North UK VF thread

Discussion in 'Local Scene' started by LM_Akira, Aug 20, 2003.

  1. LM_Akira

    LM_Akira Well-Known Member

    Re: Akira

    Faded you missed Akiras:

    stpm p dbpm 67 on counter and stpm is +1 on block

    what...safe????LOL!!!!!!!!1111!!!!!!!! Thats it NO MORE AKIRA EVAAAAAAAA 111111 /versus/images/graemlins/grin.gif

    Ok got that out my system.

    On another note, just got a text from Ade and he says he absolutely can't use computers in his work at all now as his work has been getting loads of spam (or something). So looks like the only way he'll get to post is if he goes to an intermerweb cafe or something. Ah well looks like the always amusing totally random SlimAdey-Elitev2 flame wars may be over /versus/images/graemlins/grin.gif.

    The only thing that worries me is the Akira'll get butchered on FT. SDE change isn't anything too major but some of the other stuff sounds too much.
     
  2. Genzen

    Genzen Well-Known Member

    Re: Akira

    nah, those flmae wars were getting old, i was always right, and i always won.
     
  3. Faded

    Faded Well-Known Member

    Re: Akira

    yeah I was going to add that but id already turned off the ps2 and cpouildn't remember the exact damage.

    I don't mind the advantage on block for that and I think it's a little bit of a shame they're taking it away.

    Saying that I had no idea Lau and brad's equivilents were - 6, that's a touch excessive imo.

    Another point in that reality fffp is very rarely a 14 frame move. It's extremely difficult to perfectly buffer it into the recovery of the previous move consistently.

    Anyways I'm sure ffp is going to be outrageously good in ft anyways.

    Course I currently don't expect we're actually going to see ft on these shores so this might all be theory fighter.

    Shaun - You guys any idea when you'll be arriving yet?
     
  4. Genzen

    Genzen Well-Known Member

    Re: Akira

    getting the tickets tomorrow hopefully.
     
  5. LM_Akira

    LM_Akira Well-Known Member

    Re: Akira

    Yeah when it comes to Akira combos I have stance/char/damage etc tatoo'd on my brain. Well for a large majority of top damage ones anyway.

    Yeah I don't like the sound of stpm in FT though Laus and Brads sound ott. IMHO if we did see FT it'd be what like a good year a way at least, maybe even longer than that. Evo had been out in the arcades in Japan etc for ages before it made it over here.
     
  6. Onny

    Onny Well-Known Member

    Re: Akira

    if you play someone who has good defensive technique, you will see how hard it is to punish a move which is -6. personally i take the view that defense is really the key with akira; once you can start doing SDEs and shoulder rams without worrying too much about punishment, he becomes a monster. it's true that his moves are fairly linear, but then bear in mind he has the double fisted strike which is a half circular uncounterable mid that is only -3 on guard (that's less than low P!). who else has has a move like that? and what about his standing palm.. +1 on guard! brad's high elbow is -6! there is no justice, i tell you /versus/images/graemlins/smile.gif

    i'm not saying you're shit or anything, but you have to see that akira is extremely powerful in evo. /versus/images/graemlins/smile.gif
     
  7. LM_Akira

    LM_Akira Well-Known Member

    Re: Akira

    Oh yeah I can see that evo Akira is powerful just not half as powerful as he used to be nor as much as people make out he is. I know loads who moan hes overpowered...maybe I'm biased as I use him but I never complain that hes too powerful when I lose to an Akira player. Talking about defense I'll raise my hand and admit I haven't mastered E DTE-G but then again no one else has in our group.

    Yeah stpm is getting raped in FT is seems though.

    Hang on, if you're talking about DFS Aoi can reverse that can't she? (As she also has the abilty to reverse dbpms, shrms, BCs etc)
     
  8. Onny

    Onny Well-Known Member

    Re: Akira

    [ QUOTE ]
    LM_Akira said:
    Hang on, if you're talking about DFS Aoi can reverse that can't she?

    [/ QUOTE ]
    allowing aoi, of course /versus/images/graemlins/wink.gif
    i guess i'm just jealous, really.. being a brad player, i sometimes wish brad had some moves like that.. /versus/images/graemlins/smile.gif
     
  9. Onny

    Onny Well-Known Member

    Re: Akira

    [ QUOTE ]
    LM_Akira said:
    Hang on, if you're talking about DFS Aoi can reverse that can't she?

    [/ QUOTE ]
    allowing aoi, of course /versus/images/graemlins/wink.gif
    i guess i'm just jealous, really.. being a brad player, i sometimes wish brad had some moves like that.. /versus/images/graemlins/smile.gif
     
  10. Faded

    Faded Well-Known Member

    Re: Akira

    [ QUOTE ]
    Onny said:

    [ QUOTE ]
    LM_Akira said:
    Hang on, if you're talking about DFS Aoi can reverse that can't she?

    [/ QUOTE ]
    allowing aoi, of course /versus/images/graemlins/wink.gif
    i guess i'm just jealous, really.. being a brad player, i sometimes wish brad had some moves like that.. /versus/images/graemlins/smile.gif

    [/ QUOTE ]


    Wait for ft TBFH!!1oneone!

    Seriously though I can't get over -6. It's funny actually but as someone who learned the game with akira I'm more often amazed at how bad everyone else's moves are than I am at how good his are.
     
  11. LM_Akira

    LM_Akira Well-Known Member

    System file

    Yeah hang on, lets not forget Brad can reverse mid rising attacks and has a pretty unorthododx fighting style thats still pretty new to the VF engine, making fighting against him awkward.

    To the rest of the north crew who can still get to a computer, heres what the system file is like atm:

    Akira (mine): Champion
    Pai (mine): Champion
    Kage (Ades): Champion
    Jacky (Ades): Champion
    Goh: Hunter
    Aoi: Sentinel
    Lei Fei: Destroyer
    Sarah: Warrior
    Jeff: Gladiator
    Lau: 6th dan
    Lion: 8th dan
    Wolf: 1st dan
    Shun: 1st dan
    Vanessa: 3rd dan
    Brad: 2nd dan

    All other 15 chars are all atleast 1st dan.

    If anyone has any burning desires for specific items or costumes (other than those posted) let me know.
     
  12. Genzen

    Genzen Well-Known Member

    Re: Akira

    [ QUOTE ]
    Onny said:

    if you play someone who has good defensive technique, you will see how hard it is to punish a move which is -6. personally i take the view that defense is really the key with akira; once you can start doing SDEs and shoulder rams without worrying too much about punishment, he becomes a monster. it's true that his moves are fairly linear, but then bear in mind he has the double fisted strike which is a half circular uncounterable mid that is only -3 on guard (that's less than low P!). who else has has a move like that? and what about his standing palm.. +1 on guard! brad's high elbow is -6! there is no justice, i tell you /versus/images/graemlins/smile.gif

    i'm not saying you're shit or anything, but you have to see that akira is extremely powerful in evo. /versus/images/graemlins/smile.gif

    [/ QUOTE ]

    you couldn't be more right man! thats exactly what i think. the +1 is ridiculous.......

    Chris, about E-DTE-G, Andy and myself can both do this, we just prefer to do TTEG, as most of the time, people tend to go for throws over stikes in throw/hit guarenteed situations. at least thats what i think.

    also, if you want to get my jacky and jeffry all of there items then i would be very happy. if you need the details again, just let me know.....
     
  13. LM_Akira

    LM_Akira Well-Known Member

    TEs

    Haha nice try Shaun /versus/images/graemlins/grin.gif

    Was slightly suprised that you claim to be able to E DTE G but can't do stance dependant combos so I checked though your replays.

    On occasions you and Andy do get in TTEs....through mangled inputs of [6][4][3][P]+[G][8][P]+[G][9][1][4][2][P]+[G] but neither of you get a clean [6][P]+[G] [2][P]+[G] [P]+[G] say...and never once do you get in an E DTE G or a TTEG.

    TTE s aren't that hard to do and me and Ade have been doing them for ages (even way back when we first started the meets and all other skills except our combos were crap).

    As for claiming you and Andy do E DTE G well yeah so can I...I never said I couldn't I said I hadn't mastered it (and I haven't seen as though you need to think of which way to dodge and enter two decent TEs vs everyone). Hell, me and Ade have finished the TE challenge mode.

    I can't speak for others but if I know something is guaranteed hit I go for the hit seen as though theres more damage potential than a throw (which may be escaped).

    I'm not getting into an argument about this I'm just telling you the facts from our replays (spread out over a long time and admiteddly only a few).

    btw as for Jacky:

    [4][K]+[G] > [P][G] > [K][K] is THE open stance Jacky combo (never seen a top level player NOT use it)

    [4][K]+[G] > [P] > [4][P]+[K][P][K] is the closed stance form, both better than simply doing a pounce.


    As far as the system file goes most are kitted out in the way you wanted them to be already. If you change your mind about items or anything just tell me and I'll sort it out.



    EDIT:

    Randomly on the topic of Jacky combos:

    [3][3][K] > [4][P]+[K][P] > [7][K]+[G] c 67/81
    [3][3] K> [P] > [P] > [7][K]+[G] c 66/80

    [3][3][K] > [P] > [6][P][P][2][K] o 68/82
    [3][3][K](MC) > [P] > [K][K] o 83

    [P]+[K][P] > [2][P] > [7][K]+[G] c 56/66
    (against some you can use [6_][P] instead of [2][P] and get 58/68)
    [P]+[K][P] > [6][P][P][2][K] o 60/70

    [4][K]+[G] > [P] > [4][P]+[K][P][K] c 58/70

    [4][K]+[G] > [P] > [K][K] o 63/75

    [6][K](MC) > [P] > [K][K] c 75

    [6][K](MC) > [4][P]+[K][P] > [7][K]+[G] o 73
    [6][K](MC) > [P] > [P] > [7][K]+[G] o 72

    [4][P]+[K]+[G][3][3][P] > [6][P][P][K] c/o 56/63

    [4][6][P]+[K](MC) > [P]+[K][P] combos...

    I had a stupid argument with Ramsey about a year ago as to whether or not evo Jacky was weak. He kept telling me it was impossible to reach 70 damage with him in combos so I proved him wrong.

    These combos are pretty much essential from what I've seen of Jacky players. Note how easy they all are too, yet they're not "that" easy to pull of in a fight immediatley as you need to teach yourself stance recognition.

    btw why is +1 after stpm ridiculous? It doesn't guarantee anything, its one measly frame, the move is high ...etc so why is it ridiculous?

    Also these combos were tested against Kage so obviously they could be modified slightly vs LWs or HWs.
     
  14. Genzen

    Genzen Well-Known Member

    Re: TEs

    ok dude, firstly, i don't see this as an arguement, nor is there any feeling of disliking on my behalf, i am just saying what i think.
    since our last meeting, me and Andy have both improved, (admittedly, Andy seems now to be surpassing me), so the replays you have are not an accurate representation of what we can cannot do. i can do E-DTE-G about 90% (sometimes i do neutral throw instead of guard) TTE-G most the time, but i forget to block alot, but that's only coz i have only recently become able to guard after triple throw escape, so i forget. (Now and again i input too soon, and the first throw escape isn't registed)

    Andy can do TTE-G everytime, and when he chooses to, he can do E-DTE-G all the time, and i think he can do E-TTE-G, but i am not sure.

    you said that you and Ade do TTE, but everytime we play, you hardly ever break a throw, and Ade NEVER EVER breaks them, i have watched you and him play against others, and you rarely input them, and Ade doesn't put any in at all. why is this? ( i noticed this, because you are really good at inputs but you were not throw escaping, and it seemed to be a little odd that you would not be able to do this, so when i watched, i noticed that in fact you were not putting them in, strange)
    as for finishing the Throw Escape Challenge, that isn't against a human opponent, it is against the computer who doesn't fight back. this isn't really an accurate representation of a real fight, because, as stated before, you very rarely input throw escapes (Honestly, i'm not trying to dis you, so don't take it the wrong way or nothing, please.)

    as for the guarenteed hit thing, throws usually still have the better damage potential, unless the move was Yoho counteralbe or some other big float start is guarenteed, but alot of moves are only able to be hit by moves around 14 frames (i realise that moves like Kages huge Knee, or Akiras shoulder check are different), and moves that are 14 frame, usually get about 20 damage (i think), whereas throws get around 40. i guess this one comes down to HOW MUCH of a disadvantage the move leaves you on.
    the combos you listed for jacky's [4_]+[K]+[G], are they the max damage ones? is there any that work on both stances that are better than pounce do you know?
    (i find it really hard to watch stance!)

    the stpm +1 is so annoying, coz of the damage you can get from a move that is advantage on block ( i think Andy does a three piece combo that starts with a low kick, and ends in some sort of downwards palm (dunno what it is called)). alos, the fact that the stpm is so fast means is can be used in close quarters, when people are havinga low punch/ 14 frame mid/ high punch duel, because it give advantage, and it is much more powerful than high punch. imo, moves that are advantage on block should have very little damage potential, and should be alot slower.
    (btw, is that fliping cartwheel kick that Kage has ( i THINK it is [9]+[K]+[G], but i could be wrong) advantage on block, coz it seems to be.)
    most of those combos are around 60 damage, the rest have to be counter hit which is a bummer ( i still find it hard to recognise a counter hit (we play in black and white))

    again, non of this is ment in a bad or nasty way, i respect your uber knowledge on the game, and most of what i am saying are just my views, obviously people will disagree and some people will agree. i think that most of the people who use Akira think he is fine the way he is, and the people that don't think that he does. i don't really think that jacky needs toning down, but alot of people think that he does, it's just the way of the world.....


    although alot of people will agree that Jeff and Brad are rubbish, and need improving a little. personally i don't know what is wrong with Brad, as no one plays him, but i can see why Jeff needs work.....


    p.s. do you know when we can all play again?
     
  15. Faded

    Faded Well-Known Member

    Re: TEs

    [ QUOTE ]
    btw why is +1 after stpm ridiculous? It doesn't guarantee anything, its one measly frame, the move is high ...etc so why is it ridiculous?

    [/ QUOTE ]

    Again it's a matter of being ridiculous by comparison to other moves of the same type. Lau , Goh and Brad basically have the exact same move and it's - on block. I think the move is fine myself, and would rather see the other characters equivilents toned up than akiras toned down. As a predicted high move is very easily savaged.


    Shaun - I actually think not taking guaranteed damage is the weakest point in your game. You're totally underestimating the reward for blocking a -14 or more move. (jackys bfk+g, akiras double palm, jeffs knee etc) Especially with Jacky. Then you have a guaranteed [3][P][P][P] pounce. This does more damage than any throw Jacky has and the opponent has absolutely no way of escaping it.
     
  16. LM_Akira

    LM_Akira Well-Known Member

    Re: TEs

    On the topic of breaking throws I can't recall many times at all when you've broken my throws. Occasionally Andy has got three in a match or so against me and then none for ages.

    I think theres been a little misunderstadning between what I've said recently. Onny seemed to assume I'm shit as I made a point about -6 defense (note he added it as thats really what he was thinking) and I think you mistook me saying I haven't mastered EDTEG as me saying I can't do it. Its like SPoD...I haven't mastered it by a long way as I can't do it 100% from both sides but I sure as hell can do it.

    I am aware that the replays are old though and as such people improve all the time.

    As for me at meets, yes I get very sloppy later in the day, depending on whether I have anything to play for...last time against ramsey I used LP > dbpm about 4 times in a row cos he kept falling for it. When it comes to TEs I rarely practise them these days, though I should... I am these days and I'm sorting out strongest directions against all players.

    Something you should bear in mind is that E XXTEG etc isn't always the best thing to do in a given situation in which case I'd advise you to look into ARE, ECD and fuzzy guarding. Note that using EDTEG is worthless if I chose to delay my throw...

    The Jacky [4][K]+[G] combos are max damage ones (the only ones I know of too).

    I think Andy uses

    [4][6][P] > [2][K]+[G][6][K][4][6][P]

    which does a bit less than stpm p dbpm

    The three hit thing is called ABC (axe blade combo) or AS3 (akira special 3). You have to TR well to avoid eating a light down attack.
     
  17. LM_Akira

    LM_Akira Well-Known Member

    BB!

    D'oh...to answer your early question Shaun, not really sure when the next meet wil be at all. I want to try and organise something over the summer but it all depends on money and time etc and atm I have no money at all.

    But, OMG BB has gone well over the top now. One minute its a funny idea to have the bedsit, next all fucking hells broken lose and security are getting involved! Wonder what its gonna be like when the eviction comes around.


    Oh yeah, important message: Bo selecta vol 3 starts tomorrow everyone, don't miss it! (C4 10.30 I think).
     
  18. Onny

    Onny Well-Known Member

    Re: TEs

    [ QUOTE ]
    LM_Akira said:
    Onny seemed to assume I'm shit as I made a point about -6 defense (note he added it as thats really what he was thinking)

    [/ QUOTE ]

    no no no this is precisely what i wanted to avoid /versus/images/graemlins/smile.gif i'm not at all saying you're shit, i was merely trying to say that -6 isn't so much of a disadvantage if you have good defensive technique. /versus/images/graemlins/smile.gif which again makes it sound like i'm saying you're shit.. guess i can't word it the way i want to. /versus/images/graemlins/frown.gif

    as for why standing palm is so "good" for being +1.. well as you know VF is about risk/reward. the reward for landing a standing palm is very good (standing palm, P, double palm comes to mind), and yet if it is guarded then you're still at an advantage. therefore the risk is minimal, hence the move is very powerful. and it's a pretty much faultess round opener /versus/images/graemlins/wink.gif

    p.s, i didn't mean to turn this into an EDTE-G argument, 100 apologies sirs.
     
  19. LM_Akira

    LM_Akira Well-Known Member

    Re: TEs

    Hehe yeah, I know, its ok. I do know exactly what you mean (and what you're trying to say) but if I'm brutally honest my defense is part of my downfall when it comes to VF.

    Anyways I think the topics swung away from TEs for now. As for stpm, yeah no risk involved in it at all really but as an Akira player I just take it for granted /versus/images/graemlins/grin.gif.
     
  20. Onny

    Onny Well-Known Member

    Re: BB!

    [ QUOTE ]
    LM_Akira said:
    But, OMG BB has gone well over the top now. One minute its a funny idea to have the bedsit, next all fucking hells broken lose and security are getting involved! Wonder what its gonna be like when the eviction comes around.


    [/ QUOTE ]

    haha! i think that was the best 60 minutes reality TV i've ever seen. /versus/images/graemlins/smile.gif
     

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