Has anyone gotten good @ SC4?

Discussion in 'General' started by pleportamee, Aug 6, 2008.

  1. Sorias

    Sorias Well-Known Member

    The best one I know of is caliburforum.com Be warned... it is slooooooow like you wouldn't believe. I hear the forum was created back in the SC2 days, and noone ever updates it, but the site is still up, so people keep posting on it.

    Yeah, this is very true... everyone changed a lot. You're probably just losing because you're trying to play him the same way he worked in the earlier games, and you haven't adjusted yet.

    Also... if you don't spend the entire match yelling "I'm Maxi! I'm Maxi! I'm Maxi!..." as you play, then you're not using him correctly.
     
  2. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I always thought good maxi players made his stance changes his bitch. That's what he's all about. If you're not using them properly then you shoudl be getting owned cuz that's his thing.

    That's like meeting a siegfriend player that doesn't stance shuffle. His shuffle is so badass now since he just seems to do so much more dmg now. Like how a lot of his moves do more dmg when done at point blank than when done at max range. It gives you a nice payoff for actually landing one of his slow range moves up close, while giving you a reason to once in a while get up in someone's face.
     
  3. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    No i learned his new strings along with the new flow charts and he still got hosed. Tricky trust me man his stance switching is not as fast as siegfried now as useful anymore. HE never had stances to begin with. It only depending on where is nunchuk are placed on his body where he starts whipping them around. On top of all that he Slow as fuck. Siegfriend Retains everything that mad him a beast along with more moves.
     
  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    wtf do you mean maxi doesn't have stances. Sure he can't just go into them like seiggy can but Maxi has 4 different ways he can roullete through his stances once he's in one of them. Dude maybe you need to learn your character a little better b4 you talk about how much you suck with him. Seriously it's been less than a week. If you expected to be good at the game already with a week of training (assuming you're playing non stop) you're living in a dreamworld.

    Only reason I'm good with seig still is cuz he didn't change all that much. They change maxi a shit ton every game tho.
     
  5. His stance shifting moves arent super fucking safe like they were in SC3, but they gave him the PSL3 and Weavering Light auto GIs to deal with retaliation in most stances. 4BB->LO, 3BA->BL, A+Bg->RC, 44AB->RO, aK->LO, AA->RC are a few, just to touch on, that are still superb. And there are others I didnt list. From any of those stances he has an option to deal with any retaliation. That just means you have to (amazingly!) read the opponent well. So like I said, you cant just throw shit out anymore.
     
  6. Marginal

    Marginal Well-Known Member

    Maxi can be effective, (it's fugly tho since it largely centers around getting to ROA,K) but against someone who knows Maxi's limitations, (even WL's not much an answer) most of his stance work gets shut down. I can totally understand why SDS is frustrated with SC4 Maxi.
     
  7. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    he just seems to rely on reading more than he did before.

    If you can read your opponent well then you'll be good at SCIV end of story pretty much.
     
  8. Marginal

    Marginal Well-Known Member

    That remains to be seen quite honestly.
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Reading your opponent works in all fighting games, it's just a part of them. You can't blindly do the same stuff all the time. Some chars rely on it more than others though in that they get less reward for their guesses.

    yomi is not unique to VF
     
  10. Marginal

    Marginal Well-Known Member

    How well that works relative to the other characters is the concern. You have one character with a strong selection of effective tools, and you have a character with a batch of tools that only work through FUD, and the reading skills are equal, the character with the smaller toolset isn't likely to come out ahead.
     
  11. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    this is the age old tier argument and everyone knows the answer to that argument is: It comes to come player skill in the end, playing a good character is not pressing the autowin button. Execution aside what makes for a good player? Having the ability to get in your opponents head which requires reading their choices and making them pay for it.
     
  12. Lucky_GT

    Lucky_GT Well-Known Member

    I'm lvl. 50 with an 80% win percentage with Tira and she is absolutely terrible.
     
  13. Marginal

    Marginal Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">this is the age old tier argument and everyone knows the answer to that argument is: It comes to come player skill in the end, playing a good character is not pressing the autowin button. Execution aside what makes for a good player? Having the ability to get in your opponents head which requires reading their choices and making them pay for it.</div></div>That's not a truth. It's a platitude.

    I have no problem playing a low tier character. I don't mind working harder to get the results that a higher tier character doesn't have to work as hard to accomplish, but saying that if I win, that means that balance considerations don't matter is absurd. (Especially when all this is all a long winded way of telling me I simply don't know how to play Maxi.)

    Can Maxi use his stances? Yeah. Can he be stopped fairly easily if he can't intimidate his opponent? Yep. That's how it is.
     
  14. Slide

    Slide Well-Known Member

    get on the 360 one, you
     
  15. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    case in point. Tira's fun to play with, is she still crappy? I was hoping her mood shit which is basically a more random stance change type deal made her deeper.

    They really just stole ABA from Guilty Gear
     
  16. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

     
  17. Marginal

    Marginal Well-Known Member

     
  18. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    alright this is talked to death in other threads if you want to read it go ahead cuz we're junking up this thread now with our discussion which is off topic.
     
  19. Marginal

    Marginal Well-Known Member

    To reground the discussion:

    I say Maxi's stance transitions can be stopped by an opponent that knows Maxi's limitations.

    You say, "Yomi."

    Yes, but that's not a discussion on the merits of the stance transitions. Maxi still has these issues in his stances. You can work around them, you can read ahead, but the limitations inherent in the stances are still present. They don't vanish if I read ahead, I just minimize when the problems can or will arise. I can do this by 1) Avoiding the problematic transitions, and keeping mainly to the safe moves or 2) Working my opponent over so that they are afraid to respond to a transitional phase.

    The higher the level of play, the more precedence choice 1 will take.
     

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