Meaties?

Discussion in 'General' started by aoi ameindei, May 22, 2013.

  1. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    now hao can i tell if ive done a meaty and what are some good training stratigies
     
  2. Combolammas

    Combolammas Sheep Content Manager Goh

    Easiest is setting CPU reaction to CH. Then do whatever KND (KND move, some combo, whatever really) and try timing your mid (or low) to the opponents rise. I dojo the CPU will only get hit by normal hit in this scenario if your meaty timing is correct.

    Another possibility is to set then on evade, but then you need a circular KND move (like Aoi 6P+K,P) then try timing your meaty on them. If they evade your late, if they get hit you got it correct.
     
    aoi ameindei likes this.
  3. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    thx guys i think ive got the jist of it i really appretiate it
    hopefully this will help others as well
    one last question to defend against meaty i geuss between high and low and block
     
  4. Combolammas

    Combolammas Sheep Content Manager Goh

    If your being meatied by a mid attack (as is usually the case) then your only option is to guard high. That's all you can do. Trying evade gets you hit, pressing buttons gets you CH'd and crouching vs mids obviously gets you hit.
    If you are being meatied by a low, then your only option is to block low for obvious reasons.
     
    aoi ameindei likes this.
  5. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    that was simple enough thanks what about offensive move where does it come in play
     
  6. Combolammas

    Combolammas Sheep Content Manager Goh

    Nowhere? Why?
     
    aoi ameindei likes this.
  7. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT

    ive seen it used in videos alot if not when do u use it ive never used it out of oki
     
  8. Combolammas

    Combolammas Sheep Content Manager Goh

    Silly me, I thought you were still talking about defending vs meaties. Like you can see on the vid it can be used to setup sidehits for meaties and like mister said earlier you can just use it to close the distance and time your meaties in some situations.
     
  9. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    side hit i cant seem to get a side at all
     
  10. Combolammas

    Combolammas Sheep Content Manager Goh

    Like you can see on the video all the sidehits are being done with the opponent teching from a weird position. Not by just knocking them up in the air.
     
  11. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    okay nao does perfect tech and normal tech roll make a difference
     
  12. Combolammas

    Combolammas Sheep Content Manager Goh

    You've got a ton of questions, don't you. Yes, it does.
    Exact recovery happens faster than normal recovery and normal recovery can be delayed a bit so that's a factor too. If however you are doing your meaty attack on reaction to their techroll then it doesn't really make a difference.
     
  13. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    sorry cant help it curiosity is in my nature
    but thanks for answering them all you've been a great representation of vfs amazing fanbase
    i think ive got it all figured out and this will be the last qeustion ( i hope for your sake)
    does the fact that your opponent can tech up or down make a geusing game for you
    edit: and can you give me examples for goh
     
  14. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen


    Nothing wrong with questions man. That's what we're here for.
     
  15. Combolammas

    Combolammas Sheep Content Manager Goh

    There are some situations where it does matter. The ones on the video probably wouldn't work if they didn't OM in the direction the opponent teched.

    After spinning knockdowns (like Goh 3PP) if they tech in the opposite direction of where you tossed them they recover sideturned. That does not happen in the other direction.

    Also if memory serves when I tried recording meaties done on myself and teching in different directions there were some small variation in the frameadvantage depending on which way I teched. Not sure if it was related to the meaty moves hitbox or the direction of the tech.

    There are setups (those Pai vids earlier had some I think) that involve evade dash cancel to slightly change the angle to your opponent to cause them to become sideturned on wake-up. Fairly sure that if they tech the other way they'll end up facing towards you. Not sure about this one. I personally don't have any setups like this.

    Gohs best meaties (IMO) are his 3K since it can be confirmed to a launch if the duck or press buttons. Not too good reward if they try to evade but you're still getting the hit in. Safe on block. 3 active frames to make meatying with it a bit easier than some other of his moves.

    K is another one. Sidekicks are good for meaties. Try landing it at max range for safety. Not much of a reward even if you get CH but a prime option for safety. Hitting it as meaty is also easier than 3K since this one has 4 active frames.

    4P+K this one also has 4 activeframes. It's bit slow to be thrown on reaction to a tech and it also doesn't hurt crouchers as hard as 3K but I find it kinda useful option after hard knockdowns (like throws).
    4P+K can also win vs rising attacks and it's hitbox can avoid some rising attacks if you're far enough and hold it for a while. Combined with it's ability vs rising kicks, it's nice meaty frames and safety on block it's a pretty good choise here (not too many recovery frames if you whiff it, either. It's nice in case they get up by rolling when you already committed to the move)

    33P is another option that launches them whatever way it hits but it's got a pretty serious problem with it's blockframes (though you might sometimes make it -9 on a meaty). Only 2 active frames so landing it as a meaty is harder too. If you are for some reason too far to dash into 3K or if you are positively sure that they are going to try something then just doing 33P might be worth it. Be careful with it though.

    3P never even noticed this move has 4 active frames... You always learn something new. Need to use it more as a meaty myself and experiment with it. Basically like K but you can confirm the hit into the knockdown follow-up. If they block you're closer to them than after tip range K though.
     
    aoi ameindei likes this.
  16. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    but cant this problem be fixed with a [P][+][K][+][G] right when they grab
    thank you so much
     
  17. Combolammas

    Combolammas Sheep Content Manager Goh

    Well, if you are sure you can pull it off 100 % not to mention being sure that they actually throw you instead of just hitting you with something.
    It's still harder to time it and mostly when you are getting somewhere with meaties they have to start blocking, it's the only thing they can do, so I'd warmly suggest putting more emphasis on moves that aren't too bad on block.
     
  18. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    aoi doesnt have any plus a on block moves :(
     
  19. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    That is not completely true ;)
     
  20. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    besides [P]
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice