Tekken 6BR system

Discussion in 'General' started by zakira, Oct 27, 2009.

  1. Feck

    Feck Well-Known Member Content Manager Akira

    I can't think of any fighting game that you don't have to put practise in to become competent, VF's system has always been the simplest to me and that's why i've stuck with the game.

    Not saying it was an easy ride, took me a good few years till I started understanding VF but it's been decades with StreetFighter and Tekken and I still don't get them.

    *inserts head back up ass*
     
  2. Dennis0201

    Dennis0201 Well-Known Member

    Itazan is totally correct, there are too many restricts in VF3 and it's not allowed to mash the buttons. It's very obvious since VF4 the entire system started to drop in order to welcome more new players to join VF, and finally it worked!!

    Probably we'll never see "E" button back coz VF pretty much has been established in the way we have now, and I'm also curious how AM2 is gonna surprise me again with their mew ideas in the following VF.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Those things you have mentioned didn't make VF any more popular in the west. It was a 'game that everybody talked about but no-one played'. Kind of like today though..
     
  4. wrinty

    wrinty Active Member

    It seems some people dont like that attack strings have become strengthened in VF5R.
     
  5. Dennis0201

    Dennis0201 Well-Known Member

    Maybe what I mention above didn't make VF more popular in the west, but I believe the situation will getting worse if AM2 didn't reduce the threshold.
    We can't force the general players to admire VF, on the other hand, I don't think I can be persuaded by TK fans and force myself to say TK is better [​IMG] ~
     
  6. Azusabo

    Azusabo Well-Known Member

    Why would you contest that? You can see that the statement above is absolutely true based on the direction of the game design. VF5 is easier to pick up than any other version in the series.

    I never said that.
     
  7. tonyfamilia

    tonyfamilia Well-Known Member


    [​IMG]
     
  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I guess it depends on your definition of 'decent' then..
     
  9. Azusabo

    Azusabo Well-Known Member

    Unless you categorize fuudo caliber players as decent, it means everyone else who understands the game system and can apply it. There are an enormous number of options in VF5. Those available options makes VF5 complex, but it doesn't necessarily make it harder for a player to become decent since using the options has become easier. This is purely a game design choice. VF3 has less options but was harder to play and harder to win. It's harder to walk away from a loss when you've invested a large amount of time in learning the system. This is the same for any hobby, a job or a relationship. This is also a part of the reason VF has lost some popularity among its core audience in Japan.
     
  10. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    I agree with Azusabo. VF5 is easy to pick up and play, in fact I had hard time playing SF4 and nothing would come out at all. You can either interpret this as a good sign of making the game more accessible to newcomers or a bad sign of "dumbing down" the game, depending on your personal feelings of what should be the ideal situation in VF.

    I am not sure though that "dumbing down" is the reason of VF5 failing to set arcades on fire. It could very well be, and we will see the result with VF6. It will either be hard as hell to play, VF3 style, where every combo requires weeks of training, or even more combo heavy than GG lol.

    I personally am tired of stupidly long floating combos and would happily go back to 3 hits max.
     
  11. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    VF5 didnt sell because it does'nt have Kangaroos, Robots, Fireballs, Air combos and Panda's.


    VF3 is harder because Games were harder back then........For all of you who wanted VF to be mainstream don't complain about VF5 being easier. Just be happy you can hide behind all the Safe shit you can do with bullshit characters.


    I don't even want to talk anymore about this..We live in the safe era of gaming so deal with it...
     
  12. Kahn

    Kahn Member

    It's kinda confusing in this discussion whether we are talking about VF5 prototype or VF5R (in relation to the Japanese). Because the latter is not as safe to play, and looks damn fun too.
     
  13. Dennis0201

    Dennis0201 Well-Known Member

    Unless you categorize fuudo caliber players as decent, it means everyone else who understands the game system and can apply it. There are an enormous number of options in VF5. Those available options makes VF5 complex, but it doesn't necessarily make it harder for a player to become decent since using the options has become easier. This is purely a game design choice. VF3 has less options but was harder to play and harder to win. It's harder to walk away from a loss when you've invested a large amount of time in learning the system. This is the same for any hobby, a job or a relationship. This is also a part of the reason VF has lost some popularity among its core audience in Japan. [/quote]

    LOL~ I like this poster!!
     
  14. Dennis0201

    Dennis0201 Well-Known Member

    Manji, when Azusabo said "VF5 is easy to play", he was just camparing VF5 and VF3 I think. Don't take it wrong~~

    It's very eay and obvious to distinguish the decent and elite players back to VF3. However, SEGA can't maintain his business by only satisfing those VF hard core fans and that's why the changes in current VF.
     
  15. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    We are failing to realize the bigger picture people.
    Some of the reason VF3 was harder to play
    Vf3 Had no teching.
    No Tekken style evade control (Nor system.)
    No subaki's.
    No Clash
    Couldnt Grab a hurt opponent (Then was a big reason wolf and jeff did'nt get to throw a lot and rose to power in 4 and 5.).
    All characters can be put into big disadvantages almost evenly.
    No Safe Moves
    Guarded rising attacks were easy to punish.
    Jacky's beat knuckle was only used on big disadvantages because if it was guarded he could'nt continue with string (I loved VF3 for this same reason.) same when for a 80 percent of the characters moves or string start ups.
    Everybody had to know how to fight there ass off to win a match.


    My major gripe with VF5 that explains why elitist will not lose in 3 is because certain players have the luxury of falling back on Subaki's in a jam. I find this wierd because most lei fei,Goh Vanessa users can't make the grade when they switch to another character like, Jeff, Jacky who cannot subaki and have to know the general guidelines to fighting from dis. I may be wrong but this is what i was just seeing.
     
  16. Feck

    Feck Well-Known Member Content Manager Akira

    No safe moves in VF3?!

    ... there's plenty of them.
     
  17. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    A over abundance of safe powerful moves.

    FIXEXEXED!!!!!
     
  18. Slide

    Slide Well-Known Member

    Yo haha @ that pic, shit is crazy
     
  19. Azusabo

    Azusabo Well-Known Member

    Sarcasm? VF3 had very few safe moves.
     
  20. jinxhand

    jinxhand Well-Known Member

    Bryan's punch parry can get dodged by Steve by holding back...
     

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