Soul Calibur 4 for PS3 or 360?

Discussion in 'General' started by MystD, Jul 30, 2008.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Soul Calibur for PS3 or 360?

    Hey, I feel your pain. And I agree. If you don't have players where you're at Online is the best you can do. And a laggy VF is better than no VF. But...

    If you ever get out of Flint (is that near Flatrock, or Gibralter or Belleville Mich)? and have to play against live comp, ouch!

    As long as you realize that online is just about the casual or social thing its all good and if your tournaments are all online then I guess everybody has more or less the same handicap.

    But nothing compares to live showdowns, the sound of the other guy or gal's controller, the pressure of everybody watching,
    the intimidating sounds coming from the crowd /forums/images/%%GRAEMLIN_URL%%/cry.gif the sweaty hands, and jacked up clothes people wear when their competing.
    The adrenaline rush of seeing 8 or more other people who are there and ready to set it off.

    The required statements(or excuses) that have to be made (win or lose) when other people are around. The realization that if you hadn't seen it with your own eyes you would have never thought that dude could play /forums/images/%%GRAEMLIN_URL%%/laugh.gif .

    Online is better than nothin, but not too much better than playin
    against a good quality AI. I've said this B4 I'll take a top notch AI over a laggy online any day /forums/images/%%GRAEMLIN_URL%%/grin.gif

    I'm up in Detroit a few times a year with a small VF crew, maybe
    we hook up for some live and in person VF.
     
  2. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Re: Soul Calibur for PS3 or 360?

    I have played VF for 2-3 years now. Not nearly what many vets have played. I always played the AI and had a handful of friends to sometimes play against, though they never were as dedicated as me, it was fun. Basically all I had was the AI in evo to learn from. I could read here and even get tips from other players but my style of play was stagnant.

    Then The 360 version was dropped, it had expert mode for the AI and online play. Before I delved online I wanted to refresh my game as I hadn't played the ps3 version in several months. It took a little bit but I was back in there, winning most my matches against the "expert" AI. SO I get online and what do you know, I get raped. My ass was handed to me left and right.

    Basically to sum this up I think you as well as a handful of others are wrong. Online play is a WONDERFUL advancement for fighting games. Yes some matches are laggy. Some being the key word here. I would say 1 out of 10 games I play a night have a noticeable amount of lag. Since online came I have trained with many great players and have upped my game further then any AI could have taken me. Besides the obvious unavoidable situations that can be found at ANY type of tournament, I expect to fair well in an off line environment because I know my game has improved 100x better then if I never had the feature.

    Not having XBL or not wanting to admit your wrong is what this is about imo. Its always the same reason, too much lag. Debate that reason and it becomes "its too much lag for the advanced players", one who hit checks, one who uses frames. Well WRONG. Since online I have learned more about those aspects then I ever did off line. Not to mention if it was true and those mechanics were negatively effected while online the highly skilled players who know those aspects well would falter.
     
  3. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Re: Soul Calibur for PS3 or 360?

    I concur, my VF gaming consisted of nothing but online play except for the occasional
    bash with my boys. Somehow despite that when I played people offline I was just as
    good or better. I contest long as you know the rules and try to implement them despite perceived or unperceived lag your game will improve.

    And this debate has been done to death.
    P.S. I played SC4 and found it wanting.
     
  4. Sorias

    Sorias Well-Known Member

    Re: Soul Calibur for PS3 or 360?

    Well, I haven't played SC4, but I have a bit of experience with older versions. Moves tend to split into either horizontal or vertical... vertical is like linear in VF, you can evade it, horizontal you can't evade, it's usually a really obvious difference, and evading isn't inconsistent like Tekken.

    I also wouldn't put too much work into learning the parries... again, this could be different in SC4, but in past versions they were really unsafe if you whiffed a parry, kinda like reversals in VF. They're good if you're sure you can land it, and don't have frame advantage to do anything else, but don't rely on them. A lot of people guard cancel in SC to force failed parries and such, the same way you can force failed evades in VF. Except that the lack of VFs complexity in terms of other defensive options, make this is a much more common, basic strategy.
     
  5. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Re: Soul Calibur for PS3 or 360?

    Interesting read about SC4. Has reviews from the major sites. I haven't played the game or even seen it in action so I have no opinion. Whats funny is that all the things the reviewers point out as being great has already been pointed out here as the opposite.


    http://kotaku.com/5031073/frankenreview-soulcalibur-iv-xbox-360

    Review sites are such BS.
     
  6. shadthefuture

    shadthefuture Active Member

    Re: Soul Calibur for PS3 or 360?

    im gonna get it for xbox 360,its nice to get another online fighting game, even if people have been saying online is gah-bage,as long as i dont get lag with 2 out of every 3 people i face, im sraight with that, i heard my main xianghua got nerfed alot though, i was thinkin about pickin up hilda anyway, i heard what reviewers said about her, id like to know what my fellow vfdc'ers think, is she fun to play with?
     
  7. ShinobiFist

    ShinobiFist Well-Known Member

    Re: Soul Calibur for PS3 or 360?

    First of, it has been proven by the maniacs over at"Beyond3Dgaming"forums(Same guys who broke the news about 640p in Halo 3)That the 360 version has some weird Blur, while the PS3 version doesn't. Hence, why the OP stated(And I) that the PS3 version is sharper. Not graphically better, just sharper. That tends to be the case with most PS3 games(Burnout for instance)The online issue is not isolated to one console, as some has stated. The problem is happing to BOTH versions of the game. Hence, why Namco released a update for BOTH consoles. My roomate got the update(360 version)So did I(PS3 version)We both had good and bad connections. Again, this was proven by the members of the biggest gaming forum in the internet, NeoGaf.
    If you DON'T owned both consoles, and are quoting fud from Gamefaqs and Gametrailers(Non credible sites)Don't bother posting. Neogaf & Beyond3DGaming are know to have credible sources to issues like this, or any news in particular. Use fucking Google slackers. I did it, you can to.
     
  8. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Re: Soul Calibur for PS3 or 360?

    TBH I'm only trying to play you guys online... most of the folks don't understand a damn thing about the game which makes me wanna cry... watching people attempt to rely on cheap tactics that can be easily exploited... why isn't anyone doing stun combos? It's a travesty. I like OFFLINE play alot better.
     
  9. DaBadSeed

    DaBadSeed Well-Known Member

    lol k since u put it like that overfiend i may have 2 get the 360 1 then /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  10. Aoimaster

    Aoimaster Well-Known Member

    Actually can anyone tell me how the movement is from SC3-4? I miss SC2's movement.
     
  11. Vortigar

    Vortigar Well-Known Member

    As in most Namco games SC4's movement feels to me like I'm a beached whale... Evades seem improved over SC3, but its not as fluent as SC2. Gotta play some more to get to grips with it really and I need to play with some faster moving characters as well.

    Someone on the last page said everyone used Mitsu online? Well, I played some 20 games last night (won 3, geez I'm rusty, maybe I should've actually gone through a movelist or something?) and everyone plays as either Kilik, Sophitia or Algol. I literally cheered when I met someone else in between facing 3 algols, 5 sophy's and 7 kiliks (he picked Cervantes? woot!).

    There was one or two games with noticable lag, I'm on PS3 btw. 4 or 5 bar connections seemed to be quite good. The game loads in a flash after installing, which is absolutely sweet.

    Oh yeah, PSN-ID = Vortigar, I'm in Europe so be warned if you want a match from across the pond, could be lagtastic.
     
  12. Aoimaster

    Aoimaster Well-Known Member

    I haven't bought the game yet, but if it resembles SC2 style game play then its an auto buy for me. I could care less for the create a character and the online aspect.
     
  13. SonySoldier

    SonySoldier Member

    +1
     
  14. Blackula

    Blackula Well-Known Member

    PSN:
    Blackula1981
    XBL:
    BlackulaReturns
    I have the PS3 version and almost all my matches have been without lag. Then again, I tend to refer to myself as a Sony fanboy. Oh well. I'm a pad player, so what can I say. When it comes to fighting games, PS3 pad is just downright better than the 360 pad.


    GO SOPHIE!!!!!!!!!!!!
     
  15. Sorias

    Sorias Well-Known Member

    Just be glad you're on PS3... on XBL they might as well have forced everyone to choose yoda by default, and it wouldn't have significantly impacted the experience for most... /cry.

    He's such a bastard to play against too, not because he's actually a good character, but he's 100% immune to throws as a side-effect is his strange size, probably just an animation issue. So frickin' hard to win when I default to inputting a throw as an okizeme tactic;;


    Aside from that, obviously I have the 360 version, and all my matches were lag free as well, I'm just gonna back everyone that was saying there's no real difference here... just choose whichever you have better controllers for or w/e.

    Honestly, I'm really loving SC4 so far. I always mocked the earlier iterations as being very lacking in a lot of core system details. This one has finally resolved some of my bigger issues... but I'm not gonna list them because I never actually owned a previous version, so maybe the engine hasn't actually changed, I just didn't know some of the moves that existed before. Here's hoping it doesn't turn out to have insanely bad balance and/or game-breaking glitches once people spend more time with it. I'm hoping it'll make a good gateway drug to VF... since it really is just kind of stripped down version of the same style of gameplay, just gotta get people to work past the flash, and start thinking about frames, and then the transition is simple.
     
  16. samtheseed

    samtheseed Well-Known Member

    PSN:
    The_Beggar_So
    XBL:
    Shun is Drunk
    Screw Soul Calibur. I hate it and everyone online only attacks... Nobody blocks... And the Tower of Souls? Jesus c'mon. its freakin 60 floors of maybe 3-5 enemies each. Then the attempt of a challenge to complete during the fight and win? Screw that. Please take it out of the disc tray and insert virtua fighter.
     
  17. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Soul Calibur for PS3 or 360?

    I try not to be too defensive on my posts, but...

    If you look back at what I posted, I said a high quality AI[/size]
    which(we do not as of yet have in VF[/size]) The only time we had almost[/size]
    A reasonable AI was in VF4 where you could train your own.


    I posted this statement many times. I would like to see SEGA dramatically improve the AI system. I would like a dynamic AI.
    I would like a AI that could copy(CAPTURE) the styles of people that I actually play, I would like an AI that I could train (like the AI in VF4 with some improvements) etc. Its just my personal preference. I would rather have a high quality AI[/size] than laggy
    online. I did not say that the AI we currently have in VF for the PS3 or Xbox is high quality.

    From my own personal preference if Sega had a limited development budget and had to choose between online and developing a high quality AI I would prefer the AI. I realize that online has its
    pros. I play 'real players' reguarly and in person. If I'm in
    the room with other players and its just me and my system then a
    high quality dynamic AI[/size] (which we don't have yet) serves my training purposes just fine.
     
  18. Gernburgs

    Gernburgs Well-Known Member

    Re: Soul Calibur for PS3 or 360?

    I'd rather have quality online, like VF5 does, than have a good AI. The current online of VF5 blows any AI out of the water.

    Why play a good AI when you can play Denkai, DaBadSeed, Air Jacky, Konjou, Oioron, Brisal, Plague, Gent Thief and soooo many others that are really great players... Those dudes have taught me more about VF5 and driven my game to a higher level than any AI ever could.

    I think 360 VF5 online is basically the bomb. It's going to be very hard for any future fighting game to even equal it.
     
  19. Marginal

    Marginal Well-Known Member

    Re: Soul Calibur for PS3 or 360?

    On the parries/repels, you're punished for blocking too much in SC4. Your guard meter will break, and a CF will end the round against someone who's paying attention. Parries OTOH, they reverse the guard meter. You can conceivably win a round simply by parrying then laying down a critical finish once you've broken their meter. Though that's not likely, there is more reward for the risk now. Dunno if a 2G glitch has shown up yet, but in 2 onwards, you could pretty much cancel the effects of a whiff, or a successful GI just by hitting 2G, or 22G. (Kinda a fuzzy guard)

    Along those lines, in SC4, you cannot parry throws. Parries used to be all purpose.

    Step's actually stronger in this game than in 3. In 3, B's tended to still track funny so the step was inconsistent. (2 had the strongest step techs IIRC, with decent technique you could step pretty much anything.)

    Well that was long winded...
     
  20. Sorias

    Sorias Well-Known Member

    Re: Soul Calibur for PS3 or 360?



    I completely disagree. I'd say VF5 easily has the best AI I've ever seen in a fighting game. If you play against it way up on expert, against high dan opponents in quest, they tend to have inhuman reaction times, and win by cheating. If you push it too low, the AI just lets you win. But, there's very much a sweet spot in the middle where many of the quest mode opponents have very clearly defined styles, just the way you might expect from a human player. It's really phenomenally well done.



    Marginal: I know about the guard meter stuff, but honestly it seems like a minimal change. Maybe at expert levels of play, controlling the meter will become important, but for now, in online matches and stuff, it's never made any difference at all that I've seen, so I'm not holding my breath. I haven't even purposely been able to pull a CF win against the AI, you just combo after your parries and such, and by the time the enemy meter is starting to drop, there health is already so low it doesn't seem to matter.

    I don't think it matters that you can't parry throws... there's only two, and breaking seems really easy, they're already not useful even if they can't be parried.

    I didn't play SC3 so I can't comment much on stepping, but it doesn't seem great in this game. Evades are pretty good, but that's more a property of there being lots of unblockables, plus I can't tell apart mid/high/low reliably yet. Back dash seems almost useless to me because it's so slow.
     

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