DOA 4

Discussion in 'General' started by KiwE, May 12, 2005.

  1. virtuaPAI

    virtuaPAI Well-Known Member

    Re: DOA player to VFer conversion

    [ QUOTE ]
    Konjou_Akira said:

    [ QUOTE ]
    SgtRamrod said:
    I finally turned the voice sound off so I would no longer have to suffer the insipid banter of the likes of CUMONYERFACE or ANALDEESTROYER.

    [/ QUOTE ]

    AMEN... i turn the mic off too! yea ,their really sad!

    [/ QUOTE ]

    Hahahaha, I was called cheap because I would backdash out of range of my opponents attacks, than counter attack. I wonder what they are going to say when Doa4 is out..."stop being so cheap with SS", "why you guard break so much", "wtf with the hit throws"...blah blah blah..etc..
     
  2. tzgorr1

    tzgorr1 Well-Known Member

    Re: DOA player to VFer conversion

    [ QUOTE ]
    virtuaPAI said:

    [ QUOTE ]
    Konjou_Akira said:

    [ QUOTE ]
    SgtRamrod said:
    I finally turned the voice sound off so I would no longer have to suffer the insipid banter of the likes of CUMONYERFACE or ANALDEESTROYER.

    [/ QUOTE ]

    AMEN... i turn the mic off too! yea ,their really sad!

    [/ QUOTE ]

    Hahahaha, I was called cheap because I would backdash out of range of my opponents attacks, than counter attack. I wonder what they are going to say when Doa4 is out..."stop being so cheap with SS", "why you guard break so much", "wtf with the hit throws"...blah blah blah..etc..

    [/ QUOTE ]

    LOL. Reminds me of the time when I used to play Tekken Tag when the scrubs I played against said I was cheap because I juggled with Kazuya. I stopped telling them that juggling was the whole point of Tekken after the 5th time.
     
  3. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    Re: DOA player to VFer conversion

    I couldn't stand the juvenile banter while playing DAOU on Xbox Live.
    Instead of turning off the mic, I just stopped playing the game period. /versus/images/graemlins/tongue.gif
     
  4. TapamN

    TapamN New Member

    New DOA4 characters

    Kokoro - The black-hair beauty from the trailer uses Hakkyoku-Ken style. This is the same style used by Akira in Virtua Fighter.

    Eliot - The blonde boy from the trailer uses Keii Ken style, which is about quick, single hits and open-palm strikes.


    If I remember correctly, the VF anime says that Eliot's style is were the stun palm comes from. Sounds like similar to it, at least.
     
  5. vanity

    vanity Well-Known Member

    and you know if they use the same style, it means it's like you're playing akira!
     
  6. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Kokoro SPOD (looks like throw combo): RBC --> Shoulder to back --> DblPm.

    Also, not sure if anyone noticed this at the show: all the 360 games currently being shown in playable form run above a big wooden stand, if you look inside, you'll see the little 360 case (doing nothing from what I can see), a black tower that looks to be a PC or maybe a dev kit, and 2 Mac G5 towers side by side, with a big white plastic fan blowing heat off of the whole setup, out of the stand.
     
  7. KiwE

    KiwE Well-Known Member

    I just love this quote:

    "Itagaki went into great detail explaining the origins of the fighting system for the previous Dead or Alive games. Originally, DOA was designed as an arcade fighter. Because there wouldn't be too many people in an arcade at one time playing one game, Itagaki felt that making the game too complex gave an unfair advantage to a great gamer. In other words, if it was difficult to master in the arcade, once someone mastered the moves, everyone else would stand no chance."

    /KiwE
     
  8. virtuaPAI

    virtuaPAI Well-Known Member

    [ QUOTE ]
    akiralove said:

    Kokoro SPOD (looks like throw combo): RBC --> Shoulder to back --> DblPm.


    [/ QUOTE ]

    I knowticed that, and I do believe that throw will be escapable... I wonder what the throw escape animation will look like, and wether or not the escapee with be in a disadvantage since they are escaping the throw back turned.

    -I realy dont like akira, But I will play with him for a Couple of months just to see what he is capable of doing, and seeing if I can transfer some of his strats over to her. [​IMG]
     
  9. KiwE

    KiwE Well-Known Member

    You won't. Remember kids, learning your actual movelist doesn't give you an advantage in DOA. Why? Cause Itagaki said / designed it so.

    /KiwE (Sorry but that quote is like the most fun ever so will be hard to let go :cry:)
     
  10. sixtwo

    sixtwo Well-Known Member

    You did leave out the part in the article where Itagaki said this wouldn't be the case anymore:

    [ QUOTE ]
    However, with tens of thousands playing Dead or Alive Ultimate online, Itagaki feels that the field is so much broader and gamer skills more advanced that DOA 4 will be far more challenging than in the past. That doesn't mean you can't pick it up and enjoy it, but the complexity many have asked for is finally being added, according to Itagaki.

    [/ QUOTE ]

    I understand your post what meant to be a tongue-in-cheeck jab; I just thought I'd fill in a little bit more of the point Itagaki was trying to make.
     
  11. DissMaster

    DissMaster Well-Known Member

    I'll believe it when I see it. If that little weirdo spent as much time thinking about fighting engines as breast physics, DOA might not suck.
     
  12. Pai_Garu

    Pai_Garu Well-Known Member

    I'd much rather have him making more realistic boob physics...
     
  13. virtuaPAI

    virtuaPAI Well-Known Member

    [ QUOTE ]
    KiwE said:

    You won't. Remember kids, learning your actual movelist doesn't give you an advantage in DOA. Why? Cause Itagaki said / designed it so.

    /KiwE (Sorry but that quote is like the most fun ever so will be hard to let go :cry:)

    [/ QUOTE ]

    -You are adding stuff into his comment that wasnt there. Move complexity and the application of moves are seperate factors..and no where did he say not knowing move application will stop you from gaining an advantage from those who do not. I know that you was making fun of his comment, but if we were to take it as it is, Move complexity (and the lack of user friendliness )is what kept Vf from opening up to the masses. Great fighter, but the hardest to get into..

    -So let me stop bantering, and let me learn some Akira.. I know Im going to need all the time that I can.
     
  14. PhoenixDth

    PhoenixDth Well-Known Member

    funny how virtua pai only appears on vfdc for doa things
     
  15. DRE

    DRE Well-Known Member

    Itagaki is still as arrogant as ever:
    http://www.1up.com/do/feature?pager.offset=0&cId=3140575

    [ QUOTE ]
    1UP: You once said to me that you wanted DOA4 to be the most hardcore 3D fighting game ever. You wanted it to be the 3D fighter against which all other fighters are judged. What sort of things have you done to the fighting system to achieve this?

    TI: I have no interest in any fighting game series that can't even catch up to what we achieved in DOA3, let alone now, despite the fact that we have given them a three-year grace period. I am also not good-natured enough to call something that doesn't even support online fighting in the year 2005 a fighting game.

    [/ QUOTE ]
     
  16. vanity

    vanity Well-Known Member

    /me claws own eyes out
     
  17. KiwE

    KiwE Well-Known Member

    [ QUOTE ]
    virtuaPAI said:

    [ QUOTE ]
    KiwE said:

    You won't. Remember kids, learning your actual movelist doesn't give you an advantage in DOA. Why? Cause Itagaki said / designed it so.

    /KiwE (Sorry but that quote is like the most fun ever so will be hard to let go :cry:)

    [/ QUOTE ]

    -You are adding stuff into his comment that wasnt there. Move complexity and the application of moves are seperate factors..and no where did he say not knowing move application will stop you from gaining an advantage from those who do not. I know that you was making fun of his comment, but if we were to take it as it is, Move complexity (and the lack of user friendliness )is what kept Vf from opening up to the masses. Great fighter, but the hardest to get into..

    -So let me stop bantering, and let me learn some Akira.. I know Im going to need all the time that I can.

    [/ QUOTE ]

    [​IMG]

    Please tell me more about the move complexity of characters like Sarah / Jeff / Brad and 90%+ of the cast. Tekken has more just frame moves and equal "complexity" of moves at the very least and has a, what, 20x scene. Just accept the fact that he just basicly said he made the game series buttonmasher friendly / attackbased on purpose. Newsflash: Application of moves also adds to the complexity of a game, nomatter how much you want to seperate the two, something he didn't want as he "felt that making the game too complex gave an unfair advantage to a great gamer." Why would you even train Akira for "move complexity" when you don't even know wtf the commandinput will be like in DOA4 is beyond me.

    /KiwE
     
  18. virtuaPAI

    virtuaPAI Well-Known Member

    [ QUOTE ]
    Please tell me more about the move complexity of characters like Sarah / Jeff / Brad and 90%+ of the cast.


    [/ QUOTE ]

    -The complexity of vf comes mainly from move application...what beats what, what follows XYZ in situations QRS, when doing ABC. Input wise, most of the moves in Vf are not hard to do at all, other than compound techniques....something Itagaki was referring to, not that Bs of "learning your actual movelist doesn't give you an advantage in DOA. Why? Cause Itagaki said / designed it so.."


    [ QUOTE ]
    Tekken has more just frame moves and equal "complexity" of moves at the very least and has a, what, 20x scene.

    [/ QUOTE ]

    -Overall, Tk is an easier fighter to get into, and easier to master than Vf. Vf doesnt boil down to mainly Attack ~ reset~ Juggle~ Attack some more. You cant get away with that In Vf.

    [ QUOTE ]
    Newsflash: Application of moves also adds to the complexity of a game, nomatter how much you want to seperate the two,

    [/ QUOTE ]

    -Well duh, you are saying move complexity as a whole and thats not what was stated.This is what is stated:

    Itagaki felt that making the game too complex gave an unfair advantage to a great gamer. In other words, if it was difficult to master in the arcade, once someone mastered the moves, everyone else would stand no chance."

    - This has to do with move input complexity than mere mastery of move application. as long as there are moves with different speeds, damage, recovery, priority, evasiveness, hit levels..etc, there will always be a need to master said moves. This quote is more about doing stuff like ETEG (compound techniques.., something Doa Doesnt do to the same degree as Vf) or simply reworking moves that are too easy to execute for the damage given....basically fine tuning.

    [ QUOTE ]
    Why would you even train Akira for "move complexity" when you don't even know wtf the commandinput will be like in DOA4 is beyond me.

    [/ QUOTE ]

    -Who said anything about studying akira for move complexity. Im studying akira's playing style, set ups and techniques, and from what I learn I can see what I can apply.
     
  19. virtuaPAI

    virtuaPAI Well-Known Member

  20. vanity

    vanity Well-Known Member

    i refuse to believe virtuapai has ever played vf.
     

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