Tekken 6BR system

Discussion in 'General' started by zakira, Oct 27, 2009.

  1. Jeneric

    Jeneric Well-Known Member

    No particular stats as of yet, it's a bit character dependent as well. Alisa has a particularly good backdash. Sidestepping is also a bit character dependent, Lili probably has the best sidestep.

    Sidestepping in general is stronger in T6:BR then in Tekken 5 imo.
     
  2. Mackfactor

    Mackfactor Well-Known Member

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    hmm. I remember sidewalking the shit out of ppl in dr. Nina sidewalk lili.
     
  3. Manjimaru

    Manjimaru Grumpy old man

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    Tekken's sidestep is hitbox-dependent, right? Kind of like OM in VF. Thats why it has felt erratic to me and why I would welcome making it stronger.. at least on principle.

    Very different getting used to that compared to simple digital "you either sidestep or you dont" DM evade in VF.

    Tekkens sidestep so far has been more like "maybe you sidestep or maybe you dont"..
     
  4. zakira

    zakira Well-Known Member

    Thanx Libertine, I've been reading some system explanation from Tekkenzaibatsu and what I've understood so far;

    1.there is no safe way to get up.

    2.It's better to side-walk than doing a side-step but still it's no guarantee that you'll evade an attack even if its not a tracking attack.

    3.Some characters have crouch dashing and some don't. So the game is all about characters specific.

    4.Frame Adv/dis. play I heavy rule in the game.

    5.The game relies on reflexes more than reading.

    6.Low Parries are better now than before.

    7.Back Dashing will leave you open for attacks, but canceling it by side-stepping will minimize the risk.

    The main reason why asked here in the VFDC forum instead of going to Tekkenzaibatsu, is that I might find someone here who can explain the game system to me in a VF sense.

    I never got into Tekken cause I couldn't understand the system. And always thought that the system is not solid enough or even broken. I think if tekken has even a simple circular system (paper, scissor, rock) I would have enjoyed it more but sadly it seems not.

    Have been said that, I'm still gonna play the game (just coz I'm a fighting fan) and will try to enjoy it as much as possible.
     
  5. Petrovsk

    Petrovsk Active Member

    Sounds like you have the jist of it, zakira. The netcode in T6 completely destroys #5 though with my connection, which is how I learned to play. I think I'll stay away from online mode for a while.

    The way I enjoy Tekken is to take my mind out of the rock, paper, scissors mentality that dominates VF5 playing. In VF5 and rock, paper, scissors, two theoretically perfect players would win by a simple toss of the dice (whoever guesses rock, paper, or scissors wrong more). In Tekken, two theoretically perfect players will most likely run out the clock. It's more about waiting for your opponent to expose a weakness, then finding the correct moves to exploit that. You can then pin them in a game of guess-work until they properly stand up. Then the contest starts over again when both players are standing.

    Sidestepping isn't great, back-stepping doesn't move you back too far, so striking and blocking dominate a lot of games between good players I see (I am not one of them). Everything else is highly situational. I'd say its more or less a game of frame advantages and properly judging distance. That's just Tekken's MO and has a charm of its own. It also probably looks more visceral to the average gamer than VF5's highly technical, yet odd looking matches (where do those rocket boots come from when you evade?)
     
  6. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    [​IMG]
    You mean whoever guesses correctly more. I don't see how out thinking an opponent can be likened to a simple toss of the dice. The more i play, the more i see very little in VF has anything to do with luck. I imagine when i get better at Tekken i'll feel the same way about that too.
     
  7. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    No marly you are a noob you dont know what you talking about, in VF wins whoever eat more cheese before the match, lever of cheese in the blood equal WIN you noobs dont know nothing about nothing.
     
  8. leaveit2me

    leaveit2me Active Member

    Thanks for the info Jeneric. I was joking/exagerating about the 12frame launchers...just releasing some frustration over my general tendancy to get launched by such easy low risk/hi reward attacks which leads to 40%+ damage usually followed by wall/ground pressure. And yes, that includes electric (which is easy move, even if its just frame). Are u sure that electric doesnt track though, cause in original T6 im pretty sure Kaz electric tracked every where...it does hit high though, but damn who wants to duck against Kaz!!

    Backdash to beat strikes...sorry but that will get u in a lot of trouble against a great deal of the cast in a great deal of situations.

    Zakira summed it up perfectly for me...the game is super character specific...must know frames and tricks for entire cast...dont ever get knocked down...and blocking reflexes is the best defense. Now that i think about it Tekken kinda plays like a 2D fighter.

    Anyway I hate that i just cant learn a system and apply it universally. But im still gonna play this game crazy, mostly cuz ling is funnest char ever and this is easiest game to get offline comp for me
     
  9. Jeneric

    Jeneric Well-Known Member

    EWGF tracks (but it's not 12 frames), although much less then it used to. It's also has far more recovery on whiff now, making it easy to punish it with launchers.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Backdash to beat strikes...sorry but that will get u in a lot of trouble against a great deal of the cast in a great deal of situations.</div></div>That's because you don't backdash to block.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Zakira summed it up perfectly for me...the game is super character specific...must know frames and tricks for entire cast...dont ever get knocked down...and blocking reflexes is the best defense. Now that i think about it Tekken kinda plays like a 2D fighter.</div></div>How does that differ from VF?

    Btw, some of you seem to have greatly misunderstood VF's system if you think it's just a rock-paper-scissors system and ends there.
     
  10. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

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    Dunno, VF certainly looks like real life rock-paper-scissors to me. The one who picks paper gets stabbed or bashed.
     
  11. Stl_Tim

    Stl_Tim Well-Known Member

    1. In my limited experience you have to buffer your choice as quick as possible in this series. Playing the vf way works in some situations with specific characters, but in the end the game is about zoning, making opponent whiff, and semi-abare trap making.

    2.For evading you have to know the move property and duing a evade you will hold 2_8 with the evade, so it is an evade walk.

    3.There is no crouch dash, because universal low parry is 3 for 1st players side and 1 for 2nd player side. Like the others mentioned some characters like bob for example have dash's built into their moves. I.E. Bob: [6] [2] [3_] This series has to be held down forward at the end to get the sliding dash. Once doing this you can cancel to stop range of movement plus you have option select since it essentially is just modifying the charge. Other charactes have 2_8 [4] [1] [2] [3] [6] as a step. Finally the backdash cancel is done by [4] [4] [1] [4] [1] [4] [1] infinity.

    Misc: While crouching moves are modified by: 1st player: [2] [1] [3]+move. Other ways of getting while risings and other moves is by doing moves that recover crouching so you are charged. One last important move is just simply while rising from standing you just tap down once and let go then add move.

    Hope that helps anyone and please if anyone knows more fundamentals please post. I.E. teching, teching with leap attack, teching with launching double leg kick attack, breaking mount options and reversing mount,what in the world and how to use auto block properly etc.

    Thanks
     
  12. Cozby

    Cozby OMG Custom Title! W00T!

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    Good looks on the WS mod tim... good to know.
     
  13. tonyfamilia

    tonyfamilia Well-Known Member

    Thanks for your detailed reply, SuperPanda. If you work for Namco, you are doing an awesome job as a Tekken embassador. If VF5R or VF6 ever get released to consoles I'm going to dust off my TZ account and try to do the same thing that you've done here [​IMG]

    Thanks also to Jeneric and everyone else who bothered to reply and thanks to all of you guys who haven't derailed this thread into a VF versus Tekken pissing contest [​IMG]

    Another question:
    What are my defensive options besides blocking and backdashing? Since SS is not reliable (right?) are there any other defensive options like Fuzzy Guarding and or something comparable to ETEG?

    I'm an abare player and my style suits Tekken well but sometimes I encounter opponents in VF who have great defense and can stop abare AND/OR players who have stronger abare and I have to curb my abare and use more defensive options than offensive.
    So, basically I'm asking, what other advanced defensive options are in Tekken6?
     
  14. Jeneric

    Jeneric Well-Known Member

    Fuzzy guarding of course exists in Tekken as it is not a VF thing but rather the basics of all 3D fighting games.

    Tekken is just like VF, a lot about spacing. Most players will think that VF is about mashing rock-paper-scissor games in each other's face all day, but the truth is a lot of matches can be won by purely spacing correctly and therefore eliminate guessing games while a lesser opponent won't know what happens and will get all his mistakes punished. This is how you're going to consistently win matches in VF and Tekken. Tekken has no option selects like VF, rather the defense is about movement, fuzzy guarding (or progressive block as it might be refferred to) and react to slower powerful lows as well as throws.

    Sidestepping can work in a consistent fashion, you just have to know when and where. A very important thing to know is that the more disadvantaged you are frameswise, the harder it will be to sidestep things. So knowing your frames is just about as important in Tekken as VF.

    And again, there's crouch dashes in Tekken. They just have different command. For Mishimas and others it's [6] (neutral) [2][3]
     
  15. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

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    Speaking of which, I read Bruce's crouchdash is still not cancellable.
     
  16. Mackfactor

    Mackfactor Well-Known Member

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    Anyone know if a patch is coming out to fix the lag? I dont mind waiting... ive waited yrs since playing dr for tekken 6, i dont mind waiting for a patch.
     
  17. AkiraZero

    AkiraZero Well-Known Member

    i hope it's soon. i've experienced the crazy input delay. it's so frustrating. i really don't want to only play people from the east coast [​IMG]
     
  18. leaveit2me

    leaveit2me Active Member

    funny...i learn more here than at TZ...

    Jeneric: my point about backdashing is that its a poor technique for consistently evading/avoiding strikes. I'd prefer avoid and counter versus block and counter. To do that in T6 first i need to determine if i input SS correctly(not easy cuz no distinct success animation/sound), then i need to know if the attack tracks(and which way) and finally i may need a char that has good SS. VF5 simplicity of DM system really shines here even though there are exceptions to the rule. If i may make an analogy here: VF5 is like math/science class, while T6 is like language arts class. In one as long as i keep the exceptions to the rule in mind the general equations will always get me an A, while in the other nothing is in general so i have to memorize everything.

    Kaminari: thanks for info. About the backdash cancel (is this also called box step) can i do it with b,b~u/d, b,b~u/d infinity?

    iirc you can cancel crouch with u or f,f
    also many stuns can be escaped by tapping f then quickly going to block

    can anybody explain the wake/get up options. most notably how do u tech those knockdowns that send u rolling backwards like after Pauls phoeenix smasher?

    Thanks guys...awesome thread, keep it up
     
  19. Manjimaru

    Manjimaru Grumpy old man

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    You're not trying to learn the game system via online are you?
     
  20. VFnumbers

    VFnumbers Well-Known Member Content Manager Lei

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    i tried tekken 6 3hrs ago against my cousin offline on playstation 3.its fighting system is too foreign for me.
     

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