Dealing with d+P maniacs, please

Discussion in 'Junky's Jungle' started by Reki, Apr 1, 2003.

  1. ice-9

    ice-9 Well-Known Member

    Well that applies to Jeffry, Wolf, and maybe Aoi, Lion, and Lau; but for everyone else--including Sarah--it should work.
     
  2. SG-Lion

    SG-Lion Well-Known Member

    Just curious, will [8]/[2][P]+[K]+[G] works against [2]+[P] for Sarah?

    Sg-Lion
     
  3. martialfanatic

    martialfanatic Well-Known Member

    We should turn this into an anti-[2]+[P] thread... /versus/images/graemlins/grin.gif One place to look for all of your "beat-the-hell-out-of-a-[2]+[P]-scrub" needs.

    And I see that my dumb ass forgot what the title was...nevermind. /versus/images/graemlins/crazy.gif
     
  4. ice-9

    ice-9 Well-Known Member

    Yeah, I think so, though her DA is on the slower side. Someone test?

    Add Lion and Lau to the list of other "maybes" whose DA may not be able to beat an LP after an LP MC interrupt. Not like they need one...
     
  5. SG-Lion

    SG-Lion Well-Known Member

    Actually, it is mentioned that at the beginning of this thread the opponent is 90% doing [2]+[P]. So this will be my strategy, if I use Lion /versus/images/graemlins/smile.gif

    [2]+[P] damage is 8/9 pts

    with Lion [8]+[K],[4][4]+[K],[P]+[K] combos is about 30+ pts.

    I believe Sarah has punishment move for [2]+[P] player.

    So, I would say I need to make 1 out of 3 to get even with the 90% [2]+[P] player.

    of course, this is just a suggestion. /versus/images/graemlins/smile.gif
    /versus/images/graemlins/grin.gif
    Sg-Lion
     
  6. Pai_Garu

    Pai_Garu Well-Known Member

    yes it will, provided that you input it correctly and get a MC evade /versus/images/graemlins/laugh.gif
     
  7. CreeD

    CreeD Well-Known Member

    I recorded d+P(MC), d+P(dodge attacked), G and every character can block the dodge attack from anyone, including sarah. Of course that's in lab settings where I know it's coming. In real matches, who knows, the player might be trying for a third low punch.
     
  8. ice-9

    ice-9 Well-Known Member

    Hmm.... Did you cancel the dodge with the attack as fast as possible?
     
  9. Pai_Garu

    Pai_Garu Well-Known Member

    When you get a jab or low jab MC evaded, you can block any attack by your opponent who evaded the jab. Provided that you recognize the evade and stop jabbing, it's almost a 50/50 situation.

    Don't confuse that with how to deal with a lp whore though. If they whore lp's then they most likely won't watch for MC evade and will continue to low jab. So go for the evade attack for the easiest way to deal with it.

    /versus/images/graemlins/laugh.gif
     
  10. Reki

    Reki Well-Known Member

    Beautiful. Sarah's [8]+[G]+[K] was really convincing /versus/images/graemlins/smile.gif. On some cases, her standard juggle [3]+[P], [K], [8]+[K] fits nicely afterwards.

    As for Jeffry, that [4]+[K], [P] helped me a lot! I owe you bums! /versus/images/graemlins/grin.gif
     
  11. CreeD

    CreeD Well-Known Member

    I think so, and it was a MC dodge... maybe MC vs slow dodge makes a difference (I'd assume the MC one would be better, not that it matters much).

    Even the dodge attacks that appear to execute quickly like shun's take at least 20 or more frames to come out, that's not counting the dodge itself.
     
  12. ice-9

    ice-9 Well-Known Member

    I don't know about Shun's, but Kage's is 18 frames (at least in Version C). It should be MC dodge, DA right away....it should work since the second LP whiffs. But maybe not?
     
  13. Pai_Garu

    Pai_Garu Well-Known Member

    Creed is saying that if someone evade attacks your lp, you can block the evade attack provided that you don't throw another lp. That's all. I think though that everyone is considering the case where someone repeatedly throws lp's in succession, in this case, a MC evade attack will evade the first lp, and MC hit the second lp.

    /versus/images/graemlins/laugh.gif
     
  14. ice-9

    ice-9 Well-Known Member

    Actually that's exactly what I'm saying...DA should beat LP. The "what if" refinement Creed is bringing up is that after MC LP, i.e. with 5 frames advantage, the second LP would recover before the DA hits.

    I don't know the correct answer to this (though anecdotal experience led to my previous reply)...but it would have interesting implications. For example, this means that if you block Akira's DE, an LP would be a completely safe response barring a low reversal or inashi.

    (True, you're wasting advantage, but it could be useful if you just want to test to see how the opponent reacts. Usually I use a standing punch to do this, but an LP would be better if truly safe).
     
  15. Pai_Garu

    Pai_Garu Well-Known Member

    Yes, that is actually true. In that specific situation, the second lp will recover fast enough for you to block the DA. Except that you'll have to remember to go into standing block for the mid level DA's.
    /versus/images/graemlins/laugh.gif
     

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