Dead or Alive 5 Announced for 2012! PS3 and Xbox

Discussion in 'General' started by Brisal73, Jan 8, 2010.

  1. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    The mashy ninja lovers complained that crouch blocking is too difficult so they nerf tackle in 3 different ways. They complain about other characters being 'very good', as only the ninjas should be very good, so more nerfs. Lets give characters with an extremely limited move list nothing, instead of giving them stuff like we did for the ninja's we'll nerf em!! Lets reduce the VF characters movement too! All of the VF players I know use characters that got nerfed, I'm willing to bet quite a few of them drop this game now too. I will certainly encourage them to drop it and have already successfully warned one away from buying it in the future..

    There were tons of frame nerfs to non ninja's btw and yes VF players pay attention to frames, so those nerfs were noticed. I'll leave DOA5 to the whiney, mashy, ninja fanboys that can't crouch block, use movement, or fuzzy, good day sir.
     
    PaiChun likes this.
  2. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Movement aside, Akira seems pretty ridiculous in this game. I didn' t think he was a character with problems. Pai however, was awful imo. Wonder how she'll play now.
     
  3. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX

    Highly doubt there will ever be a throw break system for DOA, but the patch sounds exciting. I haven't played the game in a while and have not completely written it off so I'll be loading it up soon to check out the new stuff. While I know Kokoro was very good it saddens me to see that just like DOA4 she took a serious hit to her gameplay. Anyway I won't complain because there is no point considering I don't play as much as I would like too. I'm sure I won't even notice much of the changes since I really don't know much about the game overall anyway.

    I have to say though I love that TN is putting in so much effort into balancing this game and pleasing the fans. Hopefully by DOA6 the stun system will not be over powering and we can get a TE system. While I love VF with all my heart I seriously think DOA is on track to surpassing it. The game is exciting and has a lot of on screen stuff going on to keep gamers of all levels interested. If VF6 doesn't raise the bar I'm gonna seriously be disappointed.
     
  4. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    This game didn't need a gigantic balance overhaul aside from Jann Lee, Mila, and Ayane, and Kokoro certainly didn't need to be nerfed

    They are seemingly trying to make Sarah more like her VF versions, so they ended up giving her a ton of buffs (more low invul for Round Kick, Stun for 1st hit of serpent smash, , plus on hit P, and alot more)

    It seems like the balance in this game is going to take a nosedive
     
    Feck and steelbaz like this.
  5. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    Balance is gone.
     
  6. nou

    nou Well-Known Member


    Won't happen, that'll be considered cheap too, along with guaranteed damage, lol.
     
    steelbaz likes this.
  7. def

    def Well-Known Member

    cool, hopefully i'll be even better with Sarah in DOA5. Some players have said i'm a good Sarah player when i faced them.
     
  8. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    Indeed, everything is cheap, unfair, or too strong for them. They Need More NERFS!!
     
  9. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    I think it is funny that they buffed the ninjas again seriously they needed to nerf them and keep them down and make everyone else better now they are doing the exact opposite of that. That is 1 reason why I never took this game too seriously even though I genuinely respect it and I always will. I stopping playing seriously after DOA3 playing DOA4 once in a while and the way things are now I don't see myself play DOA5 much at all anymore. Even with Pai getting buffs I prefer to play her in VF because I hate how the stun system works in the game and it slows me down too much. I know how to get around it but I don't want to deal with it personally.

    I will have to see how these changes pan out to see if I don't sell my copy of DOA5 for SFxT so I can see how this new patch that came out feels like first hand. I haven't quit on it yet and I am willing to see it through but I would need to see something amazing to make me second guess myself right now.
     
    steelbaz likes this.
  10. NightAntilli

    NightAntilli Well-Known Member

    Wow.. I'm finding this discussion... interesting. If anything, Pai got nerfed. Her 66H+K move was her bread and butter in DOA5. It was unholdable, it caused a sitdown stun that gave a free launcher, and it bounced, allowing for great combos/juggles (whichever term you prefer). Now, it doesn't bounce anymore, so, her long combos are pretty much gone... She was pretty good too, but almost no one played her correctly.

    Despite the movement of VF characters being nerfed, Sarah and Akira got buffed quite a bit.. That makes up for it, not to mention they were better than most of the DOA cast anyway.

    The ninjas weren't really top tier in this game, except Ayane. Hayabusa was a pain to play with because most other characters outspeeded him, Hayate could only excel at long range and would lose hard at short range and so on. The best characters in this game were Jann Lee, Leifang and Gen Fu. They stayed pretty much the same, and they probably still are.
     
    Genesis likes this.
  11. First, I want to say that I am greatly disheartened that the single greatest tweak still hasn't been added. When Ayane spins too much, she should get dizzy and fall over with the same detriment as a sitdown stun. This is strictly for my own amusement.

    Now, on a serious note, like the person above me mentioned, the current discussion here is... interesting. Also, to the person above me, if you're on psn, add me.

    Regarding throw breaks being "cheap" if implemented. Yes, they would be cheap. Throws, aside from their normal function, are designed to be the primary punish for whiffed holds. Using the VF throw break mechanic as an example, a player could input a hold then simply hold a throw break command during the hold animation. Anyone good at DoA should understand why that would create a new breed of faggotism spawned from the demographic of players that spam mid-punch hold. Aside from the handful of set ups from sitdown stuns, throws ARE the guaranteed damage. And it's intended to be that way. If anyone complains about the lack of guaranteed damage, and then petitions to add throw breaks, then please get off the internet.

    Regarding the ninjas being too awesome who have now all become even more awesomer because of the ridiculously awesomest buffs... no. Aside from Ayane, who is a twirling slut that should get dizzy and pass out in a pool of her own vomit, the ninjas are not the best characters in the game. Granted, we all have our own kryptonite (mine being Eliot and Helena) but the ninjas are just the top troll characters against novices. If you think the ninjas have an unfair advantage compared to the rest of the cast, then please get better at the game.

    Regarding Kokoro being horribly nerfed... no. I main Kokoro, and will admit that upon seeing the tweaks, I was skeptical at how it would affect her overall. Seeing X attack changed from -7 on block to -9001 was a little disconcerting... until I looked a little closer. And I'll also get wacky here and assume that a lot of people that think she was hugely nerfed look at her grabs, such as this... 2KT, P2KT: changed startup from 8 to 15F... and go NOOOOOOOOOO!!!!!!!!! Having the startup frames extended on all her grabs are BUFFS. If you know how to use Kokoro, then you know why the extended startup is a good thing. Also, EVERY SINGLE ATTACK that had the disadvantage increased on block is a lead in to her grab... which has essentially been buffed. Of her entire list of tweaks, 66P: changed recovery from 18 to 22F is the only nerf that matters to me.

    @Rodnutz
    I'm much too lazy after my wall of text to search previous pages, but I'm pretty sure you had mentioned that you main Kokoro? If you're on psn, I'd like to get some matches/sparring/training with you.
     
  12. NightAntilli

    NightAntilli Well-Known Member

    Kokoro is my 2nd in DOA5 and she was my main in DOA4 (Leifang being my main now). I agree that Kokoro didn't really get a nerf. The reason her grabs probably got a longer startup is because they would otherwise whiff, if the prior attack connected. So in case of 2KT, the T would whiff if 2K hits, but, with the longer startup, it probably won't whiff anymore. I have an Xbox so no patch yet. Can't test it -.- But I think that's the reason. The rest of the so-called nerfs that made some moves have more recovery are mid string anyway, so, it doesn't really matter.
     
  13. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Unfortunately I'm on XBL :( I may pick up a used copy for PSN. If I do I'll definitely add you.
     
  14. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    Turns out some of the better Mila players at Freestep and other sites think she's completely useless now and got nerfed to hell. Go figure...
     
  15. Essentially, you're right on. But, unless the input for T was early, it wouldn't whiff on any of her grabs, even on hit, unless the lead-in attack was a counter hit, which was rare unless you're playing on ice or water. T whiffs happened if you didn't delay the input for T... and that delay depended on which string you were attempting to grab out of.

    For example, PPT never whiffed because the T could have the same input timing as a regular string, which is why there was only a 1 frame increase. But her other options, most commonly 2KT and P2KT, required a forced delay on inputting the T for it to connect. The delay was required on block or hit... input T too early and it'd whiff... which wasn't always a horrible thing because whiffs still transitions to her Heichu stance. I'd even guess that in most cases, the player on the "receiving" end of the grab attempt just assume it was intentional.

    The 7 frame increase on startup fills the void normally represented by the delayed input of T. You can now slap out 2KT and P2KT with "string speed." In fact, you can enter the entire command with the T before the 2K even finishes its animation, and the T will still connect.

    Here's a reply of a match after I had verified the grabs in training. I think Kokoro users will love the extended start up of her grabs upon their own confirmation of its benefit, and this will lead to more grab attempts... rather than, say, free cancelling after 2K and doing something else because of previous whiffed T's.



    On another note, I really like that ps3 users can upload their replays to youtube directly from their ps3.

    It seems like everyone is on XBL. Virtually every youtube video I've seen of top players are on XBL. Well, if you stumble over to PSN sometime, let me know. I like colloquies with other players about the nuts and bolts of the mechanics when the other player actually understands what the nuts and bolts are.
     
  16. Neonomide

    Neonomide Well-Known Member

    PSN:
    Neonomide
    I'm on PSN but by friend got the game atm and I'm very bad at the game afaik. I'll write here smth when I have the game again though!
     
  17. def

    def Well-Known Member

    you guys hear that the patch is delayed/canceled for the 360 along with the newest DLC due to an error found in the ps3 one? Tecmo WILL release a patch next month for both systems.
     
  18. def

    def Well-Known Member

    Not sure if any of u have noticed, but I think Sarah says an original line not said in VF5:FS when winning a match with either Pai or Akira (don't remember which one).
     
  19. Genesis

    Genesis Well-Known Member

    XBL:
    Genesis Malakh
    I don't seem to remember hearing a new line not heard in VF5. I could be mistaken, though, 'cause I really only played DOA5 for like, a month. I only really ever go back to it if someone specifically wants to play it, or if I want to pretend I'm good with Akira.
     
  20. Sorwah

    Sorwah Well-Known Member

    To all those who said the ninjas were top and are now topper. Fuck you, you don't know how to play.

    Now I'm going to go back and play more matches with Bass and watch as the lifebar just drains because I guess once:

     
    Rodnutz likes this.

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