KOF XII

Discussion in 'General' started by SuperPanda, May 24, 2009.

  1. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Nah, it's not that Feck. It's just that I've grown to expect a bit more from KOF. A story mode for example. Dojo would be cool on consoles but it's not a must. I tried to exaggerate in my previous post, but I stand by the same opinion.

    Of course, when it comes to VF5 we all paid for an iferior version gameplay mode-wise (to VF4Evo), yet somehow I can't justify in my head considering KOF12 a full retail title.


    Ok, now that the "rant" is over... I still think the gameplay (vs) is awesome. The animation is bad and there's nothing they can say now that we have Garou, but hey, it's KOF, what did you expect?

    In other words, by saying it's not worth its price I didn't mean it's shit, it just could be better [​IMG]
     
  2. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Quash My Man you know your shit. 98um is decent but they made everything way too safe.

    Puh-Leeze SF3 characters still have twice as much frames as KOF and BB. The only difference is SF3 sprite are not hi-Res or in HD.Then on tops of all that Vampior Savior and MOTW still top out with more animations.I truly understand what capcom meant by 3-D was the only way to go because they did exhaust all options as far as hand drawn goes for now. Trust me on their Second foray in this new style 3-D Rival schools and a new Darkstalkers WILL be the SHIT!!!!! Can you imagine Victor in a 3-D DS?

    Regardless of what anybody Say SF4 was and is a good game despite its main flaw (Sagat lol).
     
  3. SuperPanda

    SuperPanda Well-Known Member

    Actually, SF4's main flaw is that it's dull as hell.
     
  4. Feck

    Feck Well-Known Member Content Manager Akira

    I thought it's main flaw is that there's StreetFighter games that are 10 - 17 years older but much better than it.
     
  5. EmX

    EmX Well-Known Member

    KOF12 itself seems solid atm but all the technical issues make it not worth $60.

    and yet:

    I play '98 and UM regularly and played XI for a while after its release, and 12 seems like a totally different game with its own style of play. Whether or not it lacks "depth" is something people are going to have to prove by y'know, actually playing it.

    Also, who gives a shit about sprites, frames of animation, and why X character isn't there? If the gameplay is good then the rest of that stuff shouldn't really bother you.
     
  6. KrsJin

    KrsJin Well-Known Member

    Yeah and... :

    -Lack of block stun.
    -Stages being too big.
    -Not all ultras being equal (either in terms of damage or how to set them up).
    -Ultras lasting from until you have it until you use it or round ending.
    -Reversal window being way too large/lenient.
    -Stupid option select from crouch.
    -Gief is a braindead character. Which is a shame cause he never was before.

    Basically, the game doesn't just discourage offense, it punishes it. I'm all for defense in games, when defense, y'know, takes thinking. Camping a lead in a fighting game has never been so easy as it is with SF4.

    Once SBO is done, so is SF4 vanilla. Japan land will be waiting on that revision of it before the arcades flourish in SF4 play again.

    Despite all I've said, I actually think SF4 is on the right track but definitely isn't there yet. I really feel that if it didn't have familiar characters or the SF4 name attached to it, it would hardly be played. Like, at all. The hype and ease of getting into it and understanding it is all I see for the reason of its popularity. And I admit, I drank that kool-aid at one point too.



    KoF12? Fun as fk. Just not online [​IMG]
     
  7. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    While I haven't played it online, I have to agree with the first part. When I played the arcade version for the first time a couple of weeks back, I found it more fun than both SF4 and BlazBlue (even with the heavy kick buttons not working).

    The only problem I have with the gameplay is that throws are almost near useless outside of combos.
     
  8. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    [​IMG]

    if i didn't know any better, i would assume that someone tried and failed miserably at porting metly blood to the neo geo.

    this is quite simply inexcusably bad in 2009. if you can't make your 2D sprites comparable to BB, use 3D models instead.
     
  9. ShinobiFist

    ShinobiFist Well-Known Member

    To be fair quash, you could turn AA on the console version of KOF. They don't have the color depth as BB and sharpness, but KOF comes through with the animation. But, still, theres no reason for the game colors looking muddy in KOF, especially in this day of age. BTW, KOFXII staff is way smaller compare to the BB team. SNK is not as big like they use to be.
     
  10. MAtteoJHDY

    MAtteoJHDY Well-Known Member

  11. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    You should'nt be punished for Good defense either especially BB where Arakune can awww fuck it i won't go there lol! Nowadays idiots confuse turtling with blocking. If thats the case i wish i was a expert turtler in VF5.

    SF2,SFA,SFA2, SF3 and SF4 never had a guard crush to begin wish so that point is moot KRSJin. Yes the stages are a bit big and some ultra's are more user friendly than others which is bullshit but does'nt VF5 have flaws? Few bitch about that.No one has still giving me a good reason why this game is good other than Casual players replying. KOF with SFA2 custom combo's and a fake ass SF4 FA (CD charge) that crumples? c'mon you might as well play SF4.
     
  12. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    still no one has GIVEN me a good reason AS TO why this game is not worth to be played other than general disappointment over the netcode and the price.
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    Oh no the online suxx0rz!!!

    Well, at least folk are actually talking about the gameplay now though.
     
  14. MAtteoJHDY

    MAtteoJHDY Well-Known Member


    http://www.youtube.com/watch?v=x_ANOc7s1sw


    ZZZZzzzzz
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
  16. Shoju

    Shoju Well-Known Member

    From memory the 1st SF3 didn't come out on console (so arcade mode only) and it had about 11/12 characters. 2nd Impact came out on DC around a year after arcade release?

    I'm not excusing them (even their publisher Ignition is angry with them) I'm just saying why it might it have turned out like this. The particular methods they used (rotoscoping? etc) seem to make this very time consuming and expensive for a small company. Maybe that direction was a big mistake because the sprites aren't even HD. They actually look much better in SD/480P (better than BB's look in HD IMO). But obviously few people will be viewing it in those resolutions when this is meant for PS3/360.

    There's a lot of mixed opinions on the animations, some like it others hate it. Apart from a few things here and there I like the way it animates and think it's far better than BB's. The clothes animate well in BB but the attacks look simplistic.
     
  17. InstantOverhead

    InstantOverhead Well-Known Member

    HDR: 1080p sprites, painfully dull animation. The biggest problems with HDR's looks is that the 1080p sprites are drawn for the 4:3 zoom...so if you play at 16:9 the game zooms in and the sprites look ridiculous. Also the animations are recycled from ST and look awful. Even though they are the same animations everything looks so much more fluid in ST compared to HDR.

    KOFXII: 480p sprites (with awful upscaling), yet smooth animation. The game looks amazing on SD monitors but upscaled those jagged edges and pixels look ugly. The animations however is quite excellent, obvious to see why SNK couldn't create a larger roster considering the work that had to go into animating this smaller cast.

    BB: 720p sprites, decent animation but nothing amazing and some stuff is very lackluster (Tager specifically). I really am appalled at how overrated the looks of BB are. The animation runs very, very slowly, and for some characters there are animations that remain static for literally dozens of frames. Tager moves like he's underwater.

    MvC2 HD: 480i upscaled sprites (gross), decent animation but certainly good looking for an old game. No matter how powerful the AA and upscan conversion filter Capcom uses is...it just won't beat redrawn HD graphics. MvC2 is barely passable in the looks for HDTVs. The animations are more tolerable especially because Marvel is usually a complete visual assault on the senses. For a SD game being ported to HD consoles it's a good job. Certainly better than the crap SF:Alpha ports on the PSN.

    Somewhere along the transition from SD to HD things have gone awry in the looks and animations of 2D fighting games in my opinion. None of them have gotten it completely right, perhaps it's a time, effort, and budget issue. The cost of producing a game with constant 60fps animation at 720-1080p might be prohibitively high for 2D. Perhaps the effort is too exhaustive. Or maybe even with a small budget the time it would take would be years. That was Capcom's reasoning with SFIV, hence the 3D graphics (characters are animated at 30fps though), and 2D gameplay. And look how long HDR took to create the sprites for that game and they didn't even reanimate a thing (yes I realize they had to restart at one point but still it took forever the second time around).

    When Capcom made MvC2 and CvS2 they just grabbed sprites from assorted games and then lumped them together despite many of them being drawn at different resolutions. Was this a time, effort, or cost issue? There's never been a clear answer but certainly recycling animation and sprites saves time, money, and energy so I'm sure no one argued inside Capcom's offices.

    We know that Sega has reused things from VF to VF especially animations. It was only recently that Sega decided for VF5R version B to completely rework some of the animations including ones that have been around since VF1 and 2. Some of the new animations in VF5R version B are amazingly fresh. God damn you Sega!
     
  18. ShinobiFist

    ShinobiFist Well-Known Member

    KOFXII used the same technique BB is using. Tracing over 3D models. Like I said in the previous page(The last post)The KOFXII team is way smaller than the BB team. SNK is not as big as they were in the 90's. That whole split with Arzure, fucked them up. They had to rebuild, go to court constantly, buy their I.P.'s back and get investors. You can't expect a company to be the same again just like that, when the previous took 20+ years to build.
     
  19. Cuz

    Cuz Well-Known Member

    Because unless you specifically must play the KoF characters there are other 2d fighters that are as good (give or take opinions) and that offer much more for the price.
     
  20. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    I must say, I own pretty much every single 2D fighter ever made, let me see whats in my collection right now:



    Neo Geo Pocket:
    KOF R1-2, sam shodown 1-2, gals fighters, MOTM.

    ps1:

    advance variable geo 2

    saturn:
    kof 95-96-97
    asuka 120% limited
    waku waku 7
    MSH
    samurai shodown 3-4
    pretty fighter X

    dreamcast: all of them

    PS2:
    samurai spirit TK
    NGBC
    arcana heart 1-2
    melty blood
    KOF orochi
    GGXAC
    spectral vs generation
    kof XI 98UM 02UM
    basara x
    HNK
    the rumble fish

    xbox:

    KOF 2003- neowave
    GGXX
    GG isuka

    and of course all the stuff on the emulator.

    Unless you specifically tell me what other 2D fighters I am missing and tell me that KOF12 is so unplayable that it does not deserve to be part of my collection, you still havent given me a good reason. (price is relative, I can easily afford to spend 30 quids once in a while, and BB is not out in europe!)
     

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