Soul Calibur V announced

Discussion in 'General' started by Colorful_Tengu, May 11, 2011.

  1. BlackDragon37

    BlackDragon37 Well-Known Member

    Then someone else took the Edge trademark, probably. I doubt it's become public domain.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Hope you're enjoying the single player modes and that shitty excuse for a story mode BlackDragon [​IMG] </div></div>ROFL!

    I just got the game today. I'm pissed that no characters other than Pyhrra and Pat have got endings, but I have yet to play the game.

    I value Project Soul's ambition on the story mode. I just wish that was spread for ALL characters.
     
  2. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Is there a spectator mode in VF 5 on XBL? Is there a lobby where all the players can watch the match as they are waiting their turn? Are the room leaderboards temporary?

    just curious. I really like what SC5 has done with the online. SCIV was pretty bare bones. IMO SC5 make a large leap forward.

    And because those runs have the split screen ability and in-room chat you could set up a room for just as a training camp, or mirror matches, its pretty wide open it least compared to how it is in SCIV.
     
  3. Feck

    Feck Well-Known Member Content Manager Akira

    Seems like he was talking about the gameplay there Po, not the online features.
     
  4. Darrius_Cole

    Darrius_Cole Well-Known Member

    PSN:
    Darrius-Cole
    XBL:
    Darrius Cole HD
    The online component of SCV is a thousand times better than the online component of VF5 on XBL.

    There is no spectator mode on VF5.
    You can't even set up a proper room on VF5. The best you can do is get kind of a Kumite set-up where people one person can jump into your space and fight you. But there is no lobby, and then I believe it is 1 match and gone.

    The only good thing about VF5 online is that you have VF siting underneath it instead of SoulCalibur or something else.

    I have only just begun to use SCV online, but from just looking at the "player match" option it is leaps and bounds better than anything available on VF5 online. As far as options are concerned SCV has the best options I have seen since in a fighter since DOAU.

    SC5 allows you to set up your room with voice chat, or with text chat to save bandwidth. There is a full spectator mode. A room can hold 6 players. As you mentioned, that allows for a lot of different options.
     
  5. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Yeah, the online is rad, most people I've played have 3/5 bars, and it feels quick & not laggy at all. Training mode also has a 'frame delay' practice mode for practicing combos/execution under lag, which rules

    I've barely messed with training mode but already it seems very nice & flexible, with record feature, option for 2 player training (someone said you can use this online?!?), CPU actions can be set to attack after guarding, which is good for practicing Just Guard etc

    I went from having no interest at all in this game (especially when u saw the ultras) to loving it so far. I'm not SC vet at all, and loosing a favorite character would defiantly suck, but this game is doing a LOT of stuff right, especially with the online, which is the most important thing anyway IMO (not that online is more important than offline play, but it's how most of us will spend 90% of our vs time)
     
  6. BlackDragon37

    BlackDragon37 Well-Known Member

    Wow.

    They clearly didn't finish story mode, along with a WHOLE lotta other stuff.

    A reiteration of SC5 will be coming. Watch this space.
     
  7. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Son you going Kinda hard on a 5 year old game(VF).I hope you know how to play. Secondly if you Had Soul Cal 4 these is not much different.
     
  8. Darrius_Cole

    Darrius_Cole Well-Known Member

    PSN:
    Darrius-Cole
    XBL:
    Darrius Cole HD
    I'm not bashing VF; I'm praising SCV. And the online of SCV is leaps and bounds better than SCIV as well. In SCIV you had 2 options, 1)ranked matches and 2)4-man rooms. However, there was no text chat and no flippable screen. With SC5 you can cut the room size and the bandwith requirements with text chat to help the experience run smoothly while you carry more people in the room. You still have the ranked matches. You can track the performance of rival players. You can upload and download matches. The online portion of the game is just done better.

    VF is 5 year old game but the online options are not as good as DOA4 a, 7 year old game. With VF5 the online experience is clearly tacked on. Whereas with SC5 if feels like the online experience is the central part of the game. I skipped Tekken this gen so I don't know what it did.

    But online options aside the underlying game of VF is better than the game underlying SC5, SF4, DOA4, DOAU, or Tekken, whatever the online options may be.
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    VF online still is the gold standard for how good a connection you can get between two players though. We can all bash VF online's features, because yes they suck, but the connection you get is pretty amazing. Especially when you compare it to other 3D fighting games.

    With that in mind, I do think SCVs online connection might just be as good as VF's in terms of lag.
     
  10. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    VF online still is the gold standard for how good a connection you can get between two players though.

    And thats all it mattered to me. I rather play the game than watch others play
     
  11. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    IMO the SCV online connection is better so far. I experienced anything like lag at all, and no slowing of the gameplay ala VF5. Having played a LOT of VF5 online when it released, I don't consider it to be the "gold standard" at all, though it may be the best game system.
     
  12. Feck

    Feck Well-Known Member Content Manager Akira

    Ok, i've spent a few hours with the game now. Story mode was lol worthy, think it took me 40 minutes at most ..though I did skip all the cutscenes. Legendary Souls is just plain daft, i've not seen AI that retarded for a long time, Quick battle mode is nice though, it reminds me of the similar mode in Tekken 6.

    The mechanics of the game are fairly nice, you can instantly tell it's a lot better than SCIV in this department and it's the best the series has been for a while. Even the stuff ripped straight from Street Fighter actually makes sense in SC and it's miles ahead of the silly stuff in SCIV.

    I doubt i'll be touching online, i'm not too great at the game and my knowledge is fairly limited.
     
  13. FrakimusGrime

    FrakimusGrime Well-Known Member

    Its actually better than SC 4???? is it balanced?
     
  14. ShinyBrentford

    ShinyBrentford Well-Known Member

    No, but that's not my complaint. I don't get why it punishes you for blocking(soul break) and throwbreaks (you lose life for breaking throws).

    I mean this is a top ranked
    http://www.youtube.com/watch?feature=player_embedded&v=fdxfktOM0bg

    Maybe someone can explain why those are in the game.
     
  15. Kruza

    Kruza Well-Known Member

    XBL:
    Kruza
    I haven't played SCV for myself as of yet. However, after watching videos of several SCV matches recently, I have to comment that I don't understand the need for having any meters. I mean, I can somewhat see the use of the Brave Edge feature, but I really cannot understand why Project Soul felt the need to add Critical Edge. From what I've seen, the CE feature seems totally unnecessary and the mere threat of it often hinders the flow of any match. I say that because I've seen many instances where, despite having a substantial health advantage, a player will opt to back off and play possum as opposed to going for the kill whenever their meter is used up but their opponent has a workable amount left. Maybe I'm missing something when it comes to summarizing BE and CE. I don't know.

    Kruza
     
  16. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    BE and CE are really becoming a critical factor to higher level play, much like SFIII and SFIV EX and supers. BE allows for strong mixups that would not be available otherwise for some characters, and CE meter really can make a simple punish a lot more powerful. For instance Siggy can combo his CH Chief Hold B into CE for a ridiculous amount of damage to punish.

    So far I'm very satisfied with how the game feels, and it really seems like a step in the right direction for the series. I'm actually going hard on this game until VF:FS comes out because I just love the SC series when it's not broken, and so far it seems alright.

    I'll be hosting rooms fairly often, and would love to get more matches in with players that know how to adapt (wink wink vf players). I had some fun matches with DarknessRedefined and Cozby and some other folks. Good times.
     
  17. BlackDragon37

    BlackDragon37 Well-Known Member

    Need peeps on PSN ASAP.
     
  18. Darrius_Cole

    Darrius_Cole Well-Known Member

    PSN:
    Darrius-Cole
    XBL:
    Darrius Cole HD
    Me too.

    PSN: Darrius-Cole (with a hyphen, not an underline) If the PSN ID listed under your username is correct then you should already have a friend request from me waiting.

    I probably won't be the best you've played against, but I won't be the worst either. I've been starved of human competition since SCII, but I do take my 3D-Fighters seriously. The SC network options seem robust enough to support a thriving community of gamers who take a technical approach to fighters.

    Me too. Have you got a PSN ID? Or are you only on Xbox?
     
  19. Jigohro

    Jigohro Well-Known Member

    Thanks for the summary, nice read. Namco really did shoot its old fans in the foot there, a shame that a revamp of mechanics (which is a good thing for the most part, from what I hear) sort of goes to waste because of outrageous roster changes and further simplifying of movelists... Remains to be seen if they did shoot themselves, as well.

    Still, one more thing...

    Oh no you didn't. Wait up one second there.

    For the record, I've been playing Cassandra pretty much exclusively (with a side of Taki) since SC2. Superficially they may look similar, but actually she's nothing like Sophitia, save for a few moves. It's not a "Ryu/Ken" division, more like "Yun/Yang", "Dong Hwan/Jae Hoon", or "Mature/Vice" level of similarity.

    Cassie has always been about two things: evading enemy attacks through move properites, a handful of reversals and fierce, short-ranged rushdown sprinkled with boundless enthusiasm for kicking asses and taking names (a refreshing change from the flood of "kind, reluctant fighter" types). It differentiated further down the line by the addition of low throws.

    Her style was always a far cry from Sophitia's, and Taki/Sophie players can at least have their clones' bosoms to wipe their tears against (which somewhat salvages the game for me, making it at least worth a look - Natsu means that years playing Taki won't go to waste, unlike...), Cassie's style seems to be AWOL along with her person [​IMG] .

    All my nerdrage, Namco, for pulling a KoF roster shift on us. All of it. Nobody cares about the story, and particularily about how Sophitia's wretched spawn would look all grown up, which was the only reason why this timeskip was 17 years, and not 2-3.

    You bastards. You blew it up. You crazy bastards.
     
  20. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    I don't understand the "Why isn't the new game, the old game" logic. I used SC4 Taki, and although I dislike her design, Natsu is much stronger.

    There's nothing gamebreaking about CE or BE, They provide some boosts and a bit of gimmick at most. Although I will say, you must learn how fight each and every character, and whats punishable, interruptable, whats high, or mid, etc.

    Learn when to expect what throws; meterless, Zwei can't get too much damage off of his A throw, but with meter, it can hurt ALOT. I started with Xiba, cuz I wanted Kilik, but Xiba is a new beast. You can't fight Xiba with Kilik in mind, because he looks for CH's through the strings your familiar with.

    Its important to maximize your damage, but also learn how to apply good oki, anticipate what your opponent likes to do on wakeup. Good oki can keep your opponent grounded for a whole round. Look to see if your opponent likes to guard alot, standing or crouching.

    Just guard is very interesting, strong, and harder than 3S's parries. I suppose GI is simpler, and may be worth it to close a round, or to turn the tides around.

    I've been using Zwei, he feels good. But I wanna learn A-Pat next, he looks hella good in this game.
     

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