Soul Calibur V announced

Discussion in 'General' started by Colorful_Tengu, May 11, 2011.

  1. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    That is one persons 'hate speech', I dont think its that bad. What would you think if I quoted, say, gokunodans hate speech from here to some other site with a title "VF sucks"?

    Also:
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    It’s possible to input 4G during a quickstep near the moment of impact for a horizontal attack, thereby canceling a quickstep into the warm, comforting embrace of blocking everything. </div></div>
    Not lows though, I believe.

    Also, I believe this technique isnt even new.
     
  2. Johoseph

    Johoseph Well-Known Member

    XBL:
    Lau of America
    Sup everyone. Just started practicing me some SC5. Starting to sort of get a feel for it.

    My new Gamertag is Johochef. I play on my friends XBL account for SC5 though, which is Tweakd Out. Feel free to add both.

    I play a little bit of Nightmare and Alpha Pat, but I've been mainly working on my Astaroth and ZWEI. Just picked up ZWEI and he's limited really, but his combos are boss and he's a lot of fun. If I'm not playing those characters it's probably my roommate, who plays Sigfried.

    Someone hit me up for some matches sometime. Peace [​IMG]
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Hey Johoseph. We might even be able to play sometime, since the netcode feels really awesome. Couple times in the morning now (late night US time) I have logged into the New York global colosseum for casual games and those often are actually playable! Its incredible.

    However, I try to stick with 4bar connections but even with bad connection I feel like I can actually do something.. I played a guy in frikkin Canada and I was getting the moves I wanted.. Unbelievable.

    Whats annoying is how the colosseums have a max number of 100 participants though. Sometimes Im shut out.

    ps. My xbox tag is FreedfrmtheReal

    pps. sometimes the game will start giving me repeated "network error" when trying to join matches though, I havent found a good solution to that apart from restarting the game.
     
  4. gl0ry

    gl0ry Well-Known Member

    QS4G is completely overrated. The game balance is in jeopardy though if Algol is tournament legal in this game.

    Good to see you Johoseph, haven't heard from you in a long time. I haven't posted here in a while.
     
  5. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Some of the techinques that people at 8way run are worried are going to break the game sound a lot like things we've been able to do here in VF games for a while now. QS4G really looks like guard canceled evades to me and their version of fuzzy guard is punishable just like our fuzzy guard is (if you know it's coming).

    I'm still really liking this game, but for some strange reason, since I've been picking up Natsu (might main her for a bit), I have been wanting to play VF more. It's strange, but because she has strong point blank mix-ups she feels more like a VF character to me. I could be reaching a bit though.

    @Glory: I'm glad someone else is noticing Algol seems like he might be on the broken tier train. The caliber community has no problem banning characters so I wouldn't be too worried about Algol getting kicked out of tournies if he starts showing to be too strong.
     
  6. gl0ry

    gl0ry Well-Known Member

    Not a matter of people wanting to ban him or not, it's just a mystery why something like that is even in the game in the first place. He's been banned at major tournaments in every series he's been in.. you'd think the developers would get the hint by now and just not even include him.
     
  7. BlackDragon37

    BlackDragon37 Well-Known Member

    Just 1 series (SC4).

    How's he broken, though?
     
  8. gl0ry

    gl0ry Well-Known Member

    He has insurmountable offense. His bubbles basically make his attacks (sweep) have frame advantage. Not only that, he has ridiculous tracking, a good auto GI attack, and a super that can take about 70% of your life and can be combo'd off a shoulder ram.

    His B grab also sets him up for a really messed up trap where he continues to teleport behind you and spams his back spikes.

    You can beat Algol, but it requires you to play amazing and for him to play below average.

    Forgot to mention that his bubbles seem to have no limit, meaning you can have unlimited projectiles on the screen and not only that, they also bounce off of walls making the area seem like a mine field. NOT ONLY THAT, they stun you on counter hit (which is easy to get because SC5 registers movement as a counter hit) and he can hit confirm and combo off a bubble even from full screen away by using his jump kick.
     
  9. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I thought it was just one bubble of each type. And he needs 2 stock to do the really damaging super. He really doesn't seem that bad to me, but i suppose i'll change my mind if/when i play someone who really knows how to abuse what he has.
     
  10. _Denkai_

    _Denkai_ Well-Known Member

    It takes a round in a half to get full meter so it's not such a big deal that he has to use 2 meters. It's extremely easy to connect the super so basically you save 2 meters to ensure that you will win a round.

    The bubbles were one of big reasons why he was banned in 4. The bubbles might not be as good as they once were but it's still good enough to be over powered. If something was nerfed in the past that was considered game breaking then just because it's been nerfed a bit (with no game testing mind you) doesn't mean the problem is solved.
     
  11. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Algol seems very strong yeah, but I dont know if he is really 'broken' yet. Making that claim would require him having some tactic that couldnt really be avoided.

    In my opinion he just needs to be sidestepped a lot and at correct times, just like Viola. I have seen many Algols online that just spam their attack string without blocking much, I have also beaten Algols, although I admit he is annoying to fight against due to his ability to control distance and fill the screen with projectiles. That teleport of his also means that you cant just run to the other side of screen.

    If Algol for example goes attack, attack, bubble; you go block, block, sidestep. Knowing when to dodge is important.
     
  12. gl0ry

    gl0ry Well-Known Member

    Projectiles have no business in the 3d fighting genre anyways. (I don't agree with Viola either, but she's not broken) Again, it's very possible to beat Algol, but it's a matter of you having to completely outplay someone ten fold.
     
  13. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Atleast in 4 he was easy to deal with to me.. You can Guard impact his bubbles right back at him.. I don't kow if it works still in this one but i guess its worth a try.
     
  14. gl0ry

    gl0ry Well-Known Member

    Guard impacts cost meter now.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Which is why we do just guard now.

    I admit I cant use it yet, at least in online, but its there.
     
  16. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    I know that But Does it reflect?
    Well rather than telling people why they use Just Guard now would you mind putting your excellent sleuthing skills to work and see if the bubbles can be reflected?
     
  17. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    I dunno about that meter [​IMG] I'm finding if I'm playin somebody at my level or higher I just don't have time to pay attention to it. So I'm playin the game as though it wasn't there. And have just given up on guard impacts.

    I can only use meter if I happen across someone who is a lot less skilled, then I seem to have more time to see whether I have one, or two,etc slot filled. Heck, I'm still confused on
    what color means what, when the meter green then what do I do?
    what about when its gold? [​IMG] so for now I just skip it.

    I have watched a lot of players that are far more skilled than me use the meter and BE and GI. They seem to use it kind of like the rage system is used in Tekken 6. Its a game changer. Player B uses it as a last resort if he's about to lose, or to mount an incredible come back. Outside of that I don't see the meter used that much at high levels.
     
  18. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Guard impact reflects the bubble back at algol.

    Just guarding the bubble makes it vanish. Just like blocking, except without the guard stun.

    ps. I play Ezio basically exclusively, and meterbuilding is very important to him since his brave edges are so good.
     
  19. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Thank you, Much appreciated..
     
  20. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    One of the things that I feel hurts this game a little long term, relative to Tekken, SF or VF, is what seems on the surface to be a lack of combo depth?

    I REALLY love combos, it's one of the most fun parts of a game & I feel that those games excel at it, whereas SC5 seems pretty shallow to me so far in this respect? Admittedly, I haven't played much with wall combos, and there does seem to be some real meat there. Basically, it seems like away from the wall there are 3 kinds of combos:

    Air combos
    Stun based combos
    ground combos (initial move smacks oppt to the ground, you've got limited window to pop them up, like 14 frame highs in VF)

    I usually play Siegfried or Raphael, and while they're very different, I find that they both have pretty similar structure in terms of how their combos work & fall into the above categories, and are usually pretty easy to learn, once you are comfortable using the BE and CE commands

    I dunno, I guess an example is Siegfried no meter doing 3B-> B... not real exciting or interesting for someone that's used to playing Akira or Brad, or Paul in Tekken. There seem to be pretty obvious "best" choices when the oppt is open to being combo'd. Even though I suck at Tekken, I can practice combos for hours in training mode, it's so fun, VF of course as well. This game, I learn the combos as I play vs people or the CPU, no need to practice in training really

    anyone else feel this way?
     

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