Soul Calibur series, your thoughts

Discussion in 'General' started by zakira, Aug 3, 2006.

  1. PhoenixDth

    PhoenixDth Well-Known Member

    Im saying guard impact has nothing to do with watching repeated moves. I said people can use it on pure reaction. Relatively, Soul Caliber has the slowest moveslist by frame data of any popular 3d game. Plus the given benefit that [4][G] and [6][G] both cover mid attacks and [4][G] also GI throws, that gives you a lot of leeway for error. Basically the game ends up being a reflex game at high levels, instead of a yomi game. Much like tekken in a different fashion.
     
  2. zakira

    zakira Well-Known Member

    [ QUOTE ]
    vanity said:

    When a non fighting game player plays a game like soul calibur, it reinforces their beliefs about fighting games. "Cool for 10 mins, but pretty stupid after that".

    [/ QUOTE ]

    Aaa, you got me loose /versus/images/graemlins/confused.gif. First you were talking about how SC makes a bad reputation for 3D fighting games among the 2D fighting fans. And now you're adding non fighting game players to formula. No offence, but are you listening to your self.
    A non fighting game player will always think that fighting games are stupid and even worth there time. Coz they don’t and won't understand the beauty of competition in fighting games. I tried with few of my friends who never played fighting games to try to play VF, SC and even TEKKEN. They weren't even impressed. They simply hate fighting games. Except for DOA coz you have all the boobs and anime like looking characters. And more than that the game is soo simple even my little sisters enjoy playing it.

    And just to name one more great weapon based fighting game. I consider Last Blade to be one of the best 2D fighting games.
     
  3. zakira

    zakira Well-Known Member

    [ QUOTE ]
    PhoenixDth said:

    Im saying guard impact has nothing to do with watching repeated moves. I said people can use it on pure reaction. Relatively, Soul Caliber has the slowest moveslist by frame data of any popular 3d game. Plus the given benefit that [4][G] and [6][G] both cover mid attacks and [4][G] also GI throws, that gives you a lot of leeway for error. Basically the game ends up being a reflex game at high levels, instead of a yomi game. Much like tekken in a different fashion.

    [/ QUOTE ]

    Well I can understand what you're trying to say. But you're making the GI on reaction sounds really bad. I know that I sometimes react on moves in SC but that due to some moves being slow and was made on a disadvantage situation. And as an AKIRA player I like to counter. Some of the characters in VF like Jeffery have slow moves which sometimes I counter on reaction for saying it a lot. Now even in martial arts you can't participate a punch or a kick if you haven't been training your eyes and muscle to follow the moves of your opponent. And that could experience in martial arts. So I really don’t understand why reaction in a fighting game considered being bad. But I guess that may depends on the taste.
     
  4. vanity

    vanity Well-Known Member

    [ QUOTE ]
    vanity said:

    look, the point is soul calibur gives fighting games a bad reputation in general

    [/ QUOTE ] No, I was listening to myself.
     
  5. zakira

    zakira Well-Known Member

    Actually PhoenixDth, you opened my eyes on something here. I think the problem with GI system isn’t that the game has the slowest moveslist by frame data so that it's easy to react. It's because of the simplicity of it. I mean you can GI all the moves just by doing [3][G]except for the un guardable moves. I mean they should make the GI system more complicated than this. Since the game has horizontal and vertical moves, they should make the GI very dependent on what kind of move it is.
     
  6. PhoenixDth

    PhoenixDth Well-Known Member

    VF has only 10 reversal frames at 3 distinct inputs, also not every character can reverse.

    SC guard impact frames are much more lenient, even without frame data i know i can get away with a lot more than i should be. Also SC guard impact has only 2 inputs covering multiple attacks. That equates to a 50/50% chance of guessing right regardless of what the opponent throws at you.

    Again since you can guard impact on reaction, it limits an already limited moveslist. This pretty much strips down depth to "strong safe moves", poke poke, whiff launcher game. Which all sounds too much like tekken at 70% speed.
     
  7. zakira

    zakira Well-Known Member

    [ QUOTE ]
    PhoenixDth said:

    VF has only 10 reversal frames at 3 distinct inputs, also not every character can reverse.

    SC guard impact frames are much more lenient, even without frame data i know i can get away with a lot more than i should be. Also SC guard impact has only 2 inputs covering multiple attacks. That equates to a 50/50% chance of guessing right regardless of what the opponent throws at you.

    Again since you can guard impact on reaction, it limits an already limited moveslist. This pretty much strips down depth to "strong safe moves", poke poke, whiff launcher game. Which all sounds too much like tekken at 70% speed.

    [/ QUOTE ]

    Let me say this. Although not every VF character has a reversal, but all of them have sabaki.
    SC isn’t like TEKKEN where on advanced game play you "poke, poke than threw a launcher". Coz SC doesn’t rely on juggles to take damage and you simply can avoid them when you get launched. Maybe that's the main reason why I hate TEKKEN /versus/images/graemlins/tongue.gif. And I don’t know if +70 moves for a character considered to be limited in a fighting game.
    But still, I understood what you're saying. And frankly, you made a very logical point. Thanx dude.
     
  8. SummAh

    SummAh Well-Known Member

    errrr...not all VF characters have a sabaki.
    Sabaki/reversals/inashi are all different.
     
  9. stompoutloud

    stompoutloud Well-Known Member

    tonyfamilia: I think you were referring to Weapon lord? That game was hard to get used to.
     
  10. KoD

    KoD Well-Known Member

    PSN:
    codiak
    [ QUOTE ]
    PhoenixDth said:
    VF has only 10 reversal frames

    [/ QUOTE ]

    I seem to remember from 1/60th that aoi's reversals had 1 startup frame and 12 'hit' frames. Where are you getting the 10 frames figure from?
     
  11. tonyfamilia

    tonyfamilia Well-Known Member

    Thanks, Stompoutloud! (Cartman)Weaponlord, yeah, sweet, Weaponlord, guys, yeah, sweet.
     
  12. Darrius_Cole

    Darrius_Cole Well-Known Member

    PSN:
    Darrius-Cole
    XBL:
    Darrius Cole HD
    [ QUOTE ]
    PhoenixDth said:

    Im saying guard impact has nothing to do with watching repeated moves. I said people can use it on pure reaction. Relatively, Soul Caliber has the slowest moveslist by frame data of any popular 3d game. Plus the given benefit that [4][G] and [6][G] both cover mid attacks and [4][G] also GI throws, that gives you a lot of leeway for error. Basically the game ends up being a reflex game at high levels, instead of a yomi game. Much like tekken in a different fashion. (emphasis mine)

    [/ QUOTE ]

    Soul Calibur may have the slowest moves by frame but you have to remember that range is an entirely different problem in a game like SC, that has weapons of different lengths. Many moves have to be slowed down simply because the characters have "safe zones" when playing against other characters.

    That is one of my major complaints about the "extra mode". It changes the ranges of the characters without balancing the other attributes to match.
     
  13. INCIDENT

    INCIDENT Well-Known Member

    [ QUOTE ]
    tonyfamilia said:

    Thanks, Stompoutloud! (Cartman)Weaponlord, yeah, sweet, Weaponlord, guys, yeah, sweet.

    [/ QUOTE ]

    Ah, I remember WeaponLord. That thing was 2D SC before SC even existed. And to think it was made by Americans. But yeah, like Stompoutloud said, that game is tough to get into, but lots of potential.

    Since we're talking about SC, time for this.......

    http://media.putfile.com/SC3-Wallsplat-glitch

    Anyway, back on SC. I still enjoy a good game of SC, but I can understand alot of peoples complaints with the game, mostly with the 2 and 3. One of my main gripes had to do with the hit detection. Imagine VFs evade completely avoiding any circular attacks and you'll get the idea (at least in SC2). On top of that, I feel SC3 didn't not improve that much over the last game.

    Don't get me wrong, though. There's only one game in the world where I can juggle someone with repeated pelvic thrusts. I love you, Voldo! You've given me so much joy! /versus/images/graemlins/lol.gif
     
  14. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    [ QUOTE ]
    GarciaINCIDENT said:
    Don't get me wrong, though. There's only one game in the world where I can juggle someone with repeated pelvic thrusts. I love you, Voldo! You've given me so much joy! /versus/images/graemlins/lol.gif

    [/ QUOTE ]

    I don't wanna be a FREAK, but I CAN'T HELP MYSELF!

    heh heh /versus/images/graemlins/blush.gif
     
  15. Dandy_J

    Dandy_J Well-Known Member

    [ QUOTE ]
    PhoenixDth said:
    GUARD IMPACT

    [/ QUOTE ]
    Phoe GI has nothing to do with SC being a shitty game. In SC2 GI isn't even worth the risk in high level play unless you are using Astaroth. Furthermore, if you ever GI a move in SC3, technically your opponent can hit you for free by G22 cancelling out of the GI stun. It can't be done on reaction, but top players (do people even play SC3 now?) will buffer G22 out of stuff that's easily GI-able on reaction.

    Well at least SC2 resembled a game. Even with step G there were mind games and stuff. In SC3 they got rid of SC2's vertical break system and made universal B's slower, which means hella 2A being used. They added a oki system that is basically a two-bit ripoff of Tekken's vulnerable tech rolls, which instead of being kinda deep like Tekken's oki can be, the traps are just 50/50, or uh, 100 (moves that both hit OTG or hit your tech/before you can completely stand up).

    Not to mention the throw glitches and stuff, but honestly I don't think they are that bad, even without them the game still sucks. Every SC player I know quit after SC3 had been out a month or so.
     
  16. Cuz

    Cuz Well-Known Member

    [ QUOTE ]
    zakira said:

    [ QUOTE ]
    PhoenixDth said:

    VF has only 10 reversal frames at 3 distinct inputs, also not every character can reverse.

    SC guard impact frames are much more lenient, even without frame data i know i can get away with a lot more than i should be. Also SC guard impact has only 2 inputs covering multiple attacks. That equates to a 50/50% chance of guessing right regardless of what the opponent throws at you.

    Again since you can guard impact on reaction, it limits an already limited moveslist. This pretty much strips down depth to "strong safe moves", poke poke, whiff launcher game. Which all sounds too much like tekken at 70% speed.

    [/ QUOTE ]

    Let me say this. Although not every VF character has a reversal, but all of them have sabaki.
    SC isn’t like TEKKEN where on advanced game play you "poke, poke than threw a launcher". Coz SC doesn’t rely on juggles to take damage and you simply can avoid them when you get launched. Maybe that's the main reason why I hate TEKKEN /versus/images/graemlins/tongue.gif. And I don’t know if +70 moves for a character considered to be limited in a fighting game.
    But still, I understood what you're saying. And frankly, you made a very logical point. Thanx dude.

    [/ QUOTE ]

    Jeffry has no sabakis / inashis / reversals. He's all beef. Nor does Lau, but then again, how needs defense with that guy anyways?
     
  17. tonyfamilia

    tonyfamilia Well-Known Member

    [ QUOTE ]
    Shag said:

    [ QUOTE ]
    GarciaINCIDENT said:
    Don't get me wrong, though. There's only one game in the world where I can juggle someone with repeated pelvic thrusts. I love you, Voldo! You've given me so much joy! /versus/images/graemlins/lol.gif

    [/ QUOTE ]

    I don't wanna be a FREAK, but I CAN'T HELP MYSELF!

    heh heh /versus/images/graemlins/blush.gif

    [/ QUOTE ]

    I've been on the receiving end of those pelvic thrusts /versus/images/graemlins/ooo.gif, it aint funny /versus/images/graemlins/tear.gif, I had nightmares for weeks after, thanks a lot Garcia, now I'm scarred for life /versus/images/graemlins/crazy.gif
     
  18. INCIDENT

    INCIDENT Well-Known Member

    [ QUOTE ]
    tonyfamilia said:

    [ QUOTE ]
    Shag said:

    [ QUOTE ]
    GarciaINCIDENT said:
    Don't get me wrong, though. There's only one game in the world where I can juggle someone with repeated pelvic thrusts. I love you, Voldo! You've given me so much joy! /versus/images/graemlins/lol.gif

    [/ QUOTE ]

    I don't wanna be a FREAK, but I CAN'T HELP MYSELF!

    heh heh /versus/images/graemlins/blush.gif

    [/ QUOTE ]

    I've been on the receiving end of those pelvic thrusts /versus/images/graemlins/ooo.gif, it aint funny /versus/images/graemlins/tear.gif, I had nightmares for weeks after, thanks a lot Garcia, now I'm scarred for life /versus/images/graemlins/crazy.gif

    [/ QUOTE ]

    Your welcome! /versus/images/graemlins/wink.gif
     
  19. KingofcarnageVF

    KingofcarnageVF Well-Known Member

    Voldo is a fag. However I loved Soul Calibur. 3rd all time on my list. Evo is still the best that ive ever played.
     
  20. Megaten

    Megaten Member

    Loved SC on the DC, and played a little bit of SC2 in the arcades and on the Xbox. Never really got into it big time though...played it more for just the fun of it rather than any competitive motivation.

    And yea, Voldo's...different...for better or worse ^.^
     

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