Open/Closed Stance in Fighting Games

Discussion in 'General' started by erdraug, Apr 5, 2009.

  1. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    It's difficult to take you seriusly because this is not the first time that a newby comes here and complain that something is too complex and it should not be in the game. Last week they proposed taking moves out of the game...this week the foot stance. I am sure soon somebody will demand throws to be taken out... actually AM already did lol.

    Short answer: VF System in PERFECT, it's just you don't get it.
     
  2. Cuz

    Cuz Well-Known Member

    Heh I'm certified to coach the stupid thing.
     
  3. dapheenom

    dapheenom Well-Known Member

    So Reno and L_A are newbies now? They were the ones who suggested taking moves out of the game. And nothing is perfect. It's hard for me take anyone seriously that has that line of thought. If the system is perfect, then they really should stop making new entries into the series with 5 and just keep adding characters.
     
  4. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    LOL you are green aren't you?

    Have you ever had a gorgeous GF that you got tired of ? people will get tired of stuff and seek new things, thats human nature. VF system in perfect as in "the best fighting system out there right now".

    you never know, they might tighten the game up and actually make decent DOA game in the future...
     
  5. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Fixed that for you.

    Also, if people making fun of you is upsetting, I'd suggest just letting this thread die a natural death instead of bumping it to the top of the Active Topics list.
     
  6. Feck

    Feck Well-Known Member Content Manager Akira

    Matt claiming VF5 is perfect was definitely the silliest part of this thread.
     
  7. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    Erm Feck...the SYSTEM, not the game.

    I like the throw-mid-evade system. I hate that I cannot do the same in other fighing games. I hate that I cannot crouch dash in other fighing game like in VF. I hate the way you are stuck to reversal in DOA or that you have to press 4 to guard in Tekken or that you do not swap foot position in SC. So to me the system is perfect.

    Then if you say that the game itself could be improved that's another thing. I also want more customizations for example. And Jean!


    And one thing can be said about 5: it was the first VF where the graphics matched the sheer lever of intensity of its combat.
     
  8. Feck

    Feck Well-Known Member Content Manager Akira

    I knew you was talking about the system Matt /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  9. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    well it's not battle raper, that's true. but then what is?
     
  10. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    apart for battle raper 2 obiouvsly.
     
  11. Feck

    Feck Well-Known Member Content Manager Akira

    Don't forget EVO too Matt!

    /me goes to play BR2
     
  12. Zero-chan

    Zero-chan Well-Known Member

    I fully support turning all of dapheenom's threads into conversations about the merits of Battle Raper
     
  13. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Actually, I'd just close this thread, leave the guy alone, and don't try to mock him. Leave him be.
    Obviously he thinks foot position isn't important, someone else (apparently most peeps here) thinks it is. So what? No one's gonna change the other person's way of thinking... unless through my NEW MEGA BRAIN WAVES CHANGER ~230V. I'm still testing it though, so not now.

    And dapheenom just don't get worked up like that and don't say anything about any martial arts exp. you might have. People just don't care. I know I don't. We are all black belts here... mostly in not giving a fuck. Cheers!
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Not entirely true. The leading foot of your, or your opponent's, character is a gameplay affecting consideration you can take. People have already mentioned choosing a particular half-circular to prevent an evade in that direction. This decision is independent of whether you're both in open or closed stance, and only relies on your character's stance alone.

    Same applies for biasing all your evades to either the stomach or back of your opponent in order to negate their best half circular attack. Again, the open/closed relationship is negligible here and the only thing that matters is your opponent's stance.

    Lastly, the leading foot of the opponent is also important during okizeme (e.g. attempting to evade around a half-circular rising kick)

    However, the open and closed stance relationship is still important in VF, and always has been, which I'll explain a bit later.

    Is it that much of a stretch for you to believe that one could deliver a kick/punch with the rear leg/arm such that it recovers leading, and changes stance? Really, is it so unbelievable for you? /forums/images/%%GRAEMLIN_URL%%/smile.gif Sure, some fighting systems may be based around a fixed stance, but many are not. I think VF has more on par with martial arts and fantastical kung fu action flicks than the regular sport of boxing.

    If I were tasked to form a list of things that pushes my willingness to suspend disbelief for a fighting "game", switching stances would not even rate. And I suspect the same holds true for many here as well, which probably explains why you've been met with so much opposition.

    Perhaps it's your failure to see why there's a reason for variable stances that you conclude it not being necessary?

    For some players, particularly those starting out, the entire issue of stances is off-putting. It's a new (and difficult!) skill to be acquired that isn't really used in, or can be derived from, any other fighting game, AFAIK. Some people get by not bothering with stances at all, and still manage to play well and enjoy VF. Others have gone the extra step to train themselves to watch and recognise stances in particular situations and react accordingly.

    Open/closed stance play a big role in combos. In short, this added variable provides more combo "depth" only found in the VF series (AFAIK). Since VF employs a psuedo 3d hit detection mechanism, some attacks against an airborne opponent will miss due to the way their body is oriented. Hence, stance specific combos come into being, and often lead to better damage. For many, this is an "enticing reason" alone. But as already mentioned, individual stance of a character has a big role in the evasion games, which many people derive enjoyment from as well.

    The ability to change or prepare one's stance in anticipation of a situation or event is an option you can choose to exercise to your advantage, or ignore. It's having options like these that add to the depth of VF's gameplay and mind games, should one even choose to explore it.
     
  15. Shadowdean

    Shadowdean Well-Known Member

    I actually am agreeing with Myke :x. The stance switch is something that happens a LOT if you watch boxing, mma, even wrestling. You throw a hard cross and you have to take a step to steady yourself, you blitz an opponent, you take a shot, etc. You might not bounce back and forth like a Taekwondo fight, but it happens a lot in combat.
     
  16. dapheenom

    dapheenom Well-Known Member

    I'm glad you understand my position instead of just bashing it. And you're right, the kung fu flavored theme doesn't put much emphasis on those kinds of things. When you look at my other suggestions, you'll notice I'd like to see a expanded catch/clinch throw game and ground fighting aspect, so you see where I'm coming from. We want different things, but I think you at least see my point.

    I understand full well the purpose stance switching has on combos, however that it something that's harder to grab the attention than something like unique stages. If the developers wanted to add a variable to combos, I thought (and still think) that the variable that has the bigger selling point to casuals was the way to go. Remember, a good bit of my opinions come from the "help sell Virtua Fighter to casuals mindset" mixed in with some lamentation over the things we lost from VF3.

    Either way, thank you for the respectful reply.

    I have to disagree with you there, SD. I know you watch a lot of MMA, K-1 and boxing, just as I do. I went back and looked through a good bit of footage, and wasn't able to see anything like this, unless a guy got his foot caught or was pulled into a clinch. Even then, it might be one off-balance technique then right back to the guy's natural stance (be it southpaw or orthodox). I thought Buakaw, Anderson Silva or Lyoto Machida (a couple of guys with some of the nicest unorthodox footwork) might fight more like the way you suggested, but I didn't see it there either. Guys switching stance, sure. But at the end of a technique? Not so much. Do you have any particular fight/video clip suggestions, or can you reference any fighters that do this?

    (It's funny that you mention TKD, as I think that the way that Hwoarang handles is one of the few exceptions where I think Tekken does an aspect of actual fighting better than VF)
     
  17. Oioron

    Oioron Well-Known Member Gold Supporter

    Shadowdean actually has MMA experience.
     
  18. dapheenom

    dapheenom Well-Known Member

    So I asked him for a particular fight for me to look at. I didn't tell him he didn't know shit. I'm allowing for the possibility that I'm wrong, I would just like to see for myself. And then you bring up his martial arts experience? Isn't that where the whole "Hahaha, dapheenom thinks he's a black belt" thing comes from (for wrestling and boxing, two commonplace school activities)?

    Unbelievable.
     
  19. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Well at least theres discussion on these boards now.

    Myke: youre right. But when I was writing what you quoted I wasnt entirely sure what dapheenom was after with his stance. So I wrote the explanation of what the word stance is usually used in reference to.

    ps. Whether or not stance switching after a technique happens in RL is in my opinion irrelevant that it can't happen in VF. I have never had problems with believing that and I feel this whole issue is nitpicking.

    I dont want too realistic game either. From game system point of view, a specific move to switch stance for all characters (like the one Jacky has, P+K+G) is not really useful due to time wasted switching stance. Thats why doing attacks that switch stance are used, and using them can be a tactical decision. Characters cant move freely in a fighting game, and are limited to the programmed moves. Jackys stance switch telegraphs pretty obviously. Attacks that switch stance people dont pay that much attention to.
     
  20. Oioron

    Oioron Well-Known Member Gold Supporter

    It's not an attack on you, i'm just saying that he's basing his opinion not just from watching but fighting as well.

    They do switch stances all the time in MMA, boxing, etc...the difference is that they always return to their default stance like you said. I think the main reason for this is that they're just more comfotable starting from that stance.

    I don't see how will make VF more appealing by doing that.
     

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