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RUMOR MILL: Hardware change for VF4FT?

Discussion in 'Junky's Jungle' started by Zero-chan, Feb 24, 2004.

  1. GaijinPunch

    GaijinPunch Well-Known Member

    g-rev doesn't state anything, and is pretty much the first to post anything.

    I couldn't see them putting an upgrade on Chihiro, and not upgrade the graphics. Also, as with Evo, I doubt this will get more than just a short burst of attention, and the game centers know it. In short, I doubt they'd put up the dough/hassle for the new boards and whatnot.
     
  2. Fishie

    Fishie Well-Known Member

    [ QUOTE ]
    MAXIMUM said:

    I was replying to the post about development on Final Tuned being shifted to Chichiro. As nice as Outrun 2 looks I fail to see how this board is more powerful than Naomi 2, and why Sega would bother going to the trouble of porting an update to this hardware..

    [/ QUOTE ]

    As Osaki told Zero and me, the Chihiro is more powerfull and cheaper.
     
  3. TrojanX

    TrojanX Well-Known Member

    Let me finish this Naomi 2 better than everything crap argument:

    Question
    How does the Xbox compare to the NAOMI2 arcade machine form Sega. Which one is more powerful.

    Answer
    Overall, Xbox is more powerful than NAOMI 2.

    NAOMI 2 Hardware Specs
    CPU: Hitachi SH4 200MHz (360 MIPS / 1.4 GFLOPS)
    GPU: 2 x PowerVR2 + Videologic "Elan" T&L chip
    APU: ARM7 + Yamaha (64 2D Voices)
    Main Memory: 32MB 100MHz 64-bit SDRAM with 0.8 GB/Sec
    Video Memory: 2 x 32MB with 1.6 GB/Sec total (0.8 GB/Sec per PowerVR2)
    Model Data Memory: 32MB with 0.8 GB/Sec
    Sound Memory: 8MB
    10 Million Polygons/Sec with 6 Hardware Lights
    200 Megapixels/Sec (800 with 4x overdraw)
    200 Megatexels/Sec (800 with 4x overdraw)

    Dreamcast Hardware Specs
    CPU: Hitachi SH4 200MHz (360 MIPS / 1.4 GFLOPS)
    GPU: 1 x PowerVR2
    APU: ARM7 + Yamaha (64 2D Voices)
    Main Memory: 16MB 100MHz 64-bit SDRAM with 0.8 GB/Sec
    Video Memory: 8MB with 0.8 GB/Sec
    Sound Memory: 2MB
    2.5 Million Polygons/Sec (no hardware lights)
    100 Megapixels/Sec (400 with 4x overdraw)
    100 Megatexels/Sec (400 with 4x overdraw)

    Xbox Hardware Specs
    CPU: Intel P3 733 MHz (1980 MIPS / 2.9 GFLOPS)
    GPU: NVIDIA XGPU (with pixel and vertex shaders)
    APU: NVIDIA MCPX (256 2D Voices, 64 3D Voices, DD5.1)
    Memory: unified 64MB 200MHz 128-bit DDR-SDRAM (DDR400) with 6.4 GB/Sec
    64 Million Polygons/Sec with 1 Hardware Light
    16 Million Polygons/Sec with 4 Hardware Lights
    8 Million Polygons/Sec with 8 Hardware Lights
    933 Megapixels/Sec (~1350 with 4x overdraw)
    1867 Megatexels/Sec (~2700 with 4x overdraw)

    Compared to NAOMI 2, Xbox has a faster CPU, a more advanced GPU, more memory bandwidth, and a more advanced APU. NAOMI 2 has more total memory space which is understandable as it's an arcade based machine. Chihiro surpassed this factor anyway as it has more memory.

    Basically, NAOMI 2 is a Dreamcast with a second PowerVR2 processor, a dedicated T&L chip, and a lot more memory space. NAOMI 2 is overall more powerful than PlayStation 2.


    There you go, case closed about the 'vs' in that area.
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    OK this is getting on my tits:

    it's ChiHiro, not ChiChiro, dammit!

    C H I H I R O !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




    Chicheck mate! /versus/images/graemlins/smile.gif
     
  5. TrojanX

    TrojanX Well-Known Member

    Chichiro was a typo before I adjusted my post. Dammit! /versus/images/graemlins/tongue.gif
     
  6. MAXIMUM

    MAXIMUM Well-Known Member

    Comparing on-paper specs is pretty pointless.....but if you want to go down that road Naomi 2's sustained polygon and lighting Rate is 10 million polygons/sec with 6 light sources . Its on-board Elan T&L chip plus the fact that its memory is partitioned, with 32M fast custom geometry cache for model data, makes the Naomi 2 more powerful that Xbox for certain applications.

    Xbox is more akin to a PCs architecture, with one unified block of memory, CPU and GPU (with V-RAM), and in fact PS2 outferforms Xbox in certain cases. If you can get the PS2's 2x vector units singing in parallel, you can do stuff like run an entire animation system on one VU (handling joint transformations and even skinning) and use the other for your environment. You then still have the CPU with free time to run other cool stuff. In general an Xbox would need its CPU handling the animation system plus game logic, leaving the Nvidia chip to churn through the environment - not as efficient, but then not all games need this kind of set-up. Xbox is generally more powerful though.

    Sorry in advance for the geeky nature of this post..... /versus/images/graemlins/blush.gif
     
  7. Brisal73

    Brisal73 Well-Known Member

    CHICHIRO??????????????????????????????????

    CHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHIC
    HIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIRO
    CHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHIC
    HIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIRO
    CHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIROCHIC
    HIROCHICHIROCHICHIROCHICHIROCHICHIROCHICHIRO......CHICHI
    RO? /versus/images/graemlins/smile.gif
     
  8. Mysterious_Red

    Mysterious_Red Well-Known Member

    what system the game is on, I DON"T CARE /versus/images/graemlins/crazy.gif
    I just want the MOST GRAPHIC MUSCLE am2 can push out of that console. If it does get release for ps2, i'd rather some other company take over the project, that really understands the ps2 (inside/out /versus/images/graemlins/smile.gif and can push it to the limit). (perhaps team up w/konami and the developers of silent hill 3 cuz honestly, they code their games just for ps2 and do a better job than anyone i could think of--thats why sh3 looks so damn great)
     
  9. Llanfair

    Llanfair Well-Known Member

    Maybe it's just me, but I could care less what the graphics look like. I think VF4 looks great the way it is - better in the arcade, of course, but the PS2 version of Evo looks great, imo.

    For me, make VF4FT a joy to *play* and save the effort on making something that already looks good, look slightly better.

    <font color="yellow">.cheers.</font>
     
  10. Shadowdean

    Shadowdean Well-Known Member

    Well, maybe I am becomming a bit of a graphics whore, but to me the graphics help make the game more immersive and improving the graphical representation of the actions only helps to improve my experince
     
  11. BMF

    BMF Well-Known Member

    "to me the graphics help make the game more immersive and improving the graphical representation of the actions only helps to improve my experince"

    If you're referring to Naomi2 Evo compared to PS2 Evo than you're just talking out of your ass.
     
  12. Aeon

    Aeon Well-Known Member

    Feh. Better graphics would definitely improve the experience. If there are better visuals to come, we can rest assured that it won't be at a great expense to gameplay, if at all.

    This *is* AM2 we're talking about, not Team Ninja or Namco.
     
  13. Shadowdean

    Shadowdean Well-Known Member

    where the hell did that come from? I was talking in general dude...you read the post?
     
  14. MAXIMUM

    MAXIMUM Well-Known Member

    [ QUOTE ]
    BMF said:

    If you're referring to Naomi2 Evo compared to PS2 Evo than you're just talking out of your ass.

    [/ QUOTE ]

    You really think there's THAT much of a difference.....because from where I'm standing PS2 Evo is pretty much spot on. There's nothing really glaring or out of place graphically, unlike Saturn VF2 and DC VF3tb. It's certainly the closest AM2 have come whe n porting a VF game to home system. To me PS2 Evo literally feels like having an Evo arcade machine on a tiny silver disk for £30.
     
  15. rejj

    rejj Active Member

    FT being on xbox would force everyone to buy sticks, since trying to play VF on the god-awful xbox pad would be a lesson in true pain.
     
  16. Aeon

    Aeon Well-Known Member

    [ QUOTE ]
    Shadowdean said:

    where the hell did that come from? I was talking in general dude...you read the post?

    [/ QUOTE ]

    LOL, no, not really. Sorry bout that. /versus/images/graemlins/smile.gif I drank probably more than i should have last night.
     
  17. Pai_Garu

    Pai_Garu Well-Known Member

    Shadowdean was replaying to BMF, not you aeon...

    On a side note, so what if FT is on the chihiro, that still doesn't mean the home port is automatically going to the xbox... On the gfx issues, I have to agree that the better the gfx, the better the experience. This thought really hit me in the face when I recently played the ninja gaiden demo for the xbox. The same demo disc also had the new tenchu game on the disc. Seeing those two games side by side really is a wake up call to how important the gfx is to the experience of the game. I'm not necessarily advocating the game to be put on a certain platform, but nevertheless I wish VF gets the best presentation that it deserves. Even if the only reason is to appeal to the more casual gamers, the better the gfx the better the game is.
     
  18. L33

    L33 Well-Known Member

    Xbox can kiss my hairy filipino ass!!! until Halo 2 comes out...
     
  19. Mysterious_Red

    Mysterious_Red Well-Known Member

    OMFG, gaiden demo made my eyes bleed. never has a game looked that good in history of video games. SRY everyone GRAPHICS DO MATTER, tho im not necessarily saying releasing the game for xbox would be a nice move by sega (then again we don't know for sure)
     
  20. Shoju

    Shoju Well-Known Member

    I agree graphics do have an impact but music does as well. Tekken 2 had fantastic music it would really get me going, I always wanted to crush my opponent with perfects on Kazuya's stage. what was VF2's music like? Some types of games are more dependant on graphics and sound than others though.

    I think it's almost 100% guaranteed that FT won't come out on the PS2 in Japan let alone outside. The Xbox could be a possibility if it come out on that compatible board. VF on another format could be a way to attract a new audience in. 1 reason SC2 has a bigger fan base is becuase it's on all 3 formats as well as arcade so everyone can play it.

    You can use your PS2 sticks and pads on Xbox with converters, the dreambox being the cheapest and best.
     

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