Tekken 6BR system

Discussion in 'General' started by zakira, Oct 27, 2009.

  1. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Overfiend u should write a book PLZ.
     
  2. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Why? im curious.
     
  3. Dennis0201

    Dennis0201 Well-Known Member

    Happy,
    when you realize someone can actually defense all your attacks, it means you need to adapt and then force your opponent to do something else; however, that means you HAVE to change yourself FIRST!!

    It looks like Gentlemanthief understands your strategy very well, no surprise because everyone has habits including me. You pretty much mix up elbows and throws a lot, and then high damage attack after evade.(very obvious on your Jeffry with his knee even comes with "unsuccessful" evade)

    Of course you can choose whoever you want to play!! It's not arcade and you won't waste your money. But if you avoid GT just because he is too good, that doesn't make sense to me~ lol

    The only way to improve our level is to against someone better, don't miss the chance when you see GT is online~~
     
  4. Happy_Friend

    Happy_Friend Well-Known Member

    Yo, I never said it was ineffective to work that hard learning everything defensive thing you can do in every situation. I just said I personally find it annoying to play against, and I only say that in response to his catty interjection.

    GT can obviously play anyway he wants. I think that playing against him without the requisite character knowledge and arduous defensive practice will be more frustrating than anything else. When I am doing something that I do for fun, I don't want to be frustrated. Therefore I do not not play long sessions with GT. I leave after a few games, ironically kind of like you do to me, SDS_Overfluffer. [​IMG]
     
  5. Dennis0201

    Dennis0201 Well-Known Member

    I can't agree with you anymore!!! Nice quote!!!
     
  6. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    I don't leave Happy i leave Sad.lol!!! I don't recall not having a session with you before. I mean whenever you want to play just hit me man. Overfluffer? i like that.
     
  7. Happy_Friend

    Happy_Friend Well-Known Member

    Mostly true. But I have not really been trying to conscientiously become the best player in a text book sense that I can possibly be because I see some what that entails as really tedious.

    I am slowly getting better at evading and checking what I evaded, but I also will dodge and attack recklessly.

    Again, I like to play against good players, but there are certain strong players I would rather avoid. You are definitely correct that that doesn't help me to be the best possible player.

    I probably do use Lau's 6pp kokei too much also.
     
  8. Shoju

    Shoju Well-Known Member

    Since online is not much good for now how about some sharing of ghost data? Whose mainly playing their characters offline or at least playing on a good connection without lag tactics? Apart from 1 messy lagfest game I've played exclusively offline and want someone to test my ghost out and see how well it works.

    I'm only on PS3, PSN ID: Attalus. Who else is on PS3 primarily I can add here?
     
  9. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE

    No no no. Defense keeps you from losing games! How much damage do you inflict when guarding? None. How about throw escape? Zero. Evade? Nothing.

    Many of these things can lead to a guaranteed follow-up. You still must attack to win.


    Good show to Happy Friend for making his point. He does what is fun for him. That's what this is all about as far as I know.
     
  10. Lucky_GT

    Lucky_GT Well-Known Member

    Agreed, which brings me back to my original point.

    "The best" and most logical doesn't matter when you're just playing for fun. So why bring it up?

    Also, I have 0 problems with anyone on this forum including HappyFriend. People tend to think everything on the internet is serious business but I just like messing with ScaredFriend because he never wants to play me : P.
     
  11. Blackula

    Blackula Well-Known Member

    PSN:
    Blackula1981
    XBL:
    BlackulaReturns
    Ahhhh, Roger Jr player. One word. BRUCE! [​IMG]


    So who all is going to NEC and joining the T6 tourney there?
     
  12. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Majority of VF players have sucky defense. Those that have good defense, are usually the best players.
     
  13. ShinobiFist

    ShinobiFist Well-Known Member

    Shit fam, I'm there! Just look out for this.
    [​IMG]
    Beware of the son from Russia.
     
  14. Slide

    Slide Well-Known Member

    This is why people would always assume I'm mad on the internet.

    Cause the internet = super serious stuff.

    I don't have a clue. I'm just guessing him in his overall package is that, but the pieces by themselves are far from it. So Steve probably has nothing to rely on as a fallback, so I supposed that's why it's always said he's tough to play effectively.

    But I like that challenge, and atleast this time I know the characters potential isn't at the bottom this time.

    His Peek-a-boo stance btw, reminds me more of Sarah's flamingo than Hwoarang or Baek's actual flamingo, funny that.
     
  15. Azusabo

    Azusabo Well-Known Member

    This is quite sad to read this post. A portion of the reason this game is so unpopular in Japan is because there is not enough tedious learning required. It's too easy to play VF5 and become a decent player. You mentioned in a separate post that in VF3 blocking a kick meant something. I couldn't agree more! VF3 had a huge number of little details you needed to know just to play the game without it looking like mashing. If you think learning VF5 defense is tedious try learning all the little details about 3 or 4 just to stay competitive. The harder the challenge the better the reward feels.
     
  16. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Nonsense. The only thing that has changed is the punish when you make a mistake. Now hitting something in block isn't immediately punishable by dial-a-combo. In my opinion it watered the fight down 95% of the time in practise. And newcomers were faced with insurmountable wall because they couldn't do anything that wasn't punishable.

    But just because its harder to punish random attack chains, doesn't mean a pro CAN'T do it. You need just the same level of flawlessness to challenge the best as before. Just the gap between a beginner and mediocre player has gotten smaller. Which is a good thing in my books.

    (*mumbles to himself* Doesn't mean that everything needs to be safe though)
     
  17. Azusabo

    Azusabo Well-Known Member

    You can say nonsense, but in reality this is a part of the reason the game is unpopular in Japan. VF never drew the same crowd that other games drew. VF was always or close to the top spot among all fighting games in Japan. VF5 lagged in popularity compared to all other versions of the game. Do you really believe that partially this isn't a direct result of the game design?

    The idea of learning to punish when you make a mistake isn't as easy to learn as it sounds. In practice taking guaranteed damage is a tedious task to learn. Today tons of "mistakes" go by without many decent players caring to notice or adjust because they don't care to play at a pro level. Todays decent VF5 players, play among a group that hasn't dedicated the same amount of energy and time to becoming a competent player that previous versions required.

    The more energy you commit to something the less likely you are to give it up. It really meant something special in the past just to be a decent VF player. Today, due to the small amount of time taken to learn the game, theres no elitism anymore and nothing special achieved by knowing how to play the game. You never would have seen a Tekken thread on a VF forum with so much activity in the past because the core audience would have ignored it. Today there is some sharing in the audience between SF, Tekken and VF. Sure it's good to have more players, but now VF is just one girl among an average group and has dropped some distinguishing features that made VF a standout.

    It is up to the game designers to achieve the balance that attracts new players and doesn't go too far away from the design of the original versions. A gamble was made to alter the game design closer to existing fighters to draw in new players. In many categories to judge success such as popularity, income etc. this backfired. The fewest number of books, tournaments, specialized products etc. were produced for 5 by independent parties due to lack of interest in the 5 series.
     
  18. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    You said "its too easy to play VF5 and become a decent player".

    I contest that.

    Are you saying its easier because theres not enough competition so that its easier to be the best among the other beginners? Thats a weak argument.
     
  19. _Denkai_

    _Denkai_ Well-Known Member

    Honestly, I feel VF5 when compared to some of the previous games (VF3 for example) is easier to grasp. VF5 is without question definitely more user friendly then it ever was and looking at VF5R it only gets more so. That's not to say you can't have elite players but I remember Itazan saying when he was in NY that an elite player can beat a decent player maybe 20 wins in a row in VF5 but in VF3 an elite player will never lose.
     
  20. Kahn

    Kahn Member

    I think you have your head so far up VF's ass you forget how hard it is to play, for anybody, that doesn't put considerable practice into it. The game lacks the mass market appeal precisely because it is such a pain in the ass to play at a competent level. What seems like an easier game to you is still way harder than everything else on the market. If anything, VF6 needs to make the game have smoother movement and make comboing easier than it is now if this series will survive beyond one more iteration.
     

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