replicant finally has evo...

Discussion in 'Console' started by replicant, Mar 11, 2003.

  1. replicant

    replicant Well-Known Member

    Re: replying to ...

    Phoenix = Not worth the time and effort.

    Plague:
    "replican't" is definitely funnier.

    Now to your points.
    1. I am sure if I sent you money that you wouldn't mind at all. /versus/images/graemlins/tongue.gif Buying something obviously helps you and someone else, whereas stealing just helps yourself. therefore stealing is worse than buying. I think we can all agree on that. Below I'll try and address this in a different light though, so you can see it less in a Black and White practice.

    2. I think you're missing some of the point here. It's not that we or other countries do not want to sell to other countries, it's that we want to control how and when it is done.

    Example: Star Wars DVD Box Set comes out in United States. <I know it''s a stretch, but work with me /versus/images/graemlins/wink.gif> There is no mention of a Japanese release for the product. So many US DVD businesses start selling it as an Import DVD and we'll say 10,000 Japanese purchase it. Ok, how is that bad? ... Simple. The US company that holds license for the product could run into issues of not enough product. If they project that 100,000 copies of the dvd will be needed at launch to satisfy consumer demand and they only have 90,000 because of improper exporting then they have angry customers. Also, you have to factor in that those 10,000 people in Japan are more than likely not to purchase the localized release of the dvd set. So their market makes less profit than was projected. This hurts the potential for more localized products.

    Every product (especially entertainment) is projected with revenue in regard for available markets. When you support another market you are potentially hindering your own market. That is why I view the piracy of import games and importing games in the same light. Yes, when you import you are supporting someone, but both are very likely to hurt your own economy.

    If supporting just the game company whether it be Japan or US was so simple we wouldn't need to modify our game machines and dvd players to play import materials. Region coding is a way to help isolate those markets better. It's basic business.
     
  2. replicant

    replicant Well-Known Member

    Re: replying to ...

    Ninjinsan: I have neither bragged about having a pirate copy or admitted to having a pirate copy of evo. People have "assumed" I have one.
    Do I care that you have a legit import copy? NO
    Do I care you had the game before me? NO
    Will I care about your opinion? NO
    Hopefully, even a challenged person such as yourself can notice the trend.

    Just because a game can be shipped somewhere is by no means a rule that it should be shipped there.

    No, SOA is not the creators of the VF series, but they *ARE* the only ones licensed to bring it to the US market.

    If you want to purchase an import copy of evo or if you want to pirate it is you own decision and honestly nobody else cares.

    Being a Moderator at gfaqs means I've already been there awhile.

    I have the game finally and that is what makes me happy. Some of us do not have a decent local arcade.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    Re: replying to ...

    [ QUOTE ]
    Ok, how is that bad? ... Simple. The US company that holds license for the product could run into issues of not enough product.

    [/ QUOTE ]

    Again, that's another example of your retarded statements and thought process. If you've taken any economic class, you will know that when there is not enough supply to meet the demand, prices gets jacked up, and people end up wanting it even more. This is a very powerful marketing technique, it's used to make MORE profit, not to hurt themselves. This is the exact technique used by Nintendo in their recent GBA SP launch. They purposely under produced inorder to drive up demand and profit.

    [ QUOTE ]
    When you support another market you are potentially hindering your own market.

    [/ QUOTE ]
    This is true in some cases, but it's not a generalized rule. One of the reasons we have things like region coding on dvds is that if a certain market, like Australia, gets movies released later than other markets, potentially people will be able to import the dvd version of a movie before it's released in the theaters in their own market. The way to maximize profit for the movie industry is that when a movie comes out in the theater, you must pay and watch it in the theater. If you want to watch it more, you have to pay more to watch it again. Once the dvd version comes out, if you liked the movie, you'd buy it on dvd. Now if the dvd version comes out before the theater release, people will just buy or rent the dvd and be done with it. The movie industry lose out on those potential profits from people watching it multiple times in the theater.

    This principal, however, do not apply to home console games. Region coding for video games is done for control. With out it, we would see import games in stores like babbages or EB. This can become a problem, for example, there are different rules and regulations on game contents in japan and the US. If they freely let games be imported to other countries, it could potentially violate the laws in other countries. It's also pointless to compare videogames to other product or services. Games that gets translated for release in other countries usually offer exclusive bonuses or extras to entice sales. This more often than not counteracts the very small percentage of people that import games. Look at games like Final Fantasy, many fans import games like that. Do you see the sales drop in the US just because you can import it from japan? No, and infact it has sold much more in the US than in Japan.

    Games in general are meant as a one time purchase, they have very little resale value. The value only goes up when there are more demand than supply, which supports the previous point about supply and demand. Again, please think about real world situations and not just pull informations from outdated textbooks to sound intelligent.
     
  4. PhoenixDth

    PhoenixDth Well-Known Member

    Re: replying to ...

    [ QUOTE ]
    replicant said:
    Phoenix = Not worth the time and effort.


    [/ QUOTE ]

    Hahahaha very witty cough cough. Seriously if your gonna argue with one you gotta argue with all. You gotta back up your claims. Get your mind right. You cant selectively ignore the people you cant handle, thats the cowards way out.

    Show some of that love of the game you were talking about earlier and back up your claims with me.

    and [ QUOTE ]
    Being a Moderator at gfaqs means I've already been there awhile.


    [/ QUOTE ] Congratulations we can see how you earned that title.
     
  5. replicant

    replicant Well-Known Member

    Re: replying to ...

    Speak to your economics teacher/professor and you will see it's not as "retarded" as you might think.

    If something doesn't have a high demand then lowering the projected release is harmful and not helpful. VF will never be a gameboy. You may wanna talk about supply VS demand, but you seem to not quite grasp it. Keep typing though, I am sure it makes you feel better.
     
  6. replicant

    replicant Well-Known Member

    Re: replying to ...

    The love for the game is that I own quite a few versions of the US released games.
    VF1Remix - Saturn
    VF2 - Saturn
    VF2 - PC
    VF3tb - Dreamcast
    VF4 - PS2

    My love for the game also exists with my wanting to become better at the game and now to become competitive at it.

    What points do you need me to address of yours since it's so important to you?

    *Also, for the record. My viewpoints on certain subjects in no way makes my duties at gamefaqs any less fair. I moderate people solely on their violations of the ToS. No on my opinion on what they say.
     
  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Re: replying to ...

    [ QUOTE ]
    replicant said:

    Example: Star Wars DVD Box Set comes out in United States. <I know it''s a stretch, but work with me /versus/images/graemlins/wink.gif> There is no mention of a Japanese release for the product. So many US DVD businesses start selling it as an Import DVD and we'll say 10,000 Japanese purchase it. Ok, how is that bad? ... Simple. The US company that holds license for the product could run into issues of not enough product. If they project that 100,000 copies of the dvd will be needed at launch to satisfy consumer demand and they only have 90,000 because of improper exporting then they have angry customers. Also, you have to factor in that those 10,000 people in Japan are more than likely not to purchase the localized release of the dvd set. So their market makes less profit than was projected. This hurts the potential for more localized products.



    [/ QUOTE ]

    OK, I see where you're coming from. Why not think globally and project 100,000 domestic sales plus 10,000 sales to Japan? I realize the Japanese that buy DVDs in english may or may not purchase a set in their native language when (or if) it becomes available. Better still to code the DVD with both languages (I don't want to consider barriers such as limited data storage capacity as this will be overcome) and not limit it's release to one country. The US distributor can now afford license for more. It would be nice to see VF4 Evo as a non regional release - although it would need to be determined that it was worth coding in English and Japanese.

    Here's my thoughts on globalization and the creation of better products... Someone says "buy an American car" (ignore the fact that cars are becoming more and more globalized every day), I say, American companies don't offer what I want. I feel Japanese cars are of better quality. I buy a Subaru WRX because that's what I want. Subaru meets my needs and makes a sale. American companies lose the sale. Many people feel as I do. They buy Japanese cars. American companies suffer more. Solution as I see it - American companies need to build what people want to a higher quality standard than they currently posses at a price that people like. If they can't do that and they fail, it's their fault. People buying what they want forces companies to a higher standard if they hope to compete. I don't want artificial bullshit restrictions like "Buy American" on my purchases.

    Thanks for your insight.
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    Re: replying to ...

    Myke, please lock this thread. The more we say won't help, replicant is stern in his ignorance.
     
  9. replicant

    replicant Well-Known Member

    Re: replying to ...

    I'm with you plague, but right now globalization of all products isn't really possible. Maybe someday we'll see this start. I'll bet that before it happens we'll be long gone and maybe our great-grandchildren will benefit from it.
     
  10. replicant

    replicant Well-Known Member

    Re: replying to ...

    Yes, Myke lock this thread.
    NinjinSan is very annoying and no longer fun to be around.
     
  11. GodEater

    GodEater Well-Known Member

    Re: replying to ...

    anyone that points out your very basic and very glaring failings becomes "no fun" I suppose.

    I personally think there is nothing to do with your nickname to make it more funny than it already is. A word that is made up has no intelligence, resonance or meaning...much like yourself.

    If past examples are of any indication then you can't possibly do the things you say but try this one time and go away as (promised) threatened.


    Goodbye,

    GE
    <font color="green">come, civil night...and learn me how to lose a winning match </font>
     
  12. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Re: replying to ... RepliCAN

    [ QUOTE ]
    replicant said:

    I'm with you plague, but right now globalization of all products isn't really possible. Maybe someday we'll see this start. I'll bet that before it happens we'll be long gone and maybe our great-grandchildren will benefit from it.

    [/ QUOTE ]

    Good.

    Help make globalization possible. Expound on its virtues. Start with SOME products. Absorb the things that Ninjinsan speaks of (even if he calls your statements retarded). Absorb the things everyone speaks of.

    Don't steal.
     
  13. replicant

    replicant Well-Known Member

    Re: replying to ...

    Once agin GE waits to join in at the end in hopes of an easy kill. I guess you're just slow.<shrug>

    Did he prove my "failing's"? NO
    Did he point out his opinion of my "failing's"? YES

    Ah, attacking my nick. <sniff, sniff> Oh the pain. Why don't you go pretend to be important somewhere else. GodEater while descriptive is nothing but a failed attempt at trying to make yourself sound cooler. I bet you used the same name on a goober D&D character.

    Bye GE, glad to see you leave.
     
  14. Fishie

    Fishie Well-Known Member

    Re: replying to ...

    Replicant, just curious what if sega is doing its darn best to get the game released in the US but Sony isnt granting them a liscence becouse they feel its just an upgrade and not worthy of release?

    Would that change the way you feel about ripping of Sega in any way?
     
  15. 3of19

    3of19 Well-Known Member

    Re: replying to ...

    Geez, that rumor is true fishie? How come Sony allow EA to publish their junk every year?... /versus/images/graemlins/confused.gif
     
  16. Zero-chan

    Zero-chan Well-Known Member

    Re: replying to ...

    And what about the fact that Sega AM2 themselves said to my very face during an interview that they are HAPPY when people go out of their way to buy import copies of their games?
     
  17. Zero-chan

    Zero-chan Well-Known Member

    Re: replying to ...

    Magic 8-ball says "Signs point to Yes."

    EA has money and Madden, and HAD rights to Square stuff. That's all that was needed. Ask Working Designs and Atlus USA how well Sony can treat its 3rd parties.
     
  18. Fishie

    Fishie Well-Known Member

    Re: replying to ...

    [ QUOTE ]
    3of19 said:

    Geez, that rumor is true fishie? How come Sony allow EA to publish their junk every year?... /versus/images/graemlins/confused.gif

    [/ QUOTE ]

    We are not at liberty to verify the merits of such a claim.
     
  19. Fishie

    Fishie Well-Known Member

    Re: replying to ...

    Quote from the interview Zero and I had with AM2:We are happy that so many people felt so strongly about the game that they wanted to import it. It was proof that the fanbase for the game is very strong
     
  20. replicant

    replicant Well-Known Member

    Re: replying to ...

    [ QUOTE ]
    Replicant, just curious what if sega is doing its darn best to get the game released in the US but Sony isnt granting them a liscence becouse they feel its just an upgrade and not worthy of release?

    [/ QUOTE ]

    *IF* Sony is blocking Sega from bringing VF4E to the US, then I strongly do feel for them. Sony has done this before with cool games like Tobal 2 and Gran Turismo Concept to name a couple. So it isn't out of the realm of possibility.

    [ QUOTE ]
    Would that change the way you feel about ripping off Sega in any way?

    [/ QUOTE ]
    *IF* it is made public that this is exactly what is happening then I will delight in buying multiple copies of the game. I will have the Japanese Release to show support for Sega of Japan/AM2 and the PAL release to show support for another market that isn't my own. That is "IF*. I am still *NOT* ripping off Sega, because nobody in the US is suppose to have the game anyways outside of the arcade. So that point is moot.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice