Dead or Alive 5 Announced for 2012! PS3 and Xbox

Discussion in 'General' started by Brisal73, Jan 8, 2010.

  1. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    This post is so full of bad information, its astounding.

    how can you enjoy DOA4 more, when it was more or less the same game as DOA5, but with way waaaay more garbage? The foundation of the game is the same; the main difference between the two is that:

    -DOA4 had 5 more active frames in holds, plus shorter recovery, making it not only harder to punish in that game and easier to spam than DOA5 (which half your post is based on), but way more effective in holding without any thought. Not to mention that Holds in DOA4 did like 40% damage, rather than 20%.

    -DOA4 had a much worse balanced roster (ninja's, gen fu, or die!)

    -DOA4 had way less (almost no?) guaranteed DMG situations, which is unlike DOA5

    -DOA4 had objects that appeared randomly which affected matches unfairly. DOA5 have designated 'areas' for danger zone objects, and all outside interference must be 'triggered'

    So on and so forth.

    And you show off your point by putting up a battle with online warriors where both players are 1 bars? What?

    Or do you honestly think they are 'high-lvl' players because they have an online S rank? :/

    It sounds like you are trying to attack punish, when you know it doesn't work. If you telegraph a hold, and have a 5 frame throw to punish it, how in the world are you letting 12 frame(?) hold recovery + ~11 frame punch beat out a throw punish afterward? How are you not using (if you are still playing Kokoro) the QCB+Throw combo throw, which does upward of 100 DMG on Hi-Counter (that is, to punish telegraphed holds), or even more, if the last hit knocks the opponent in a Danger Zone? It's such a good tactic, I use it all the time, even when I play vets like Punishere. Why would you try and launch instead, which will generally do less damage anyway (50-60 DMG)? Or would you rather punish with a poke for pitiful dmg in place of a guaranteed throw? If you KNOW they are going to spam attack afterward, you know it's going to be there fastest attack, so why aren't you holding THEM with high punch hold to beat sense into them?

    Um.....so does every other fighting game? Every game has some sort of ambiguous looking move. Not a big deal to adapt to for pros

    This is totally wrong. tekken is known for its unforgiving tech rolling game. While you can stay on the ground, it doesn't matter, because if you get up the wrong way, you will get LAUNCHED for upwards to half life. DOA5's ground game is similar to VF (what it's modeled after). You are forced to get up after a certain (looong) time period (just like VF). Your oki options are to a) punish wakeup kick or b)pounce/kick with guaranteed ground moves if they don't tech; they are invincible to every other type of attack (just like in VF). And if they get up, the situation is set back to neutral, which is unlike VF, where if you properly read an opponents wakeup, you can force your opponent to eat a full standing combo. So if you are teching into the same situation in DOA5, sounds like you are doing something wrong.

    Also, you complain about Helena, but she is (while still very good) one of the lower tier characters in the game. Ask your EMP teammate, Black Mamba, he'll tell you why. This kokoro in the vid was getting destroyed by combos in the corner, because he kept getting hit by the same mid punch-->combo, so he deserved eating damage (it was making me laugh). Most of her good options are from mid punch, so she is relatively easy to read


    Sounds like you have a hard case of 'trying to play DOA like xxxx fighting game' syndrome. That's like me getting angry at VF and saying it's trash because I'm playing it like Street Fighter
     
    NightAntilli likes this.
  2. Blackula

    Blackula Well-Known Member

    PSN:
    Blackula1981
    XBL:
    BlackulaReturns
  3. Blackula

    Blackula Well-Known Member

    PSN:
    Blackula1981
    XBL:
    BlackulaReturns
    Rodney, for me, Helena = public enemy #1. I hate that character more than any other character in the game. I also hate the force teching in the game. It needs to go away.

    NinjaCW doesn't think Helena is as low as people think she is. He made his own tier list and he puts Helena very high up there.
     
  4. NightAntilli

    NightAntilli Well-Known Member

    The main reason they consider Helena as low is because she's unsafe, slow, and lacks guaranteed setups compared to other characters. I've always argued that that doesn't necessarily mean she's low tier.. Her evasiveness, mix-ups and ground game more than make up for that. But yeah, I got quite some backlash for saying that, so... I tend to avoid the Helena discussion with the DOA crowd. Seems like now that DOA has some guaranteed setups they hail it as the best thing ever and that all else is irrelevant. Obviously that's not how it goes in practice, but ok..
     
  5. NightAntilli

    NightAntilli Well-Known Member

    This is a nice tag combo vid (not mine, I'm no tag player).

     
  6. shinryu_returns

    shinryu_returns Well-Known Member

    Ok, what the fuck Helena force tech is so powerful you're this pissed about it? Her BKO throw one? Cause that's the only one that's a legit force tech and that's not exactly easy to set up. You're just missing your techs is all.

    You want to see a force tech game look at Tina and Bayman who will fist your prone ass into next week with force techs and mixups. They need them too since they're pretty slow.

    Doa5 is fucking great but the netcode is still assholes for the most part. Runaway jackasses are prevalent and nobody blocks online because either you get tagged with an unreactable lag low or you can't punish successfully due to lag. And the player base does have a big chunk of assholes who actually do not know what the fuck they are doing. It's like it's the best of VF and Tekken gameplay wise (strong VF based control and basic system, more Tekken-like ground and combo game, plus the revamped stun game is pretty good actually) and the worst of VF and Tekken community-wise (small scene with a bunch of casuals) simultaneously.
     
  7. Sorwah

    Sorwah Well-Known Member

  8. def

    def Well-Known Member

  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Alright I might finally be able to play this game now that the elusive correct frame data is out.



    Guy explains it. The execution frames listed are all wrong, everything takes 2 more frames than the data says it does.
     
  10. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    There is supposed to be a patch coming sometime next year that should address the frame data issue plus add some balances to the game.
     
  11. Lucky_GT

    Lucky_GT Well-Known Member

    Ay, I told you guys about the frame data a long time ago!

    Anyways, I haven't played this game in forever. Has the netcode improved considerably? I heard there was a patch a while back.
     
    Rodnutz likes this.
  12. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    yea the netcode improved to an extent. not as flawless as FS but still better. Damn l thought it was a solid game. If they had all these technical issues they should of released it this month or january 2013.
     
  13. Sorwah

    Sorwah Well-Known Member

    Except throws are 1 frame, not 2, if you want to throw punish.
     
  14. Sorwah

    Sorwah Well-Known Member

    Blackula, Rodnutz and ToyDingo like this.
  15. ToyDingo

    ToyDingo Well-Known Member

    PSN:
    BrodiMAN
    Genesis likes this.
  16. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    They nerfed Mila/Kokoro to hell and buffed the ninja's and the VF characters, what a complete waste, i'm dropping the game.
     
  17. nou

    nou Well-Known Member

    Stop being so happy go lucky and optimistic about everything!
     
    steelbaz likes this.
  18. Lucky_GT

    Lucky_GT Well-Known Member

    "Adjusted the back rising motion for Mila, Rig and the VF characters. This corrects the weird speed that they could move back with."

    They fixed the glitch I found which gave the VF characters the ability to you know...move at the speed of the rest of the cast. I'll be back when they patch in a throw break system.
     
    steelbaz likes this.
  19. Blackula

    Blackula Well-Known Member

    PSN:
    Blackula1981
    XBL:
    BlackulaReturns
    I doubt we'll see an actual throw break system in DOA5, but here's hoping for them to add it to DOA6.
     
  20. Sorwah

    Sorwah Well-Known Member

    Overall they weren't that much of nerfs. Many were damage reductions but you have to take into account that the life bars were decreased by 30 points.

    Oh, and Kokoro was really really really really good.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice