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Specific scenarios

Discussion in 'The Vault' started by Pinkgirl, Oct 28, 2001.

  1. adamYUKI

    adamYUKI Well-Known Member

    PSN:
    adamYUKI
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    adamYUKI
    oh see thats what you can look out for, duck, theres a small break in between the PPP's unless they go for ppp, sweep or ppp, b+k, then its up to you to guess. But if your opponent is just PPP'ing all the time. you can duck hit d+p or with a character like pai/lau you can heelkick them. You can also reverse the next P, after PPP.

    CrewNYC
     
  2. Pinkgirl

    Pinkgirl Well-Known Member

    <blockquote><font size=1>In reply to:</font><hr>

    oh see thats what you can look out for, duck, theres a small break in between the PPP's unless they go for ppp, sweep or ppp, b+k, then its up to you to guess. But if your opponent is just PPP'ing all the time. you can duck hit d+p or with a character like pai/lau you can heelkick them. You can also reverse the next P, after PPP.

    <hr></blockquote>



    Yes I've thought of reversing before but can't seem to get the timing right. As soon as I let go of the guard I get hit. I was also wondering if there might be any way I could throw in a move between the opponent's PPPs which would make him fly (so I could air combo)...
     
  3. adamYUKI

    adamYUKI Well-Known Member

    PSN:
    adamYUKI
    XBL:
    adamYUKI
    Nothing to fly you might want to try and duck between the PPP,s then with pai hit f+P, this should MC them and give you a float if you time it right, then you could just do something like ff+p, k, or like ppp, d+K once you floated them. Just duck, then heelkick or hit f+p.

    CrewNYC
     
  4. capercat

    capercat Well-Known Member

    a pai question, but relevant:
    what attacks does she have (if any) that duck high punches (or any other high attacks) during their execution? besides the blatanly obvious, meaning attacks done from crouching.
     
  5. ice-9

    ice-9 Well-Known Member

    Try Pai's d/b+P (I think that's the command). Her sweep, done early enough, would also work.
     
  6. adamYUKI

    adamYUKI Well-Known Member

    PSN:
    adamYUKI
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    adamYUKI
    b+p, not d/b+p, learn yer pai moves CMON!! ;) j/k :)

    d/b+p is the standing evading/backdashnig punch, b+p is the low sliding punch. I think Jeff is talking about b+p, but I can see how d/b+p can avoid a high punch as well.

    CrewNYC
     
  7. Kid_Karumba

    Kid_Karumba Member

    U would have to be quick but try f/b+p, this should deflect ur opponents first punch and u'll hit him with one of ur own. The 2nd punch knocks ur opponent back a bit aswell so u can use mid-range moves.
     
  8. Yamcha

    Yamcha Well-Known Member

    Also d/f+P should work, from there you can continue into the canned combo or do something else as the situation demands.
     
  9. capercat

    capercat Well-Known Member

    thanks, I moved the question to the tactics discussions/pai thread of sorts.
    d/f+P was my first guess, or i was thinking f,f+P looked like she dips down enough.
     
  10. Pinkgirl

    Pinkgirl Well-Known Member

    <blockquote><font size=1>In reply to:</font><hr>

    b+p, not d/b+p, learn yer pai moves CMON!! ;) j/k :)

    d/b+p is the standing evading/backdashnig punch, b+p is the low sliding punch. I think Jeff is talking about b+p, but I can see how d/b+p can avoid a high punch as well.

    <hr></blockquote>



    Hmm, is b+p the one where her hands stretch out as if she's asking for money? It will cause a float if it's a counter I think... Isn't this move high risk, altho' its hit judgement is good (you can do it from a relatively safe distance)? Correct me if I'm wrong here; I'm just stating from experience. Can you also describe to me what the d/b+p move that you mentioned is?
     
  11. alexchin

    alexchin Member

    Both moves looks like she's asking for money :)
    d/b+P poke at the face, where as b+P aim at opponent's stomach.
    I used Pai and I think d/b+P is safer, in cases of opponent pressing with PPP. Quick and float if MC. Can follow up with PPPd+K or P,PPKK. Someone posted a d/b+P, d/b+P, d+P, f,f+P,K, seems quite difficult, but going to try it out later...
    b+P once MC will cause a crumpled down animation, which can be followed up with f,f+P,K. Someone mentioned low throw, again I am not sure about it...
    Both moves, IMO, should not be abused... especially b+P, also, d/b+P hit High, nowadays ppls like to d+P ALOT, making this a somewhat risky move.
    Heard that FC,f+P is good, I am not sure, always got punished by P, d+P, or elbow. Definitely won't do it at close range...
     
  12. Yupa

    Yupa Well-Known Member

    Thing is, since the pause between each set of PPPs is so short, you need to know the correct and exact timing to strike. And re the dashing back, hmm, won't you get hit in the midst of dashing back, since your opponent is constantly moving forward as well with his attacks (e.g. PPP will bring him closer to you with every P)?

    If you're fighting someone who always uses all three punches in the PPP, then you must try to train yourself to low punch or low kick your opponent out of them before the last punch comes out IMO. It's hard to do, but if you keep thinking about it, you'll eventually do it on instinct.

    BTW, the above is assuming that the first punch whiffed. If you've had to block the PPP, then you're stuck playing the guessing game as to what to do next...

    A) try your own quick counter attack (high or low punch or elbow erm.. f+P with Pai... damn it DOES suck to not have an elbow)

    B) block high if you expect your opponent to continue with a canned mid or high level combo (i.e. PPPKickflip)

    C) block low if you expect your opponent to continue with a canned low level combo (i.e. PPPSweep)

    If your opponent is aggressive and tries to continue his rush after you blocked his PPP with another PPP or a low punch then option A) should be your best choice. Hmm... but alucard did say that the rushing attacker's low punch would beat an elbow anyway... yuck. Then we get back to what was discussed in that thread... if you guess your opponent is going to low punch next in his rush, back (crouch) dash and minor counter him out of the low punch's recovery.

    Damn, I've probably confused this issue even more for you... =)
     
  13. Yupa

    Yupa Well-Known Member

    The dodge requires precise timing; it's hard to execute. From what I've observed during gameplay, when your opponent isn't attacking and you tap either up or down to dodge, your character only moves a teeny weeny bit upwards or downwards. When your opponent has started an attack and you dodge @ the precise timing, you move a great deal upwards (if you pressed up + PKG) and your character's fixed dodge attack comes out.

    I don't like this concept of dodge attacking. In the first place, the dodge attack for each character is fixed, and IMHO the dodge attack for some characters are pretty useless. Like Pai's dodge attack, for e.g. Her dodge attack is her [back + KG] move; it's slow and sometimes the opponent even manages to block it even though he's just attacked!


    You don't have to use a character's specific built in dodge attack to affectively dodge-attack IMO. You should be able to buffer in any attack of your choice during the dodge. This offers much more flexibility. Try dodge --> PPP or dodge --> side kick as poke attacks instead of just entering in the PPP or sidekick by themselves. If you only get the small dodge movement because your opponent wasn't attacking at the time, there's not much harm done.
     

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