So about that Super Street Fighter IV, eh?

Discussion in 'General' started by Zero-chan, Nov 21, 2009.

  1. KrsJin

    KrsJin Well-Known Member

    ^Correct. They aren't even addressing the problems with 4, they know it will sell regardless. Honestly, it sounds worse than the first to me. Which is a shame since I do like the addition of some of the old characters. I apologize for being so negative. I know what it's like for someone to post negative stuff about a game you either like or look forward to. I'm just bitter that a game like this, of all the great games out there, is going to be what the US is playing. Don't even know if it's gonna hit arcade for anyone else in the world to care.

    No need to guess about Hakan btw. He has red skin, blue hair, black pants for his default outfit. Puts oil on like Shun does with drunk points by doing RDP+K. Slides on the floor. One of his ultras grabs you until you squeeze out and smack the screen.
     
  2. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Shaddup.

    It's an update to a shitty game (making it no more interesting) that's over played here.

    <span style="font-size: 26pt">BRING THE HYPE</span>

    [​IMG]
    lulz
     
  3. Alstein

    Alstein Well-Known Member

    Part of me thinks SSFIV will do well for a bit, but then quickly be forgotten if BB:CS comes out, or even a new Soul Cal (they have to announce one of those soon I think)

    I'd lay even odds that KOFXIII ends up a better game then SSFIV. I know, it sounds mad, but XII wasn't a bad game fundamentally, just had a massive lack of content.

    Capcom may redeem themselves with a SSFIV Turbo hopefully, but I've lost some faith in Capcom. This is why I want FS bad, I now know that I don't have a lot else to go on to keep me in the genre.
     
  4. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Please don't even mention that. [​IMG]

    Namco will continue to fuck up the series.

    I miss SC2 Raph; no character from any other game can compare to the fun to be had using him. I thought the changes made to him in SC3 were bad enough, but SC4 made him even more unbearable to play.
     
  5. MP

    MP Well-Known Member

    PSN:
    MonkeypunchVF
    I'm really looking forward to this aswell. both SSFIV and BB couldn't come out at a worse time for me [​IMG]
     
  6. CaliJared

    CaliJared Well-Known Member

    Nothing is going to knock the current version of SF4 of the fighting game throne. I'm not the biggest fan of SF4 either but you have to admit that game knows how to pull numbers.

    A recent SoCal tourney registration filled up in 2 hours (64 available slots), and a tourney near Philly last weekend got 121 entrants while Tekken 6 (arguably the next most popular fighter out now) got 21.

    BB and KOF are definitely not going to do anything to SF4's numbers, at least not here in the US.
     
  7. SuperPanda

    SuperPanda Well-Known Member

    SF4 is going to sit on top for quite sometime still.

    Not to veer off topic too much, but this year would be a perfect year for Sega to release VF5FS. After SSF4 is released, there is nothing else major on the horizon for FG fans to pick up.
     
  8. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL

    We'll see how he fares against Final Fantasy or Kingdom Hearts characters. How?
    Well, there have been rumors (apparently some legit sources) that SC5 is in development and this time bonus characters will be provided by Square-enix.
    Have fun thinking how they can ruin the series more [​IMG]
    (BTW, yeah, we all agree SC2 was teh shiz [​IMG] )
     
  9. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    If Soul Calibur has Cloud and/or Sephiroth it will sell 5 billion copies worldwide.


    I won't be one of them but it would sell a hell of a lot regardless.
     
  10. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    The thought of Soul Calibur 5 with Final Fantasy characters makes me physically sick.

    SC1, not bad. SC2, decent game. SC3, broken as hell. SC4, no, just no. SC5, get me a bucket.

    SSF4 will sell a lot, even if it doesn't fix several of it's problems. The updated roster and lower price will guarantee sales.

    As for BlazBlue, I don't think it will sell too well in Europe when it comes. It's way too late and a couple of months after we get it, the Japanese and probably the Americans shortly after will have gotten Continuum Shift, and I can't think of anyone who'd play an outdated version of a game when there's a superior updated one available in other countries, right?
     
  11. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    XD
     
  12. SuperPanda

    SuperPanda Well-Known Member

    What are you guys on about? SC1 was the best of the series. SC2 came second. Everything else was pure shit.

    The game is nothing but a gimmick now. Armor breaks? Critical Finishes? and in Broken Destiny, you can sacrifice your armor for some bonus shit?

    It's a Japanese Mortal Kombat. Shitty series now. And apparently it's because (so I've heard) Team Soul = Tekken 4 team.
     
  13. Alstein

    Alstein Well-Known Member

    Critical Finish was a good mechanic. Armor breaks weren't a bad mechanic, just an unnecessary one.

    The problem with SC4 was mostly an issue of character balancing and gimped movelists, not the core engine.
     
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    zZzZ

    This.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I always thought the name "Broken Destiny" told everything there was to know.
     
  16. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Maybe I'm blind or too lazy to check the whole thread over and over again, but I didn't notice this to be posted before. Those are some changes published at the end of January in regards to SSF4.:

    General
    + Many players claimed Focus Attacks are sped up.
    + The game feels faster according to many people, but this isn’t a for sure thing.

    Abel
    + New Ultra: Breathless. Seems to be a great move so far, super fast start up time, grabs low and has Super Armor.
    + Change of Direction is safer if blocked.
    + Damage seems to be increased on certain moves. Crouching Hard Punch, Cancel into Roll, Falling Sky takes off more life.

    Akuma
    - Far Standing Hard Kick (Double Kicks) have more start up time.
    - Standing Light Punch can no longer Link into far Standing Hard Kick.
    - Fireball, FADC, far Standing Hard Kick only works on large hitbox characters now.
    + New Ultra: Demon Armageddon. Up, Up + 3x Kick command. Doesn’t seem to have many ways to combo into it, can’t be used as anti-air. Also will miss crouching opponents.

    Balrog (Boxer)
    - Headbutt Cancel into Ultra Running Punch has revamped juggling properties. Apparently the final hit of the Ultra now whiffs.
    + New Ultra: Dirty Bull. 360 + 3x Punch command grab. 35% damage at level 1, several people claim it does A LOT of stun. Recovery time if this misses is fast, but seems to have a lot of start up time, for a grab.

    Blanka
    + Blanka’s walk speed is faster now.
    + Crouching Hard Punch is a better. Faster, sticks out farther and seems to be a much better poke and anti air.
    + New Ultra: Shout of Earth. This move has two versions, when done with 3x Punches it’s an anti air, 3x Kicks is an anti ground move. It’s performed like Guile’s original Ultra move in Street Fighter 4, but you can hold the button and release it when you want the attack to come out. Seth Killian told a player the Kick version can punish fireballs at full-screen’s distance, although you’ll still take damage from the fireball, they’ll take full damage from your Ultra.
    * Horizontal ball flies closer to the ground, apparently someone swept Blanka out of it.
    - Chip (block) damage on old Ultra, Lightning Cannonball, has been reduced.

    Cammy
    + New Ultra: C.Q.C (Cammy Quick Combination). Counter Ultra.

    Chun-Li
    + New Ultra: Kikosho. Double quarter-circle forward + 3x Punch. This can be comboed into after landing the following: EX-Lightning Legs, Up Kicks and then dashing, air target juggle, after an EX-Spinning Bird Kick in the corner.
    + Crouching Medium Kick is much better, wasn’t told how exactly.
    + EX-Lightning Legs can score additional hits depending on how many kick inputs were pressed.
    * Chun-Li’s Ultra Lightning Legs seem to be tweaked. They appear to connect much more consistently from mid-screen, although some players reported problems landing them fully. Your mileage may vary.
    - EX-Spinning Bird kick pushes your opponent further away after connecting and it has a smaller hit box as well.
    - Her Standing Hard Kick is much slower.
    - Crouching Light Kick 2x, Cancel into EX-Lightning Legs juggle with Ultra Lightning Legs seems to do less damage now. Less than 40% from level 1.

    C. Viper
    + New Ultra: Burning Dance, good damage on this.

    Dan
    + New Ultra: Haoh Gadoken. Double fireball + 3x Kicks. Dan’s winds up and unleashes a gigantic fireball into his opponent, which is safe on block.

    Dhalsim
    + New Ultra: Yoga Shangri-La. Can only be used in the air, makes it a big threat when coupled with his air teleport.

    El Fuerte
    + New Ultra: El Fuerte Ultra Spark.

    E. Honda
    + New Ultra: Orochi Breaker. Likely a 720 motion + 3x Punch, command grab. He does an Oicho Throw ending with a huge butt splash, damage on this is good, but seems to be a bit easy to counter right now.

    Fei Long
    + New Ultra: Gekirinken (One Inch Punch). This is a counter hit attack. Command is a double quarter-circle forward + 3x Kick.
    + EX-Chicken Wing (Flying Kick) may have more invincibility.

    Ken
    + New Ultra: Guren Senpukyaku. A series of kicks from Ken, this can absorb one fireball and still travel through to hit your opponent.
    + His dashes look to be faster.
    + Ken’s sweep (Crouching Hard Kick) might be faster.

    Gen
    + Jumping while in Mantis (Punch) Stance goes up much higher now.
    + EX-Wall Dive (Oga) is no longer safe on wake up.
    + Wall Dive (Oga) is a lot faster now, not as good of a hit box though. For comparison’s sake, it’s little slower than Adon’s Jaguar Tooth (Wall Dive Kick).
    + Gen has Chain combos now. Not as easy as Guy’s though. Crouching Light Punch, Chain into Crouching Medium Punch, Cancel into Rapid Slap works.
    + Rapid Slap (Hands) seem to require less inputs to activate now. Might be 3 or 4 instead of 5 button presses.
    + Gen has four Ultra moves, with the two new Ultras being the Shitenketsu and Teiga.
    - Crane Stance (Kick) Crouching Medium Punch seems slower.
    * Air Kicks (Gekiro) hit your opponent up at different angles now.

    Gouken
    + New Ultra: Denjin Hadoken. This can be charged up so it’s unblockable like Ryu’s Denjin Hadoken in Third Strike. If you don’t charge it up, it’s blockable though.

    Guile
    + Hard Flash Kick has more forward range.
    + Seems to be a bit more powerful, i.e. some moves take off more damage now.
    + New Ultra: Sonic Hurricane. Has a bit of start up time, but seems like it will be a pretty good Ultra.

    M. Bison (Dictator)
    + New Ultra: Psycho Punisher. Some people compared this to Abel’s Ultra in the first Street Fighter 4 game. It activates with the Head Stomp animation.

    Rufus
    + New Ultra: Big Bang Typhoon. Primarily anti air/anti crossover move. Not as easy to combo into as his original Ultra though.
    - EX-Snake Strike’s damage has been reduced.

    Rose
    + Hard Punch Soul Reflect, FADC, Soul Throw now combos.
    + New Ultra: Soul Satellite. Makes two orbs spin around her body which you can use to hit your opponent.

    Ryu
    * Hard Punch Shoryuken hits twice at close range, but only the second hit knocks down.
    + New Ultra: Metsu Shoryuken. Very, very good damage on this one — if you fully connect with it. If you miss the first couple of attacks, the damage is reduced significantly.

    Sakura
    + Her fireball does not fade out now.
    + Jumping Medium Kick crosses up.
    + New Ultra: Shinku Hadoken. This can be a horizontal fireball, or aimed upwards as anti air.

    Sagat
    - Stamina was decreased. It appears to be dropped from 1100 to 1000.
    - Tiger Uppercut damage was reduced.
    + Has new evasion move. It takes an EX bar to execute, but supposedly lets Sagat dodge some attacks and it powers up his Tiger Uppercut.
    + New Ultra: Tiger Cannon. A multihitting Tiger Shot.
    + Standing Light Kick now hits twice.

    Seth
    + New Ultra: Tandem Typhoon.

    Vega (Claw)
    + Vega’s Down-Towards + Medium Kick is an overhead attack.
    + New Ultra: Splendid Claw. He performs a slide attack and then does a series of moves ending with a vicious looking upwards slash. You should be able to combo into this.
    + Startup time on his Rolling Crystal Flash has been decreased.

    Zangief
    + New Ultra: Siberian Blizzard. 720 motion + 3x Kicks in the air, a command grab. This will grab an airborne opponent and reportedly a player on the ground, if you’re close enough. Apparently you can grab the other player with this after trading with Gief’s Lariat or after hitting with a Lariat, then a Focus Attack Dash Cancel, crazy.


    Please, not that those weren't final at the time and are probably changed by now. (at least some) [​IMG] The development team has finished up on the moves only recently (not more than a few days ago) so I wouldn't be surprised if a LOT changed from those news.


    Edit: Some more recent additions



    Cody
    • EX-Turn Knuckle (?Zonk Knuckle maybe?) has a lot of invincible frames.

    C. Viper
    • Medium Thunder Knuckle was nerfed. It has more recovery frames.

    Dudley
    • Jet Uppercut, Focus Attack Dash Cancel, Corkscrew Cross Ultra does not connect for full damage/hits.

    Hakan
    • Oil Coaster Ultra 1: 720 motion + 3x Punch
    • Oil Combination Hold, Ultra 2: Down, Down + 3x Kick.

    Juri
    • Followups on her divekick are called "Second Impact" and "Third Strike".

    Makoto
    • EX-Karakusa (Grab and Choke) has super armor.
    • EX-Oroshi (Overhead Chop) startup has invincible frames just like Viper's EX-Seismo Hammer.

    M. Bison
    • You can control the distance of his 2nd Ultra, similar to El Fuerte's Ultra 1.

    Misc.
    • Color 11 is like the "ink" (Street Fighter 4 official artwork style).
    • Color 12 is a pencil sketch (Super Street Fighter 4 official artwork style).
    • Character colors and taunts are unlocked by playing the character.
    Also, this source stated that Hakan will be officially unveiled in this or next week's Famitsu and be playable at the Game Developers Conference, March 9-13, 2010.


    Interactive Ultras
    <object width="560" height="340"> <param name="movie" value="http://www.youtube.com/v/PrgwHSjqOro"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/PrgwHSjqOro" type="application/x-shockwave-flash" wmode="transparent" width="560" height="340"> </embed></object>
     
  17. Jemun

    Jemun Well-Known Member

    PSN:
    Double-Jemun
  18. Jigohro

    Jigohro Well-Known Member

    Thanks, Griev! Also... Gen nerfs...

    Seriously, SF seems to really be the "play those chars and only them" game... Gen is already 3rd weakest character in SF4 and every fight with him is an uphill battle, now they're taking away his only safe wake-up (his rising kicks don't beat crouching attacks) and special low jump (which he had since forever). Because it's too hard to shoryuken it on reaction into an ultra, I'm sure.

    This is bs [​IMG]
     
  19. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    No he certainly is not.
     
  20. Jigohro

    Jigohro Well-Known Member

    http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

    I know that a tier list is hardly an end-all argument, but it seems to me that he's about in right place on those. Low strength, low stamina, complicated imputs, limited wake-up, high risk-low reward character. Sure, he's fun and he's probably my most played next to Abel, but he *is* weak and could use some buffing, not 50/50 buffs and nerfs.

    That's my opinion of course, but I wonder... what makes you say he's "certainly" not as weak as I said? Sure, a skilled player can squeeze a good match out of him, but his weaponry seems to be lacking imo.
     

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