So about that Super Street Fighter IV, eh?

Discussion in 'General' started by Zero-chan, Nov 21, 2009.

  1. Feck

    Feck Well-Known Member Content Manager Akira



    QFP?!

    As in "quoted for Plague"?[/size]
     
  2. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Sf4 is all about drama. Its a soap opera fighter. I'm havin fun playing it atm and I like sf4 enough, but I'm more hyped knowing that there's immediate comp for me and even more to come.

    Ps anyone wanna play sf4/3s on ps3/360/ggpo/2df lemme know
     
  3. GodEater

    GodEater Well-Known Member

    I'd be down to playing 3s on GGPO. I've always found SF to be hard to get a grips on and 3S is no different but I like what I've seen.
     
  4. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    I would agree with you but even the all mighty SF4 cannot even get an arcade release..

    I've said it before I think but who would have thought it..
    No console/arcade release outside of Japan for vf5r.
    Tekken not selling as well as it should
    SSF4 not coming to Arcades...

    It's all fucked up..
     
  5. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Kids nowadays have no love for fighters.


    My nephews and all their friends play nothing but call of duty and left for dead.
     
  6. Slide

    Slide Well-Known Member

    Fighters just aren't marketed right anymore.

    I think we all need more documented or statistical progression. I want to put up my Level 26 Sarah vs someone, etc.
     
  7. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Matchmaking, 4v4 Team Slayer.

    Virtua Fighter: Halo Edition.
     
  8. gl0ry

    gl0ry Well-Known Member

    I don't think it has to do with marketing. I think it has everything to do with evolved interests of gamers. This past decade has been very saturated in FPS games and they're becoming the norm, unlike back in the 90s when the norm was easily SF or MK. Plus arcades are practically non existent anymore.
     
  9. Slide

    Slide Well-Known Member

    I won't even remove what youre saying, because I think it's that too, and a multitude of other reasons including what I had said.
     
  10. SuperPanda

    SuperPanda Well-Known Member

    qft+1

    Also, the tiers are going to be screwed beyond reason with Ryu getting Gouken's invincible shinshoryu.

    So when Ryu gets Ultra, you can't jump in, and you can't stay out.

    Lovely.
     
  11. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I don't know anyone under the age of 16 that plays fighting games. Most fighter fans I know are all 20-plus.

    Kids just aren't interested in fighting games. I don't think it has much to do with advertisement myself, more to do with other genres being more accesible.
     
  12. EmpNovA

    EmpNovA Well-Known Member

    Pretty much everyone who was around for 4:FT knew that VF5's expansion would not make it stateside. Especially when Sega started only leasing VF5 machines and putting a VF.Net lock on the software, and of course continually suing everyone who made a DVD of VF matches. I don't see how anyone could be shocked that VF5R wasn't coming. I barely played VF5 when it came out because I knew Sega would fuck the entire community over with a Japanese only expansion. I should dig out logs of #vfhome where everyone was praying that VF5's expansions would make it stateside. Those fears of course turned out to be warranted.

    I'm honestly still waiting on a console port of VF4:FT.

    We know that Sega and AM2 didn't want to put any effort into the PS3 version of VF5 because they didn't do a tutorial, reused the A.I. from VF4:EVO for the Quest Mode CPU, and didn't include online functionality. The only reason VF5 came to the 360 was because MS wanted to one-up Sony and pave the way for future titles that were PS exclusive to migrate over to the Xbox (like ended up happening with Tekken 6BR).

    No one should be shocked that VF5R isn't being released outside of Japan.
    First off, Tekken is not as popular in Japanese arcades as Arcadia would have people believe. Pretty much everyone on SRK who lives in Japan says that the Gundam machines are far more used than Tekken arcade cabinets. Whatever method Arcadia uses to sample arcades is very flawed. The crowd at SBO seemed to be far more into SFIV and than T6. Judging by the Arcadia rankings I'd expect deafening crowd roars to be unleashed at every moment during the Tekken matches.

    I don't trust that Tekken 6 is as popular in Japan as everyone thinks. The Arcadia rankings make Tekken look like the most dominating game in all arcades but I just don't see it. Tekken didn't seem to have a huge presence at SBO and the console sales don't really indicate a huge arcade presence in Japan either.

    Then you factor in that Tekken 6 console is a garbage port, 576p graphics is pathetic on the PS3, scenario mode is painfully bad, and the online is pathetic. And the port took two years. It took Namco two years and they couldn't port the game to the PS3 with 720 graphics? Even when the arcade board for T6 is essentially a PS3 they can't port it right.

    I expected T6 to have good sales, not the ridiculously laughable 2.5 million that Namco expected, but at least 1.5 million in the first couple of months which would have been nothing to sneeze at. In reality T6 console bombed, and bombed hard, look at the prices of the game and bundle at Amazon.com...both the PS3 and 360 standalone game are going for $35.

    The bundles? $75 for the PS3 bundle and $67 for the 360 bundle. That's down from $150 for both. Namco was way off the mark with shipping 2.5 million copies out.

    Whoever said it on SRK said it right, "this isn't turning out to be the year of the fighter...it's turning out to be the year of Street Fighter IV". And speaking of Street Fighter...
    To be honest I would rather have VF5R be console exclusive than arcade exclusive.
     
  13. Slide

    Slide Well-Known Member

    Wait, so you chose not to play VF5 because you knew R would come out and we wouldn't get to play it?

    [​IMG] haha...hah.

    EDIT: I know you said barely, but barely play VF? imo though, if you're barely playing it, you really aren't playing it, atleast imo.
     
  14. Truesonic2k

    Truesonic2k Well-Known Member

    Most kids think Smash Bros is a legitimate fighting game. [​IMG]
     
  15. Shadowdean

    Shadowdean Well-Known Member

    No, it is quote for truth. That is the only way I've seen it used
     
  16. ShinobiFist

    ShinobiFist Well-Known Member

    Tekken 6 did way worse than VF5. SEGA didn't market the game to the levels of what Namco did. Namco got well know Manga artist's, a partnership with Tapout, cross promotion tournaments all over the world, and the insane marketing they did as well leading up to launch....Shit, they even had a tricked out car.
    [​IMG]

    I don't know what the numbers are to VF5, but I'm sure is not that far behind Tekken 6, and that's sad, the money that Namco spent on hyping and marketing this game was alot. Only 1.5 mill(barely)worldwide is a pathetic number, especially for a franchise that used to do 3 million plus worldwide. DOA4 has sold 7+million Copies to date,and that's without the marketing levels of Namco.

    I'm pretty sure SEGA made a profit on VF5(console), they didn't make SFIV profit, but still. I know this fighting games don't have the budget of a FPS title.
     
  17. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Too lazy too google shit at the moment but how would I find out the sales figures of the aforementioned games?
     
  18. SuperPanda

    SuperPanda Well-Known Member

    You're right for the most part. Even WCMaxi said Gundam >>>>> Tekken in Japan. But as far as FG's go, Tekken's the most popular one.

    (P.S. Just FYI: Asian arcade scene =/= console sales.)
     
  19. EmpNovA

    EmpNovA Well-Known Member

    I wouldn't say that T6 did 'way worse' than VF5. Neither of them did really well. If Namco only shipped out 1.5 million copies of T6 then the game would look like a huge success. The fact that they shipped out 1.5 million more copies than were sold a testament to how disappointing Tekken 6 is. However I honestly wouldn't be shocked if there were 1 million copies of VF5 for the PS3 that never were sold and rotted on shelves before being tossed.

    But yeah, Virtua Fighter receives paltry marketing compared to Tekken, the only relationship that Sega ever had with EVO was when they sued it after EVO2K3. Meanwhile Namco had a bunch of Tekken 6 stations at EVO last year, and of course Namco was out in full force promoting the game elsewhere for casual fans (TV, print, internet, etc.).
    After spending the last hour digging through NPD charts, Japanese data from a few sites, and random news articles and press releases, I tried to piece together sales for VF5, SFIV, and T6.

    VF5 on the PS3, at a time when the PS3 was still new, and VF5 not having good online, tutorials, or decent Quest A.I., managed to sell just over 500,000 copies (probably on the strength of the brand and not the actual port). When it came out in Japan there were reports of the game not exactly jumping off of shelves (but not NEARLY on the level that Tekken 6 has failed to sell). So VF5 performed under expectations.

    VF5 on the 360 sold around 250-300K copies at the most if you count every sale from launch until yesterday. So total for VF5 is around 750K between both consoles, though the games were released earlier in the consoles' life cycles (especially the PS3). Virtua Fighter 4 sold 1.75 million on the PS2 for comparison. Sega also made money from the (disastrous) VSHG for PS3 and the VF5 DLC for the 360.

    So overall both series, Tekken and VF, have seen a decline in console sales (and arcade revenue as well). Remember that Sega closed over 100 arcades last year and Namco closed one thirds of its arcades (around the same number as Sega). My guess is that the next VF and Tekken games are arcade exclusive to Japan (and Korea) only.

    Tekken 6 just hit 1 million sales across both consoles last month. That means that there are 1.5 million copies of Tekken 6 sitting on shelves. Not only that but many of the recently sold copies were done at pitifully low prices. Just look at Tekken 6 at Amazon.com that I linked previously. That just boggles my mind...there are 1.5 million copies of Tekken 6 that are probably never going to move off of shelves and will end up in a landfill or warehoused forever.

    Street Fighter IV has sold roughly 3.5 million between the PC, PS3, and 360, which is damn good. And I believe SSFIV is projected to sell slightly under 1 million copies overall (at least that's what Seth said on SRK). Not to mention that Capcom has absolutely hoarded in the money from the Madcatz TE and SE sticks having the SFIV license.

    Might as well thrown in that HDR and MvC2 destroyed sales projections as well. Meanwhile downloadable copies of old VF and Tekken games or remakes of old games are nowhere to be seen.
    But that's the thing. Gundam is far more popular in Japanese arcades than Tekken 6 according to everyone I know in Japan. The two arcade operators I know say that the Tekken 6BR machines are no more popular than any other machine that they carry, including SFIV, Blazblue, and VF5R. Yet somehow T6BR dominates Arcadia's charts every month and is ranked the most profitable game every month.

    In Korea, yes, the arcades are pretty much there for Tekken. It's not uncommon to see a room specifically for Tekken in South Korean arcades. The Tekken Crash show in South Korea gets fantastic ratings (not Starcraft level but still great). But Japan? I think Tekken is average at best.

    Arcadia is obviously selecting T6BR heavy arcades when they sample arcades to determine their charts. If they did an honest assessment then Gundam would have been the top game every month for the last two years. Don't believe the hype.
     
  20. ShinobiFist

    ShinobiFist Well-Known Member

    This site is not the most accurate compare to official outlets like the NPD and Media Create Sales, but it gives you a general idea.

    T6BR numbers(360)
    T6BR numbers(PS3)

    EDIT-@EmpNova

    If they only ship 1.5 mil it still wouldn't look like a success to me. Because I look at it on how much time this game been in development and the marketing dollars they put into it. Not even Capcom put this much effort into SFIV. I honestly believe Namco expected 3.5 million plus for T6 to make a profit, and so did I. Mine you I'm assuming here on the budget for T6, for all I know, it was probably cheap to make, but from people I know in the biz(and you know this as well)Making games(especially as long as T6)Is not cheap.
     

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