wiki
     
  17. Hazzerone

    Hazzerone Well-Known Member

    @ANC_INN

    I believe that if you structure your videos on a "what beats what" basis, as I suggested, you wouldn't have as much negative criticisms and could actually give newcomers a bit of foundation knowledge of when to fuzzy, when to ETEG, and maybe even when to "break the rules" (abare with purpose).
     
  18. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Like your example that doesn't work? And what is really the point in explaining fuzzy guard or ETEG to a beginner who won't understand 2 choice situations. Mindlessly doing defensive manoeuvres without understanding the implications is no good.
     
  19. Hazzerone

    Hazzerone Well-Known Member

    I thought I mentioned that the examples should be shown on a what beats what basis, therefore there would be implications?

    And if the new players can't understand 2 choice situations then they simply have no future in fighting games and shouldn't even be watching the video.

    I'm no Eileen player and as you know I haven't played in a long time but what part of my example doesn't work?
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    If that's the case, then you might want to consider calling these videos something other than "tutorial". A tutorial implies a lesson of some kind with some clear learning objective. This is the context in which others, including myself, have been viewing your videos and providing feedback.

    If you have difficulty explaining concepts, in either text or video, then perhaps you just need to do some more research, or spend more time to plan and prepare what you want to achieve.

    Lots of good advice has been provided here. Hope you find it helpful.
     

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