EVO to be appeared on PS2?!

Discussion in 'General' started by LeoT, Aug 12, 2002.

  1. MazYorA

    MazYorA Member

    What graphical differences are there between beach spikers for GC and Beach spikers for Naomi 2?Where are the polygons missing in the Cube version of beach spikers?How does the lighting compare to the naomi 2 version?
     
  2. Fishie

    Fishie Well-Known Member

    LOwer res textures, characters look less organic, lighting is not as subtle as on Naomi and missing Polygons are mostly with the backgrounds and the sand deformations .
     
  3. MazYorA

    MazYorA Member

    What in the background is missing polygons almaci??
     
  4. redhead

    redhead Well-Known Member

    I personally think sega would have to be insane to ignore the ps2 period.And i think the ps2 could handle evo as ive seen ps2 games with much better graphics ,an would everone stop slaggin off playstation its a fine system to say the least.VF4 is reason enough to buy one.
     
  5. GaijinPunch

    GaijinPunch Well-Known Member

    Well said. Unless Microsoft agrees to cover XXX amount of profits lost by releasing on the X-Box, I think you can kiss an X-box exclusive out the door.

    While there could've DEFINITELY been better graphics for the PS2 port of VF4, a PS2 is not going to be able to handle a direct translation of Evo... at least not in an affordable amount of time. Sega caters to their hardware, and Naomi2 & PS2 hardware are night & day. They've basically said this about most of their big games. Shenmue 2 & JSRF I distinctly remember were announced to never be released on the PS2, b/c they'd be too time consuming to recode.

    I like my PS2 though.
     
  6. Fishie

    Fishie Well-Known Member

    Mazy urm how about the backgrounds and the sand and stuff like I just said ?
     
  7. Ellinas

    Ellinas Well-Known Member

    Assuming they don't do even do anything about the aliasing, the problem will be less in evo, automatically. A lot of the arenas in VF4 are super bright, super high contrast, which greatly brings out aliasing. Look at VF4 Lei fei's arena, the aliasing is terrible there. In the darker arenas of VF Evo, it should be much less noticeable.
     
  8. Fishie

    Fishie Well-Known Member

    Remains the fact that PS2 is inferior in all aspects and were looking at a conversion with fewer polygons, worse lighting, worse textures etcetera again.
    Not to mention the fact that the PS2 lacks stencil buffers so things like the raindrops have to be programmed entirely with time consuming routines ( dont gimme the MGS2 crap, that engine was written specificaly around PS2 limitation and cut quite a lot of corners to achieve its pixel level effects ) .
    Even with better development tools and experience with PS2 we are looking at a port that will be inferior graphicswise to the arcade version.
    The PS2 just aint got what it takes to accuratly do Naomi2, hell in some instances it cant even accuratly do Naomi1.
     
  9. Shadowdean

    Shadowdean Well-Known Member

    Exactly!! I mean, the xbox could feasibly (From my understanding) do better than Naomi 2 in almost all area's except texture memory...Imagine an UPGRADED home version...
     
  10. Adio

    Adio Well-Known Member

    Almaci sums up my thoughts on the matter. Evolution is an even greater task then the previous versions. PS2 can't hack it in my opinion. At least if Evo goes multiplatform we'll have a choice of choosing the best conversion.

    Take Soul Caliur 2 for example. Even if the Xbox and GC versions aren't enhanced to cater to their strengths, a blue texture on the Xbox is better then one a PS2 can create. Catch my drift?
     
  11. Fishie

    Fishie Well-Known Member

    Yah but knowing the lazyness of some dev houses Namco might just use the same blue texture they used on PS2 on the XBox.
    So in the end the only improvements might be the better lighting and faster loading( heh thats no factor actually as the game will have next to no loading times on PS2 annyway).
    Sigh, wait and see, wait and see.
    Ill be dissapointed tough iff all we get is another exclusive PS2 version.
     
  12. ktj

    ktj Member

    The XBox didn't sell well in Japan. If I was SEGA, I would concentrate on the PS2 first and then maybe later ...
     
  13. Fishie

    Fishie Well-Known Member

    VF will sell regardles of console, past versions have proven that.
    There is something called market saturation and in some cases its better to release a game on a machine with a lower installed base wich hasnt gotten a certain genre saturated yet.
    That being said, purely saleswise for Japan PS2 remains the best option it seems.
    Still sales are only marginaly higher then those of Soul Calibur and VF3 on DC in Japan, wich is weird becouse the installed base of PS2 in Japan is manny times higher.
     
  14. ktj

    ktj Member

    VF3 for DC only sold well in Japan ONLY because it was one of two good launch titles ... and NOTHING else good was release for the next many many months. (if my memory serves me correctly)
     
  15. Fishie

    Fishie Well-Known Member

    Umm people bought a DC for VF3, its sales were hampered early on ( while it had momentum ) by a lack of available DCs.
    Shortly after launch there was Sega Rally2 (with online play in Japan ) and Sonic Adventure.
    They did botch up tough.
     
  16. ktj

    ktj Member

    I take back what I said ... VF3 was the only good Dreamcast launch title. People who bought the DC didn't have a choice but to buy VF3. There's nothing else to buy. They same way they gobbled up Rally2 when it came out two months later.

    Granted that some people bought the DC for VF3 but I think that VF3 would not have sold as many copies if the circumstances were different. (ie. not the only good launch title for 2 months)

    The sales number for PS2 VF4 supports this argument.
     
  17. Fishie

    Fishie Well-Known Member

    Yah so VF3 was enough reason for those people to get a DC, a new unproven machine from a company with a bad reputation.
    Especially in that light sales of PS2 VF4 are pitifull.
    And were not even comparing it to the 1.8 million units VF2 sold on Saturn in Japan and again on a userbase lower then the one the PS2 currently enjoys oh and the Saturn had plenty of killer software in Japan when VF2 released.
     
  18. GaijinPunch

    GaijinPunch Well-Known Member

    Almaci:
    I see what you're saying, but you seem to be jumping around... I guess you mean it can go either way, really.

    The highest sales for VF2 I can find on the net is 1.289 million copies. The next highest was Sega Ralley at about 688,000. That's still a shitload. And yes, the Sega Saturn was pretty huge in Japan.

    However, I don't think people are going to buy an X-box if Evo is exclusive. Why?
    1: Because playing at the arcade is 1000x funner. People are more will to part with 6000 yen to play at home from time to time rather than 31,000 yen.
    2: There's not a lot of other reasons to buy an X-box in Japan.
    3: A good chance that AM2 will come out with VF4 Evolution, Convulision, or even VF5 in the not too distant future.
     
  19. Fishie

    Fishie Well-Known Member

    Probably not, even if its more impressive then theyre first effort( if they do a PS2 version it WILL be) it will still be far removed from arcade Evo as arcade Evi is already a serious step up from normal arcade VF4.
     
  20. Fishie

    Fishie Well-Known Member

    Probably not, even if its more impressive then theyre first effort( if they do a PS2 version it WILL be) it will still be far removed from arcade Evo as arcade Evi is already a serious step up from normal arcade VF4.
     

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