How hard is VF compared to other FGs?

Discussion in 'General' started by masterpo, Mar 22, 2012.

  1. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Quite water at the shoryken. Astounded. Blitz the formal howling soda can that I might traipse diagonally amongst the stalagmites.
     
  2. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    Speak for yourself man, I enjoy his posts. Starts my day off right.
     
  3. tonyfamilia

    tonyfamilia Well-Known Member

    In response to all of you:
    [​IMG]
     
  4. Kamais_Ookin

    Kamais_Ookin Well-Known Troll

    PSN:
    Kyooboona
    XBL:
    Kamais Ookin
    My mind was fucked, this looks so deep and yet I can't understand, someone please translate!
     
  5. EmX

    EmX Well-Known Member

    [​IMG]

    hmm, i need a userscript to insert these gifs for masterpo's posts
     
  6. Genesis

    Genesis Well-Known Member

    XBL:
    Genesis Malakh
    Or perhaps...
     
  7. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Hyunster... Hyunster.... Hyunster..., I'll take that as a compliment man... the fact that you took time out of your important day to compare me to all the trolls you've encountered since 1993. Wow, I mean ,that's almost 20 years (2 decades) worth of trolls. That's a lot trolls man, and for me to rank the most anything outof 20 years of trolls. Why thank you, I didn't know you cared. I love you man. For someone to show this much care for an old pathetic monk like me, well... It just brings joy to my heart.

    Yo Hyun., now that I realize how close we really are, I have a question for you. In your opinion:

    How hard is VF compared to other FGs?

    I mean would you care to comment on that question, or would you
    prefer to flame on [​IMG] I mean, we could start a separate thread where me and you can just explore each other's psyche (which sounds like fun) until we're both exhausted and need a smoke [​IMG] Actually, on the real, you should probably save this post and any other one, where I have responded to you. Because unlike you my good man, MasterPo is famous LOL,
    He's know all around the world. And in the future , the mere fact that you have a post where he once responded to you, will make you famous too [​IMG] I mean think about it, look at the number of hits that this thread has had LOL. Do you know how many threads I have on the Internet at any give time ROFLMAO and how many hits my threads get over their life times LOL
    If you do even a small part of the math, you will realize that MasterPO is legend of biblical proportions [​IMG] I get 1000's of PMs everyday dude LOL (what about you....) LOL.

    I'm the monk everyone loves to hate, that alone makes me well...famous. I'm kind-a like Obe-wan-knobe If you strike me down I'll be stronger than ever [​IMG] So everytime you flame me in the middle of a thread (like all my well trained trolls do) It just makes me bigger ROFLMBBAO . Do you have a PS3?
    If you do, can you imagine how famous I would make you, if I saved my first VF5FS dance for you. You would go down in history in so many different ways LOL. I'll think about it, if you continue to be nice to me, maybe, just maybe I'll save that first dance for you.....

    Now about that question in your opinion


    How hard is VF compared to other FGs?

    @Plague next to me, your my favorite poet maaaannnn...... [​IMG]
     
  8. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    Hyunster... Hyunster.... Hyunster..., I'll take that as a compliment man... the fact that you took time out of your important day to compare me to all the trolls you've encountered since 1993. Wow, I mean ,that's almost 20 years (2 decades) worth of trolls. That's a lot trolls man, and for me to rank the most anything outof 20 years of trolls. Why thank you, I didn't know you cared. I love you man. For someone to show this much care for an old pathetic monk like me, well... It just brings joy to my heart.

    Gold.
     
  9. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
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    If there is nothing new to add to the actual topic - don't post. It's that simple.

    If your post is just basically the same information posted earlier, don't constantly re-post the same information. Your message have been made, it is not necessarily to constantly repeat it.

    If you can't tolerate a user, you can always ignore them. Not everyone on the forum gets along. If you really have trouble ignoring someone that you don't get along with, there is the "ignore this user" button in a user's profile :p.

    If it is just trolls against trolls, please take that to some other place besides VFDC, please.
     
  10. Gordon_Daniels

    Gordon_Daniels Active Member

    Alright, so I'm going to throw out my opinion on this topic, and hopefully it will be somewhat coherent.

    I think Plague hit the nail on the head about the system being the vast majority of the understanding of the game. I don't think that VF is inherently any harder than any other fighting game. After all it's only 3 buttons and most moves only require a couple of joystick taps. That being said, the basic system is not as immediately friendly to the untrained eye. I will attempt to explain what I mean through a story as to how I got into VF in the first place.

    First of all I've been playing fighting games casually since the arcade release of SF2. And during the 90's I made it a point to play damn near every fighter that got released. The thing is during those days (and even today to a certain extent) most every game built off of SF2's blue print. Almost every game had the same basic structure for moves: ducking normals, standing normals, jumping normals, throws, and special moves. Also most games used the same flow for gameplay, in that normals were used to poke until you could hit with a throw or a special. Once supers were added the flow began to look something like this: jumping normal -> crouching normal -> special -> super. (Right about now some probably want to start blasting me for glossing over the many nuances of the game. To that, you're right. But keep in mind that I'm talking about the game flow at the most basic level.) Even Tekken in it's earliest inceptions seemed to follow these patterns to a point. I very distinctly remember trying to finish every Paul combo with his quarter circle forward RP move because it felt like a special, and thus felt like the right way to end a combo.

    I guess the point that I'm trying to make is that with all of these games (and really most still made today) if you aren't making liberal use of specials, you feel like you're playing it wrong.

    So how does this tie back to VF? Glad you asked. A friend of mine absolutely loved VF2. Every time we would hang out, he would want to play. But try as he might I just couldn't get into the game. I would go through the move lists, find neat looking or highly damaging moves (giant swing you were my best friend) but nothing worked quite right to me. (Honestly I probably would have quit except a) my buddy wanted to play and b) I really liked seeing real martial arts in a fighting game.) This pattern continued until, rather oddly, our arcade got a VF3 cabinet. What with the game being new and shiny a few people were playing, so I decided to play a few games. What happened next is so damned simple, but it completely changed the way I viewed the game. What happened was this, the guy I was playing with (in true SF fashion) was blocking low. Seeing that he kept doing this I used Wolf's 3k. A simple mid side kick. And it worked. Over and over again it worked. That one moment, that one unbelievably simple moment really opened my eyes to the basic mechanics of the game.

    What I came to realize is that really the game doesn't really have any "special" moves. Sure some moves have more complex inputs, but that doesn't make them any more important or necessary or "special" than a simple low punch or side kick.

    Realizing this forced me to open my mind as to what the game had to offer. But doing so meant that I had to put aside years worth of fighting game experience and learn something entirely new.

    Personally that's what I think makes the VF series difficult. It's not really like anything else out there. In many ways learning to play VF is like learning to play fighting games all over again.
     
  11. leftylizard

    leftylizard Well-Known Member

    XBL:
    blue mouthwash
    that vid of the guy dancing is funny. thats probably some random vf player celebrating after getting promoted to tenth dan.
     
  12. Plume

    Plume Well-Known Member

    Gordon_Daniels, I think that's the difference between 2D and 3D fighters in general and doesn't have much to do with VF itself. It's pretty cool that you went from 2D fighters to VF directly though. From what I have seen, people with 2D backgrounds feel less alienated with SC and Tekken, and that's only when they try to switch at all. [​IMG]
     
  13. Nippon1v1

    Nippon1v1 Member

    The truth is that due to our society wanting things at a much faster rate, we've all grown lazy and would rather do things the easy way.

    Why do you think the most popular games out there are SF, Tekken, etc? We've all just become lazy to the point where effort is no longer part of the equation.

    Furthermore, since online gaming has become predominant in the fighting game world, people require games that offer them a casual experience outside of competitive gaming. That isn't to say that the games they choose to play are bad or good, but rather just a personal preference on their playing style.

    VF lacks in that category and thus many people shy away from it because it does not provide them with the experience that other fighters at this time do.

    We all understand that VF is an in depth game, so no need to continuously bring it up to prove a point of any sort. When we all categorize the game as an "in depth game", of course that will intimidate any new comer to the series. I'd say the best way to garner more attention is to just encourage players to pick it up and try it, teach them the ropes and that's it.

    If they don't like it, then that's fine. We can't expect everybody to enjoy a game much like we can't expect everybody to like who we are as individuals. With Final Showdown finally coming to consoles this summer, I feel more confident that more people will start to open their eyes again.

    With the likes of Chibita, Itazan, and Fuudo all coming to show off the game at major gaming tournaments, this will only fuel the encouragement and curiosity of new players. Online gaming is now a part of VF and so this will surely invite a lot more casual players to the scene.

    It's all about marketing, and the reason for the success of all the other games is strongly due to this point. You have to attract not just the hardcore players now, but also the casual players because they sum up a vast majority of players out there. So, as aforementioned I believe strongly that VF will make its way back into the minds of players once they see the potential of it.
     
  14. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Why do you think that games like Street Fighter and Tekken require relatively little effort? I don't know about Street Fighter, but Tekken... you have no idea.

    Both Virtua Fighter and Tekken require lots of effort against good players.
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
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    MarlyJay
    I maintain that Tekken 6 is a harder game to learn and play and VF5. Easier to do cool looking stuff, but harder to learn.

    Looking at TTT2 and VF5FS, this seems to be even more the case. Can't think of a single person that has taken T6BR and VF5 seriously and believes Tekken doesn't require masses of skill.
     
  16. Nippon1v1

    Nippon1v1 Member

    Perhaps I didn't really explain my point thoroughly enough. I grew up on Virtua Fighter and Tekken respectively. Played both all throughout my youth and still do now.

    What I mean by lack of effort is a general feeling that I get with a vast number of titles. Technology has come so far and the amount of new players coming into the scene is raising dramatically. So when I say lack of effort, I'm referring to many of the games that are out right now that have been "dumbed down" to attract more casual gamers.

    That isn't to say that the games aren't still difficult by any means, but on a general scale of things many of the options have been more accommodating to new comers, whereas in the VF series they have still kept their original foundation with tweaks here and there.

    At the end of the day, products sell really well due to good marketing strategies. If you can cater to a larger audience, then chances are you'll deliver (i.e. Nintendo wii, 3DS). If you tie yourself down and not embark on generating more profit i.e catering to an audience that generates millions of dollars every year, then you lose out.

    Sega has now opened their eyes (albeit a bit late imo) and are now working hard to generate more exposure here in the west

    ===

    Edit #1
    Hate to say it, but casual gaming is where all the money lies. People would still love to compete, but at the end of the day if you can't have a room of 8 people and enjoying a casual experience like you would in an arcade environment, then what more can you really ask for?

    ===

    Edit #2
    I don't want to flood this topic, but I'm just thinking from a realistic perspective here. I love Virtua Fighter and have all due to respect to Sega. They're the reason I still continue to play video games to this day.

    But the way I see it, is that with casual gaming/online gaming it resembles that of an actual arcade environment. You have 2 guys/girls sitting at a cabinet while 6-10 other players are watching you, taking notes of your play style, etc. When it's their turn, it's a new experience.

    All the while VF lacks an online platform and so after a while, you've taken so many notes of the same person that it no longer feels invigorating to do so anymore. That small circle of players is just a continuous loop which can get boring.

    But as aforementioned, with Final Showdown coming onto consoles and featuring an 8 man lobby with spec mode, this will most certainly revamp the series in a major way.
     
  17. nou

    nou Well-Known Member

    I think the hardest thing about VF is using the defensive options, therefore needing to think constantly while someone is right in your face and keeping the momentum in your favor.


    That's where VF stands out from games like Tekken and SF. In those games you can create distance between yourself easier than in VF, giving yourself more time to think about your next move.
     
  18. zoning

    zoning Member

    On a much more casual level, I'd just like to say that one of the things I like about VF, is that good players make the gameplay looks so fluid and natural, whereas beginners/button mashers playing VF look awkward and silly.

    But the downside of that is.... when buttonmashers play the game, it looks awkward and silly...
     
  19. avok23

    avok23 Active Member

    The hard thing about vf for me are have to actually defend yourself with out getting abused by throws.
    The fact that guard is a button really mind fxxks people. cos you cant get lucky by pressing back. People who play turtle charge characters will suffer alot in vf.

    VF has a large move list which allows people to be more personal unlike sf which almost has a canon way of playing.

    VF requires attention, stance, counter, footedness, weight, facing direction etc.

    There are set peice situations in VF that a specific to characters. If you have never seen it you will never know. Even when it is written in a guide it maybe hard to visualize.

    The western scene doesn't have enough tournaments. There are no Justins or other charismatic guys that people just like. There is no VF podcast or youtube shows.

    VF can be satisfying enough to play quest mode forever and not really care about competition.

    Win loss ratio is a terrible idea cos like in fps it makes you look like a noob. If you could hide this or show like xp or street fighters pp and bp then maybe it would be better. Gamer pride is that fickle that i would quit a 2 hour session with out saving if my win loss starts looking funny.

    The story for vf is terrible and some of the characters have personalities that flat out suck. MK was never a great game but its story and aesthetics are what keeps the fans.

    Ultimately the game should teach a noob to get to an intermediate level just from playing offline single player with the game modes available.
     
  20. Gelf

    Gelf Member

    I'm pretty much a novice at any fighter but I actually find Virtua Fighter easier to play then most others.

    On the really basic level, having only 3 buttons is helpful to me as I often have trouble memorizing moves and especially combos. VF has a lot of moves but to me the movements tend to make sense and so are easier for me to recall then for example remembering which punch button I need to use in Tekken (I haven't played Tekken since 3 though).

    Also I really struggle with the chain combos the likes of Street Fighter and Tekken employ, anything mildly complex in SSF4's training mode I couldn't do for some reason, and even if I can do them I cant remember them in matches. While I'm no combo expert in VF I can do some half decent ones with my best characters, and I feel like there's less focus on combos anyway.

    Finally I do find the basic strategies in VF easier to grasp, but I think that's mostly down to Evo training me much better then any other fighter.

    Like I said I'm no expert but then that's the point, even as a relative novice I found VF easier to grasp and at least have fun with. Though I can understand why people who grew up with Street Fighter etc(though I did too) might find the transition difficult.

    Totally agree, VF4:Evo is the only game I ever played that even tried to do that. I hope its just as good in Final Showdown.
     

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